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This mod does not change other than visual effects.
idk, that mod wasn't created by me.
My mod is a very simple art mod that doesn't use harmony codes.
I tried not to stray too far from the vanilla feel.
– https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3066208882
would be great to have a comparison gifs…
I'd love a version where you can still see the affected tiles like in vanilla or as in the new antigrain explosion.
Minor structure changes for compatibility, there will be no difference ingame output.
it applies to all mod that use vanilla damage type.
몇주쯤 더 걸릴것같습니다.
Surprisingly well actually, just put it directly above CE to be sure.
^^7
No problem
This mod is not demanding much perfomance compared to vanilla.
I've more improved the compatibility of this mod as much as I can.
[Better Explosions] causes compatibility errors by overwriting Bomb in file F:\SteamLibrary\steamapps\workshop\content\294100\2572683272\1.3\Defs\DamageDef\Damages.xml
[Better Explosions] causes compatibility errors by overwriting Flame in file F:\SteamLibrary\steamapps\workshop\content\294100\2572683272\1.3\Defs\DamageDef\Damages.xml
well, there is no new code. It will be compatible with all mods not related to Damagedef and Fleckdef.