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To be exact about the Conscripts, the catch with them is a different upkeep(which can be easier yeah) and the fact they generate about double the war exhaustion. There was more planned like events with conscripts at higher war exhaustion. Never got round to it though as this is my hobby besides a full time job.
Further, the armies are just plain... Too powerful. Why would I ever make a regular Assault Army when Conscripts are just plain better than them in every single way? It doesn't make any sense.
It is ment as a polite warning, like a road stop sign. On the positive side, i tested giving EVERY policy i added a unique icon. That flew out of the window because it just became so cluttered.
You are right, due note that English is my third langauge and i am dislectic. I used to have someone spell check me. But he bailed on me a while ago. So sadly the grammer and writing has suffered as a result.
Also custom/new civics from other mods can NOT be detected without a patch.
It should not destroy any mods or cause problems, just not full access to all content from this mod.(Which is by design to avoid problems with other mods)
Best way to put it, it is made to work with nearly everything so, use it, play with it, enjoy it, if it breaks ping me and i will see what if it was me or help you allong.
Plus if they for example add a new government type, my stuff might struggle to detect it. There are fall backs if that happens but they are not perfect. So most will probably work, you are just getting empty spots the more modded stuff you use over vanilla stuff.
Right now, I'm using the “Ethics and Civics Alternative - FunEFork” fork. If I understood it correctly, this type of mod changes and adds too much stuff that you would have to create a proper patch to make it work correctly with your mod? That's it?