Tabletop Simulator

Tabletop Simulator

KevBases Dynamic Movemvent Trays
18 Comments
neat1701 23 Jan @ 7:23am 
Hello. I'm getting several "Failed to Load model" Errors when I try to open the mod
Orkimedes 31 Jan, 2024 @ 8:46pm 
Seconding lordho's comment, adding a 30mm^2 and 30x60 would be super appreciated!
lordho 21 Jan, 2024 @ 1:02pm 
Found these and they great. Any chance they will be updated for the new Old world base sizes?
Kelvenmore  [author] 11 Nov, 2023 @ 10:50pm 
They have to be attached. Hit the middle tab button and when i changes to green, place model on tray then hit the red button. Attached the models will not fall off
Bothersome Man 25 Oct, 2023 @ 9:19pm 
@Kelvenmore
Cool mod, but when I rotate the tray from the corner the models don't move. Maybe I'm doing something wrong?
Kelvenmore  [author] 31 May, 2023 @ 10:40pm 
@neat1701 Great idea. I usually just lift and pivot but this does not give you the fine control. I will look into adding that feature

@ashley Yeah I can add that option both a 2.5 inch and custom. I'll look at also adding a custom
size. The base can handle any size but the TTS Graphics API is very limiting and error prone.

@pjotre Nihiliste I have a patch for this and am testing the code
pjotr Nihiliste 1 May, 2023 @ 2:07am 
Guys what is the trick to make your models not stumble out of the trays when you move them?
ashley 24 Mar, 2023 @ 8:49pm 
These are amazing but I'm trying to play Conquest which uses 2.5 inch square bases and none of the options seem to work with those. Is there some way to set up a tray with a custom base size?
neat1701 16 Mar, 2023 @ 6:29pm 
This blows my mind. I'm so glad I came across it. Awesome job!

I don't know if you are still working on this at all but would it be possible to add a button to pivot from the center of the tray?
Blaster 23 Oct, 2022 @ 10:42am 
Thanks a lot. Those bases and try are awesome. i'm using them building a table for The 9th Age: Fantasy Battle and also for a Vermin Swarm collection. Put credits to you in every of them.
Kelvenmore  [author] 19 Sep, 2022 @ 9:41pm 
@Mad_Dodles Thanks for the feedback. I'm currently working on adding a good amount of new features and redesigning he UI to make the tool much easier to use. Playtesting has provided some positive feedback there are however a few bugs that need to get fixed for the next release
Mad Doodles 3 Sep, 2022 @ 5:03am 
I wish you could edit posts:
The issues with models not staying on the trays during movement seems to be limited to the transparent trays only, so that's good.
Mad Doodles 2 Sep, 2022 @ 6:31pm 
In fact fixed joints aren't a solution to the models not staying on the trays either because everything just explodes, so these are just unusable as far as I can tell I'm afraid, :(
Mad Doodles 2 Sep, 2022 @ 6:20pm 
I really want to love these, there's some amazingly cool stuff that's been done here, so well done, seriously.

Unfortunately I'm at least finding these to be extremely finicky and temperamental to use. The grey movements buttons deselect when being used at any speed above a crawl bringing all movement to a stop and mounting models to the trays at all is tricky, I'm assuming you need to use fixed joints because attachment breaks the scripts, and not attaching at all, and just using snap points, sends models flying all over the place when using the movement tools. Unfortunately these tools are making play actively more difficult. :(

If you're still working on these I'm really interested to see how they develop and I really hope the temperamental nature of the controls can be addressed. In any case thank you for your work so far,
Kelvenmore  [author] 9 Sep, 2021 @ 1:33pm 
Thx @OgreZen glad you are enjoying the base. Yes Skirmishing support is in the works.
Idum 9 Sep, 2021 @ 1:00am 
Brilliant! The adaptability is awesome, even during games when a rank is lost or following a reformation.
Now a tricky one... Do you think it would be possible to add Skirmishing trays? (I guess by adding 6.25mm to each side of the element?)
Kelvenmore  [author] 24 Aug, 2021 @ 3:05pm 
Yes by all means.
Adding different base sizes is a great idea, my youtube tutorial shows how to do it in the scripts and and I also plan on adding different sizes here as well.
Veil of the Ages 18 Aug, 2021 @ 3:29pm 
im a big fan of this!

do you mind if i try to use and readapt it for my Ninth Age - Essence of War mod?

thanks for making it so easy to edit, too. but for other T9A players who might be reluctant to open the scripting window, would you consider adding pre-made bases for 20x20, 25x50 and the like?