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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2677976778&searchtext=3.2+galaxies
Normal empire (no robots, no hive minds, etc) + mod origin that modifies the type of planet you should start on, your mod is randomly generated by the type of planet :)
But even if you don't think it's possible I've found it guilty of some apparently unrelated bugs (I think the problem is the fixed planet of origin, which is the same one given to player 1 in multiplayer too)
Ignore some origins when they come from mods and break some things (I can record a short video even if you need)
Specifically, I was playing with hive minds, using origin and civic special (swarm queen) from Expanded Gestalts: Forgotten Queens + compatibility patch 3.2 (works fine in all situations except with your mod active, drove me crazy until I found it , the home world type decides randomly and does not generate the special swarm queen jobs)
But I think the easiest solution would be to unpin the start point
overlap example: https://www.youtube.com/watch?v=IuJiVEV84SU
I also made a timelapse if anyone wants to see the whole thing in action.
https://www.youtube.com/watch?v=Iqk0rP-2A-A
As for wild space, the background map art doesn't exactly match the terrain of the map so I would suggest removing that. The current map has no nebulae, so there's not too many wild space systems in the galaxies, but towards the center of the map almost all of the systems are wild space. This is pretty interesting and gives those central empires a challenge start as well as a pretty big buffer between them and all the other empires. This also means that creating a long spindly empire that crosses the center of the map is impossible with that mod.
PD
SW2
this mod
?
Wonder how this works with other mods like Wild Space and Gigastructures.
@Arthan Orsas, the star wars galaxy mod has an events file that corrects everyone's planet at the beginning of the game because it has the same problem. Basically when the game starts it runs an event that fixes everything, look in the events folder and the on_actions folder to see what I'm talking about.