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That means I'd have to rewrite this whole mod, which won't happen soon I guess. I wrote this mod initially so that I could just modify a few items while in game when my mod list was much shorter... now I don't even use this mod in my games anymore lol.
It does not directly modify wastepack dissolving, so you can't stop that from happening; however, if you set wastepack's deterioration rate too high, it can reach 0 HP very quickly and "dissolve" that way.
In the game's main menu are "Mods" and "Options" buttons. After you enable this mod in "Mods" and restart the game, in "Options" is a option for "Mod options" where you can find this mod's options.
Be warned that there may be bugs. While it should be safe to add/remove mid-save, back up your saves if you want to test it. Please let me know if you find any bugs.
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我更新了一个仅限1.5的测试版 [github.com]
小心可能有BUG。虽然理应可以安全在存档中添加/移除,但还是建议备份存档。如果发现BUG还拜托告知我一下。
"stopping deterioration at a certain threshold" That sounds like a cool idea! Or even, the speed varies as the item progresses through deterioration.
Though that requires modifying the games' deterioration mechanic (which is a constant random chance) instead of just changing in-game numbers. So I won't do this soon, and if I do it might be a completely separate mod.
also I'd like to suggest an option for stopping deterioration at a certain threshold, that would be amazing
I just realized that I forgot this after updating my other mods, my bad /w\
I will work on updating it soon-ish.
If you don't have the time to test it but have the time to update it, I can test it for you when I have the time myself. If not that's OK, you need to focus on completing the final exam, this can wait. I'll just store things I don't want to have deteriorate inside somewhere or at least have it on a shelf.
It will be!
Though the update will probably come after the final exam season is over.
理论上没啥问题,但是我毕竟没认真测,出事别怪我,好好告诉我,我再修~
I actually made 0 change to the mod code (because I lost the source code in an accident), and from the five minutes of testing, everything works if I just change the supported version number.
Run it at a little bit of your own risk, but it should be fine.