Arma 3
Commander Turret Override
56 kommentarer
NCR RANGER JD 13. juni kl. 23:27 
Hunt and killer Works
Seb  [ophavsmand] 21. feb. kl. 12:31 
Yes, but my mod predates that feature and also works automatically without specific vehicle configuration
HBAOplus 21. feb. kl. 6:11 
@Seb
Hi. Just wanna ask, does Commander Turret Override work the same way as ACE‘s Hunter Killer?
https://ace3.acemod.org/wiki/feature/hunterkiller
爱泼斯坦没有自杀 28. nov. 2024 kl. 16:18 
This mod does nothing the default game doesn't already let you do.
Logo110 15. nov. 2024 kl. 7:01 
Is it possible to hide lock turret prompt action menu?
YangGang120 10. aug. 2024 kl. 1:15 
When the gunner is a player, he can't move the turret unless swapping seats, even when locking and unlocking the turret.
It works excellent with AI however the multicrew issue is a bummer, hope you fix it.
Maybe add a second bind to remove the gunner override oder add a timer if the gunner is a player to auto unlock so the gunner(player) can move the turret again.
Thanks in advance
[U.V.G.] Sloppy 29. juli 2024 kl. 2:27 
Hey man i love your mods! I'm having an issue with this one, the turret will turn to the correct direction but the gun wont aim to where i'm pointing. Using this in a player filled vehicle. Any idea how to fix?
The Legacy 2. apr. 2023 kl. 14:34 
@Izhevsk M44 Is this single player or multiplayer? In multiplayer you can't do this with a player-driven turret.
[+| CL rautamiekka 1. mar. 2023 kl. 14:16 
@Izhevsk M44

The turret rotates slowly no matter the vehicle, and you have to be very specific to find it, which is a massive timewaster and an even bigger stress inducer.
Sling Blade 12. feb. 2023 kl. 20:22 
I don't get this mod at all. First of all, by default as the commander you can just put your crosshair over an enemy and right click and the gunner looks there, this mod isn't needed. Second, it didn't do anything for me anyway. ALT+T didn't do anything. Third, when I turned out of the commander hatch of an RHS T-90A, my camera was pointing at the sky and the game was throwing up tons of error messages and the audio cut out.
Rowdied 21. sep. 2022 kl. 22:32 
any possibility to have this work when turned out?
Feesh 5. aug. 2022 kl. 22:21 
Thank you.
Herr Keown [20X] 21. juli 2022 kl. 4:34 
I fucking love this mod
Reticuli 3. juni 2022 kl. 20:50 
Also interested in forcing the AI driver to drive while I act as gunner or commander. A lot of vehicles want you to do everything.
Seb  [ophavsmand] 9. maj 2022 kl. 10:02 
Not yet, I will do it soon
Nitro Nic 9. maj 2022 kl. 3:40 
Has the supposed permanent fix with game version 2.08 already been implemented?
&x 14. feb. 2022 kl. 11:16 
hi, my unit had to remove this mod because during the time it takes for the turret to turn, the gunner cant talk via TFAR/ACRE to the rest of the crew.

I assume the gunner is moved far away (0,0,0 ?) and thus TFAR/ACRE blocks all comms.
centuryegg 23. jan. 2022 kl. 17:47 
Hey Seb, was doing a Gunner/TC game with my roommate and everytime we designated it would bring the gun back to the 12 o clock 0 degrees elevation, not to where I was aiming
Seb  [ophavsmand] 14. jan. 2022 kl. 7:10 
It can be repacked and reuploaded so long as it not uploaded to the Steam Workshop.
TommygunCo 13. jan. 2022 kl. 23:25 
Amazing work as always mate! Is this mod able to be repacked into a unit base mod? Credit and linking all given to you as creator etc.
Yo Gabba Gabba! 29. dec. 2021 kl. 12:54 
Could you consider a Travel Lock, so that the turret remains fixed to the hull? It would be really helpful when moving unbuttoned, particularly in GM vehicles, where the AI rotating the turret can be disorientating. It would be great to lock the turret so I can focus on scanning the terrain with binoculars, or if no contact is expected just relax.

