Sid Meier's Civilization V

Sid Meier's Civilization V

Christianity Merge (Historical Religions)
17 Comments
Tomatekh  [author] 1 Sep, 2014 @ 8:07am 
Update: No gameplay changes. Mod converted to SQL to ensure better compatability across all my Historical Religions mods. If you need the previous version to continue a save, a download link is at the bottom of the description.
Tomatekh  [author] 23 May, 2014 @ 1:13pm 
@zArkham4269

You can only program a civ with one religious preference.
zArkham4269 23 May, 2014 @ 12:32pm 
I would think that Ethiopia would at least have a partial predisposition towards Judiasm given a sect ended up there and pretty much lived for a long time before being revealed.
~SALT~Athena'sWrath 18 May, 2014 @ 2:23pm 
idk, but I like the mod. The AIs aren't all scrambling for some form of Christianity and occasionally something like Judaism or one of your other religions will pop up, so, yay,
Tomatekh  [author] 14 May, 2014 @ 5:51pm 
I also don't get everyone's problem with a mod that's only meant to allow players the option to play a game system in BNW as it was presented in GK. If you don't want to use that option, don't use the mod. Seriously. I mean, I've also made a Christian Denominations mod that splits Christianity into 7 denominations.
Tomatekh  [author] 14 May, 2014 @ 5:45pm 
@HABS SPANK BRUINS!!!

Except every AI leader has a programmed religious preference so the AI IS meant to pick specific religions. Plus the AI can beat you to a specific religion and lock players out of choosing that religion.

Also, my example was pointing out that with just "Christianity" there is still an appropriate historical choice for both the AI and human players to pick when playing with any of the Christian civs, meanwhile, for civs like Carthage, there is no appropriate historical religion for either the AI or humans to pick. The split in Christianity didn't do much in terms of adding missing religious identities comparatively. In fact, with the BNW split, Ethiopia no longer has an appropiate historical religion to choose (whereas it would be appropiate for them to choose "Christianity"). Ethiopia is not and never has been Eastern Orthodox (their AI preference).
HABS 14 May, 2014 @ 4:13pm 
<<<Carthage choosing Islam for example, more blatant and off than the differences between Protestantism and Catholocism so there really wasn't a high concern with giving everyone the correct religious identity.>>>

No your reasoning of this is false, the ai is not meant to pick these specific religions its for players to choose these specific religions...so yes it is meant for identities.
Tomatekh  [author] 11 May, 2014 @ 8:45am 
I never said anything was prejudiced. In fact, you were accusing me of being prejudiced by assuming I had some agenda for giving people the option to play the religion game as presented in Gods and Kings. Perhaps some people don't want to play the game with an overall Western bias (because they live somewhere else) or for consitensy want all the religions presented equally.

Also, Shinto and Zorastrianism are not the same as the Christian denominations as they are completely seperate religions from Buddhism and Islam respectively.

Splitting Christianity also had less to do with correctly reflecting religious identity than that they had already made the icons for a Gods and Kings scenario and it required no work to add. The game is littered with mistakes, Carthage choosing Islam for example, more blatant and off than the differences between Protestantism and Catholocism so there really wasn't a high concern with giving everyone the correct religious identity.
Blaskowitz02 11 May, 2014 @ 8:36am 
I would also add that the devs split up Christianity into 3 sects to reflect the religious identities of existing civs within the game ie Protestant England, Catholic Spain, Orthodox Russia. But they did the same with Shinto Japan and Zoroastrian Persia. So if they wanted to split Islam into different sects, go right ahead, but I think the devs only felt a need to reflect the religious identities of existing in game civs, hence the 3 Christian sects. Why this should be termed prejudiced I dont know.
Blaskowitz02 11 May, 2014 @ 8:25am 
they split Christianity in BNW into 3 parts to reflect the Western origins of the game as most players do have a greater knowledge of those faiths than say some of the more obscure budust or tengrinistic faiths
Tomatekh  [author] 10 May, 2014 @ 9:16pm 
@Tours732

Yes, that's why I've made whole mods that expand both Hinduism and Islam by adding their denominations:

Islamic Denominations
Hindu Denominations

Christianity was treated as a single religion in Gods and Kings. In Brave New World it was split into denominations. This mod simply gives people the option to play as it was presented in Gods and Kings. It's also more consistent with how religions are treated in game, as no other religion is split into denominations (despite these denominations often being more different from each other than most of the Christian denominations are from each other).

@mcwalco

I kept the symbol used in Gods and Kings for consistency as this mod also works in Gods and Kings when combined with my Historical Religion mods.
Blaskowitz02 10 May, 2014 @ 9:08pm 
bad mod...what if he removed hinduism and islam...then he'd be in trouble
mcwalco 9 May, 2014 @ 10:07pm 
Poor eyesight sorry bout errors :)
mcwalco 9 May, 2014 @ 10:06pm 
Could you maybe use the Christian fish symbol as was used by the easly church and its nodern day re assurgence ?
tveith 8 May, 2014 @ 1:44am 
makes sense
Tomatekh  [author] 7 May, 2014 @ 7:47pm 
I agree, however, I purposefully wanted to use the icon and civlopedia entry used for the single "Christianity' in Gods and Kings to be consistent as the mod works with both BNW and GK (w my other religion mods).
tveith 7 May, 2014 @ 12:03pm 
I feel bnw protestant crosss more in line with united christian as religion icon than g&k chaolic cross depicted

just my feelings on it.