RimWorld

RimWorld

Supersonic's Medieval Tweaks
9 Comments
grif 16 Dec, 2022 @ 12:00am 
if this ever gets updated, you are the best. no pressure though, I understand you probably have better things to do
Yezus 11 Sep, 2021 @ 6:06pm 
sonic you cuck unmute jason. nah im playing nice mod man i will be using
supersonic  [author] 27 Aug, 2021 @ 4:24pm 
@James no, if you're playing a medieval run your best option is probably to just disable the empire faction unless someone else does a mod that changes them.

Load order shouldn't matter much, putting it last will make sure it works and shouldn't break anything. It's all just patch operations so it should be compatible pretty much anywhere
James009 19 Aug, 2021 @ 10:00pm 
Does this disable the Empire from spawning with modern weapons and equipment too?

Where should we put this in the load order, near the end?
Legion_LXIXI 11 Aug, 2021 @ 12:15pm 
Ive been looking for this forever
M&M 10 Aug, 2021 @ 12:07pm 
I will do that, thank you for the mod and the help!
supersonic  [author] 10 Aug, 2021 @ 10:48am 
@M&M No because that would require C# and my brain isn't big enough for that, but you could make a local copy of the mod and just delete the two lines that remove those items.
M&M 10 Aug, 2021 @ 9:57am 
Can you set the muskets and flintlocks to be optional? I want to be medieval, but also want this two
James009 7 Aug, 2021 @ 4:55pm 
Fantastic. I think this is what a lot of us have been looking for!