A gun lock would also be nice, just aesthetically, but turret lock would be invaluable.
liwocom 23. dec. 2021 kl. 17:09 
指挥官可以控制炮塔。
Solarcode red 17. nov. 2021 kl. 17:39 
How do I reconfigure the controls
Quid Pro Crow 17. okt. 2021 kl. 10:32 
This does not seem to work for the SOG Prarie Fire tanks
AggonyMephisto 25. sep. 2021 kl. 15:15 
@Seb

Thank you mate, I'll keep you posted! Appreciate the hard work.
Illu 25. sep. 2021 kl. 9:12 
does this work as a server-sided mod or can it run as client-sided?
Seb  [ophavsmand] 25. sep. 2021 kl. 9:02 
@AggonyMephisto

This is a bug in the Arma engine, I've pushed an update to try and make it less likely. This will be fixed permanently with V2.08 of Arma, as it contains a new scripting command that makes this better.
AggonyMephisto 24. sep. 2021 kl. 19:37 
Hey mate, I'm in an armoured milsim commander and we're experiencing problems with the mod.

"so when you have in TC/ gunner combo, the TC will hit override and it will work for a couple times. afterwards depending on the mission when overriding the turret will move but the gunner will be staying at the same location
then it just seems to not want to work"

We love the mod, but if you could fix this it would be amazing.
Cyberwolf 10. sep. 2021 kl. 19:53 
Doesnt seem too work it says no empty spaces even though i have tried only me being in the tank
Not Erik 7. sep. 2021 kl. 15:47 
Is it possible to add a toggle option?
Nico 29. aug. 2021 kl. 2:57 
We had a probnlem while playin, after few minutes and a lot of designations, a magic AI started shooting and engaging enemys. We had no AI at all in the tank, really weird. Used ace and an RHS Abrams
Chase W. 28. aug. 2021 kl. 17:18 
Unsure if this has been asked but does this work as a server-sided mod or can it run as client-sided?
Col. Schwi 23. aug. 2021 kl. 7:33 
Really a must-have mod
Taff 18. aug. 2021 kl. 15:47 
Just tested this as part of a group - beautifully executed :D
Dead Echo 1B 15. aug. 2021 kl. 8:22 
I can think of a certain commander from down under who would've loved this mod before he lost his Tiger 2
Phoenix_ZA 14. aug. 2021 kl. 4:56 
Thank you so much for this!
Dx3bug 13. aug. 2021 kl. 23:23 
This was my Dad's biggest complaint in Arma, not being able to grab command of the Turret to aim it.
Seb  [ophavsmand] 12. aug. 2021 kl. 0:17 
Yes, it's a CBA keybind
Solarcode red 11. aug. 2021 kl. 16:31 
Am I able to change the key binding
Seb  [ophavsmand] 11. aug. 2021 kl. 16:13 
I have removed support for remoteControlled units (like you can do in Zeus), as this potentially breaks all your controls. For most people this should not affect anything in normal use.

If this issue persists after this update, please let me know.
Shamshurin.T 11. aug. 2021 kl. 11:19 
Thank's, very useful
Seb  [ophavsmand] 11. aug. 2021 kl. 2:55 
@Ice unfortunately, it's not a bug with my mod per se. There is a bug within Arma where the remoteControl/selectPlayer scripting command this mod uses fails to work properly and breaks your controls. This also happens in Zeus when remote controlling units. I'm investigating workarounds, although they might make this mod less smooth.

It's been an issue forever, just never fixed :/ https://feedback.bistudio.com/T75850
Nico 11. aug. 2021 kl. 1:51 
Yea just checked, i fked something up sry
Seb  [ophavsmand] 11. aug. 2021 kl. 1:47 
It works with ACE.
Nico 11. aug. 2021 kl. 1:22 
sadly it doesent work with ace
Ice 10. aug. 2021 kl. 17:48 
Very excited. My friend was a tank crewman for the M1 back in the 80s so he's stoked for this mod to work!
Seb  [ophavsmand] 10. aug. 2021 kl. 16:28 
The sender and receiver need the mod, but I'm not 100% sure if the server does. I don't think it will need it.
Zwounk 10. aug. 2021 kl. 14:23 
I assume that this would need to be on both server and client right?
minhduc-dev 10. aug. 2021 kl. 9:57 
ok
Seb  [ophavsmand] 10. aug. 2021 kl. 6:09 
Not for players.