RimWorld

RimWorld

No Explosion On Slaughter 移除屠宰死亡爆炸
58 Comments
载入中...  [author] 22 Aug @ 6:02am 
已修复
maets 22 Aug @ 3:52am 
你好,安装这个mod打开游戏后,桌面会出现一个harmony.log.txt文件,卸掉这个mod之后就没有出现了
载入中...  [author] 3 Aug @ 5:53am 
@Artemisian Go to setting
Artemisian 2 Aug @ 3:38pm 
It's still not working for me, loads without error but slaughter = explosion. Anyone else getting that?
载入中...  [author] 23 Jul @ 6:39am 
@Planeswalker 修了。不过这么长时间这个bug没被发现,说明毛绒种确实不受欢迎。。。
Solid Gold 2 20 Jul @ 6:18am 
Awesome Thank You! I love this mod
Planeswalker 19 Jul @ 7:07pm 
把mod下了后就去宰杀了
Planeswalker 19 Jul @ 7:06pm 
添加了mod后,我的毛绒种(14级驯兽)不会去宰杀爆炸羊,普通动物倒是能宰的。
载入中...  [author] 18 Jul @ 9:06am 
Should have been fixed
Artemisian 17 Jul @ 5:56am 
Confirmed not working in 1.6, big baddaboom.
Philistine Swine 17 Jul @ 2:00am 
Not working in 1.6
travislaborde 16 Jul @ 6:56pm 
this is not working in 1.6. loads without error, but... BOOM happens upon slaughter.
玬玎茱莎 26 Jun @ 8:19am 
1.6 pls
Ashes_111 29 Mar @ 1:06pm 
@HighFlyer96 and a high enough level surgeon would know how to disable the chemical release that causes the explosion before slaughtering it. so therefore theoretically lore accurate. ya dingus
HighFlyer96 11 Mar @ 3:16pm 
I'm not aggressive, I just don't like it if people don't know what they are talking about.
He throws around with claims that are wrong.

I absolutely see the point of this mod, and would have loved it when I had a Boomalope farm, but there is no need for to call it "lore accurate" when it isn't and wanting it in base game.

It's just a good mod, not more, not less.
Ghostwish 11 Mar @ 1:00pm 
Rimworld's lore is war crimes.
载入中...  [author] 11 Mar @ 4:13am 
@HighFlyer96 considering rimworld is never a lore-accurate game, do not be aggressive
HighFlyer96 8 Mar @ 11:28pm 
@Joe What are you talking about "lore-accurate"? It literally says that it explodes when it dies. The explosion doesn't come from damaging the sac, but from the death of the animal which is exactly how the chemfuel in it is ignited all along.

Lore-accurate would be the initial removal of the sac before the slaughtering as only then there would be little to no chemicals to explode.
Joe 4 Dec, 2024 @ 6:52pm 
This is lore-accurate. If you kill a Boomalope with a knife, how the hell can the chemfuel in it be ignited and explode?!!!

Mod should've been base game tbh.
载入中...  [author] 15 Jun, 2024 @ 4:54am 
@cjmx666 生效
cjmx666 15 Jun, 2024 @ 3:25am 
阿尔法动物拓展的空水母能生效吗?
tanyfilina 10 May, 2024 @ 7:23am 
Thank you!
载入中...  [author] 10 May, 2024 @ 6:15am 
@tanyfilina it just means it's not 100% safe for the pawn to slaughter the boomlope. to disable this function, disable the "Only Allow Success Slaughter" in mod settings
tanyfilina 10 May, 2024 @ 1:41am 
It is able to do that if directed manually though.
tanyfilina 10 May, 2024 @ 1:40am 
Hello! I'm getting the following error (appears when pawn have to go slaughter the boomalope, and it fails to do that):
Marcello Hex False
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
NoExplosionOnSlaughter.RimWorld__WorkGiver_Slaughter:Postfix (bool&,Verse.Pawn,Verse.Thing,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.WorkGiver_Slaughter.HasJobOnThing_Patch2 (RimWorld.WorkGiver_Slaughter,Verse.Pawn,Verse.Thing,bool)
RimWorld.JobGiver_Work/<>c__DisplayClass3_1:<TryIssueJobPackage>g__Validator|0 (Verse.Thing)
Verse.GenClosest/<>c__DisplayClass3_0:<ClosestThingReachable_NewTemp>b__0 (Verse.Thing)
Verse.GenClosest:<ClosestThing_Global_NewTemp>g__ValidateThing|9_1 (Verse.Thing,single,Verse.GenClosest/<>c__DisplayClass9_0&)
Verse.GenClosest:<ClosestThing_Global_NewTemp>g__Process|9_0 (Verse.Thing,Verse.GenClosest/<>c__DisplayClass9_0&)

