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SRTS doesn't use the regular caravan entity on the world map, so it should be perfectly compatible. I haven't seen any issues at least.
1) It stops *just* before reaching the destination tile, so as soon as it starts moving again, it will arrive the next tick.
2) The caravan will rest before reaching any destination that causes (or may cause) it to enter a map, which includes your own colony.
3) The caravan does not rest before settling or before any action you take that causes it to immediately enter a map. You as the player must consider the caravan's current needs when doing so.
So basically if you tell the caravan to visit another faction's base to trade or gift items, it won't bother to rest first, and if you then tell it to attack that base once it's already there, it won't be rested. But if you tell the caravan to go to a base specifically to attack it, it will rest first.
It will also rest before entering ancient ruins, mining sites spawned with the long range mineral scanner, battle sites spawned by quests, other factions' work sites, etc.
2) Does caravan rests only before entering incidents or does it apply to cities and your colony as well?
3) If you abandon your colony, does the caravan rests before settle? Does caravan rest before settling in a camp from the camp mod?