Arma 3
282 ratings
Commander Turret Override
5
2
2
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
File Size
Posted
Updated
34.378 KB
8 Aug, 2021 @ 10:53am
14 May, 2022 @ 7:33am
5 Change Notes ( view )

Subscribe to download
Commander Turret Override

In 1 collection by Seb
Seb's Mods
11 items
Description
Commander Turret Override

FEATURES:
- Allows a commander to force the turret of their vehicle to look a certain way
- Works for AI, Players or Empty vehicles
- Fully signed
- Works for modded vehicles
- Gunners may lock their turret to disable override.
- Config-based disable
- CBA Keybind (Default ALT+T)

Also known as Commander Designate, modern tanks and APCs allow the commander to take control of the turret to quickly snap to a target, rather than having to describe where the gunner needs to look. Arma doesn't allow for this by default
This mods allows a commander to temporarily override their gunner to snap to a target. This feature is enabled for all vehicles by default, see the documentation section for how to disable it for certain vehicles.

Documentation:
Please submit bug reports, translations, or feature requests to this projects GitHub[github.com]
Making a modded vehicle? Explicitly disable or enable the turret override feature with the following config entry:
class CfgVehicles { class MyVehicle { hasCommanderTurretOverride = 1; // 1 = enable, 0 = disable }; };

Licensed Under GPLv2

Looking for an Arma community? Check CNTO out:

https://www.carpenoctem.co/

https://www.youtube.com/watch?v=QE8tMdhDYjI
Popular Discussions View All (2)
1
9 Aug, 2021 @ 12:56pm
Compability of this mod
Pass_Me_Your_Human_Rights
0
27 May, 2023 @ 6:18am
I think should add more change......
bilibililjz
57 Comments
Hmm The Clown 20 Oct @ 4:41pm 
does this work with helicopters?
NCR RANGER JD 13 Jun @ 11:27pm 
Hunt and killer Works
Seb  [author] 21 Feb @ 12:31pm 
Yes, but my mod predates that feature and also works automatically without specific vehicle configuration
HBAOplus 21 Feb @ 6:11am 
@Seb
Hi. Just wanna ask, does Commander Turret Override work the same way as ACE‘s Hunter Killer?
https://ace3.acemod.org/wiki/feature/hunterkiller
爱泼斯坦没有自杀 28 Nov, 2024 @ 4:18pm 
This mod does nothing the default game doesn't already let you do.
Logo110 15 Nov, 2024 @ 7:01am 
Is it possible to hide lock turret prompt action menu?
YangGang120 10 Aug, 2024 @ 1:15am 
When the gunner is a player, he can't move the turret unless swapping seats, even when locking and unlocking the turret.
It works excellent with AI however the multicrew issue is a bummer, hope you fix it.
Maybe add a second bind to remove the gunner override oder add a timer if the gunner is a player to auto unlock so the gunner(player) can move the turret again.
Thanks in advance
[U.V.G.] Sloppy 29 Jul, 2024 @ 2:27am 
Hey man i love your mods! I'm having an issue with this one, the turret will turn to the correct direction but the gun wont aim to where i'm pointing. Using this in a player filled vehicle. Any idea how to fix?
The Legacy 2 Apr, 2023 @ 2:34pm 
@Izhevsk M44 Is this single player or multiplayer? In multiplayer you can't do this with a player-driven turret.
[+| CL rautamiekka 1 Mar, 2023 @ 2:16pm 
@Izhevsk M44

The turret rotates slowly no matter the vehicle, and you have to be very specific to find it, which is a massive timewaster and an even bigger stress inducer.