RimWorld

RimWorld

More Trap
18 Comments
Glacial  [author] 18 Jun @ 12:16am 
It s normal, but embrasure work
Wednesday 17 Jun @ 6:02pm 
I'm getting some error when loading the game:

Config error in MT_Embrasure: is airtight but Fillage is not Full

Config error in MT_Embrasure: impassable, player-buildable building that can be shot/seen over.
frozenrage 9 Jan @ 6:53pm 
texture for embrasure = Config error in MT_Embrasure: impassable, player-buildable building that can be shot/seen over.
Xiaomu 24 Apr, 2023 @ 8:19pm 
even though its low damage they fall after stepping on 2
Glacial  [author] 3 Nov, 2022 @ 5:22am 
i add a texture for embrasure and your russian translation
Glacial  [author] 3 Nov, 2022 @ 5:14am 
yes it's a good idea
Kotobike 3 Nov, 2022 @ 4:59am 
here is a temporary mod for translation available at the link, if you add, I will delete my mod, thanks :)

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2883776685
Kotobike 2 Nov, 2022 @ 12:27pm 
how do you send the translation into Russian?? email?
Kotobike 2 Nov, 2022 @ 12:16pm 
add an embrasure texture please, now it does not differ from a regular wall :(
BladeofSharpness 8 Sep, 2021 @ 9:01pm 
Thanks :-)
Glacial  [author] 8 Sep, 2021 @ 10:20am 
i create a version of this mod, where my trap are breakable. the link is in the mod resume
BladeofSharpness 7 Sep, 2021 @ 5:06am 
You can always make an option for that, if you are not convinced personally, but I can assure you that non breakable traps are very OP. Some people will want them though :-)
Glacial  [author] 7 Sep, 2021 @ 4:48am 
I can break it when it deal damage, if you want
BladeofSharpness 7 Sep, 2021 @ 2:01am 
the problem is that traps which are not consumed in any manner are totally f*** up the AI, as it is easy to place them and have the AI wastes an entire raid trying to traverse the death field. When traps are consumed, you can always assume that the first raiders will eat up damages but free the way for the rest. Here this is not the case.
Glacial  [author] 7 Sep, 2021 @ 1:07am 
No, sorry
BladeofSharpness 6 Sep, 2021 @ 6:20am 
Can you make it receives damages when it deals some?
Glacial  [author] 11 Aug, 2021 @ 11:59am 
I nerf it but taking count of close wall is hard with only xml
farq4 10 Aug, 2021 @ 10:39pm 
well standard labirynth + this means sure death. I guess setting "not close to walls" or any other like that is needed to nerf it. (I will take it though)