RimWorld

RimWorld

NesGui
7 Comments
Armchair_Tactician 5 Feb @ 9:07am 
Ironically, this can potentially help me design better code for the GUI, especially for other games that use C# and Unity. Now to find the new code for my created boxes...
Arcanant 12 Aug, 2021 @ 3:21am 
Thank you for sharing this!
Winter 10 Aug, 2021 @ 9:51pm 
Thanks. I like the look of this. Using a 720p monitor (don't laugh, i can't afford an upgrade atm :steamfacepalm:). Using a modified UIScale from prefs.xml but this looks like it might help me tweak things individually.
RecompiledBirds  [author] 10 Aug, 2021 @ 8:06pm 
@TwistedSoul
Hopefully a “mature” implementation lives up to expectations, lol

The 0.0.2 update completely redid how like, half the thing works behind the scenes, so it’s definitely going somewhere. Lol.
TwistedSoul 10 Aug, 2021 @ 12:49pm 
Same, man where was this when I was writing GlitterWorld Prime XD
Look forward to seeing a mature implementation! :steamthumbsup:
RecompiledBirds  [author] 10 Aug, 2021 @ 12:41pm 
@AlexandrClibanarius
Np! There's a lot more coming, as I'm re-doing it to be a lot more modular.
Alexandr 10 Aug, 2021 @ 11:46am 
LOVING the potential application of this! Thanks!