...
载入中...  [author] 17 Apr, 2024 @ 2:45am 
@Kasa @Wolf653 I just found i complied to the wrong path, problem solved hopefully
ItsKairoKay 16 Apr, 2024 @ 10:49am 
The mod disables slaughtering in general and then seems to prevent boomalopes from exploding entirely
with the mod installed auto-slaughtering ceases to work and manually ordering a pawn to slaughter a animal also does not work as the option does not appear
Kasa 16 Apr, 2024 @ 9:14am 
Sorry Warg*

Play to much D&D.
载入中...  [author] 16 Apr, 2024 @ 8:06am 
@Kasa what is a worg puppy? is it something from anomaly? i haven't played the dlc yet
Kasa 16 Apr, 2024 @ 6:47am 
For some odd reason with this mod I was unable to slaughter a worg puppy with my pawn that had level 16 in animal handling.

Once I turned only allow success slaughter off were they able to do it.
载入中...  [author] 15 Apr, 2024 @ 4:20am 
@Victor fixed
Victor 14 Apr, 2024 @ 12:59pm 
Got this error: Error in No Explosion On Slaughter 移除屠宰死亡爆炸, assembly name: NoExplosionOnSlaughter, method: Verse__Pawn__Kill:IsExplosion, exception: System.MissingFieldException: Field 'Verse.RaceProperties.deathActionWorkerClass' not found.
Line 3686
https://gist.github.com/HugsLibRecordKeeper/795e3311c60bca9eacd510dc1c8ade23#file-output_log-txt-L3686
Sakujo 13 Apr, 2024 @ 12:17pm 
Thanks for updating :)
Gliyan 11 Apr, 2024 @ 4:57pm 
需要1.5
burnt 12 May, 2023 @ 4:40pm 
i love you :steamhappy:
VelxraTV 23 Oct, 2022 @ 8:30pm 
Im seeing an error that reads:
(all one error cut in sections for steam character limit)


Exception in Verse.LongEventHandler.ExecuteToExecuteWhenFinished: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
at (wrapper managed-to-native)
VelxraTV 23 Oct, 2022 @ 8:29pm 
System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at NoExplosionOnSlaughter.Verse__Pawn__Kill+<>c.<.cctor>b__3_3 (System.Reflection.Assembly x) [0x00000] in <2490b60f69214055a2bf654ff4a76791>:0
at System.Linq.Enumerable+SelectArrayIterator`2[TSource,TResult].MoveNext () [0x0003a] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.Enumerable+SelectManySingleSelectorIterator`2[TSource,TResult].MoveNext () [0x00038] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.Enumerable+WhereEnumerableIterator`1[TSource].MoveNext () [0x0004e] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
VelxraTV 23 Oct, 2022 @ 8:29pm 
at System.Collections.Generic.List`1[T].InsertRange (System.Int32 index, System.Collections.Generic.IEnumerable`1[T] collection) [0x000db] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1[T].AddRange (System.Collections.Generic.IEnumerable`1[T] collection) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at NoExplosionOnSlaughter.Verse__Pawn__Kill+<>c.<.cctor>b__3_2 () [0x0007d] in <2490b60f69214055a2bf654ff4a76791>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00089] in <2ac9ff1464ea49a284d37555c9c1f6ec>:0
- transpiler net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
Ghostwish 21 Oct, 2022 @ 7:31pm 
People who ask for updates the DAY OF THE VERSION'S RELEASE should be slapped. Hard.
VelxraTV 21 Oct, 2022 @ 2:34pm 
Please update to 1.4
Ghostwish 2 Sep, 2022 @ 5:48pm 
No it works, look at what Ordpus posted. You have to turn it on.
Python 2 Sep, 2022 @ 11:50am 
Doesn't seem to work for me either.
Celibateslut 28 Jun, 2022 @ 9:22pm 
It looks like it doesn't work with the Alpha Biomes mod. I just had some Green Goo blow up on me but the Aerofleets die quiet.
载入中...  [author] 29 Apr, 2022 @ 8:57pm 
@Ghostwish As far as I have tested, it should be fine. Maybe you should check in the mod config that if you have set the min no-boom level too high
载入中...  [author] 29 Apr, 2022 @ 8:56pm 
@WindowMaker yes, it should work with any animal that uses the vanilla death boom feature
Ghostwish 27 Apr, 2022 @ 5:23pm 
Doesn't work at all.
WindowMaker 27 Apr, 2022 @ 12:54pm 
Does it works with boomrats too ?
Ghostwish 22 Mar, 2022 @ 11:24am 
Doesn't work anymore, it seems. :(
csfireworks 25 Nov, 2021 @ 2:00pm 
2333
Billy Shears 12 Sep, 2021 @ 12:40pm 
Awesome! Thanks :)