RimWorld

RimWorld

Reclaim, Reuse, Recycle (Continued)
155 Comments
Mave 27 Aug @ 2:43pm 
Could you please move refubrishing task from doctoring to craft since it requires crafter skill inside of doctoring one? Assigning crafters to doctor task is really bad for medical operations
Mlie  [author] 25 Aug @ 11:37pm 
@Mave I dont know what that is
Mave 25 Aug @ 11:35pm 
Any plans to make this compatible with integrated implants?
SpaceDorf 31 Jul @ 10:24pm 
true, the first two tech levels of the mod are just an additional waiting period
Nasser 30 Jul @ 3:35pm 
It was my fault. I didnt realize that every bionic was glittertech. I was expecting them to be spacer/industrial tech since you can craft them but cant craft glitter medicine or archotech bionics.
SpaceDorf 30 Jul @ 10:50am 
@Mlie Thanks :) I was also trying to help Nasser.
The mod is working perfect for me.
Mlie  [author] 30 Jul @ 10:41am 
@SpaceDorf Generally 24 hours is the max time to harvest unless the body is frozen
SpaceDorf 30 Jul @ 9:18am 
is it a fresh body ?
I remember the mod needing some „convincing“ to harvest rotten bodies
Mlie  [author] 29 Jul @ 10:30pm 
@Nasser Are you using the right recipe for the level of bionic?
Nasser 29 Jul @ 2:09pm 
I cant harvest corpses with bionics. I have the harvest table and corpses on my stockpile, but It says "missing 1x corpse"
SpaceDorf 26 Jul @ 10:23am 
Warning : Mod does try to harvest from Drone corpses to infinity, so remove them from the Bill.
SpaceDorf 26 Jul @ 9:37am 
I can confim Xaria.
RRR works so far with my colony ( 246 active mods so far )
Mlie  [author] 20 Jul @ 10:27am 
@Faulenzer Im updating all my mods, see Discord for progress
Faulenzer 20 Jul @ 9:48am 
is there a continued version for this mod?
Waldleufer 20 Jul @ 9:25am 
I also discovered a workaround: setting the doctor job priorities at 6 or higher leads to the Priority Treatment Ressurrected Mod not triggering this behaviour. I ended up just bumping up all the priorities on the pawn that I wanted to use for the refurbishment job, so that prio 6 was the one with the highes prio.
Waldleufer 20 Jul @ 9:18am 
I know this is probably a silly thing, but - I am using the mods "Work Tab" with "Reclaim, Reuse, Recycle", as well as "Priority Treatment Ressurrected"

Unfortunately the Priority Treatment mod ignores the sub category work priorities, leading to pawns that I assigned only to do the "Refurbish/Clean Part" job doing priority tending.

However I think the root of the problem is the "Refurbish/Clean Part" Job being in the category of "doctor" even though it is a crafting only job. So the job should either require medical skill instead or maybe in addition to crafting, or be moved to the "craft" category, which would fix this silly behaviour.
Xarian 19 Jul @ 8:52am 
Mostly works in 1.6; doesn't recognize revenant vertebra (implant, not the entity item) or detoxifier lung
Non Alchemist. 18 Jul @ 5:38am 
this thing is amazing, can't wait for 1.6
SpaceDorf 17 Jul @ 5:35am 
**patiently waiting**
Mlie  [author] 11 Jul @ 9:25pm 
@dysaster Updating all my mods, see Discord for progress
dysaster 11 Jul @ 9:23pm 
🙏 1.6 🙏
Mlie  [author] 19 May @ 3:20am 
@hellyfire07 The description list how to extract implants. Whether a specific modded implant can be harvested is up to the mod-author that defines it.
hellyfire07 19 May @ 2:35am 
is there a way to harvest every single implant from corpse? Such as V.O.I.D brain implant.
Farbott 26 Apr @ 11:12am 
Oddly enough a royalty dlc nuclear stomach either isnt harvestable and im going to be dissapointed very soon or theeres a bug with it, they're trying to feed the corpse to the tree despite the storage only being for fully harvested bodies rather than dump it in my recycle room
PapaJuicy 18 Apr @ 5:55pm 
is there a reason i cant harvest an aesthetic nose?
Mlie  [author] 22 Dec, 2024 @ 11:08pm 
@ST3WI3101 Please see the Reporting Issues section described above
ST3WI3101 22 Dec, 2024 @ 2:54pm 
I have been stumbling upon an issue i guess you can say? Pawns and mech keep trying to harvest a corpse over and over again with nothing happening to it. If a pawn does it once in awhile it says failed in catastrophic way, sometimes not, a mech doesn't say anything.
Mlie  [author] 2 Dec, 2024 @ 12:31am 
@ST3WI3101 Sounds like bad luck, there are no special rules regarding what will get harvested.
ST3WI3101 1 Dec, 2024 @ 2:26pm 
If i end up harvesting a corpse with a bionics and a death acidifier, the acidifier is the only one that gets harvested every time. Is that suppose to happen, bad luck or a setting i can change?
Marconius 29 Oct, 2024 @ 6:11pm 
I ran into another issue: Fleshbeasts from Anomaly seem to be treated as having harvestable parts. My colonists actually tried to perform a harvest job, but got nothing; and then kept trying, over and over, on the same Fleshbeast.
Mlie  [author] 10 Oct, 2024 @ 2:06pm 
@Marconius No, all vanilla have their properties correctly set afaik
Marconius 10 Oct, 2024 @ 2:02pm 
I meant in vanilla, I'm not using any mods that could affect this, I'm fairly sure.
Mlie  [author] 9 Oct, 2024 @ 11:30am 
@Marconius Anything is possible, any mod can patch it I guess.
Marconius 9 Oct, 2024 @ 10:51am 
Is it possible some of these items don't have their tech level properly set, since it was assumed it wouldn't be used for anything?
Mlie  [author] 7 Oct, 2024 @ 12:24am 
@Marconius This mod does not change techlevel of items, it uses them as is
Marconius 6 Oct, 2024 @ 4:50pm 
Apparently a Field Hand counts as Primitive, which seems odd to me. Unless I messed up something in my stockpile settings.
bTrysin 19 Sep, 2024 @ 10:58pm 
There's no non-sterile sandevistan or any other reuse recycle version so uh shrug, anyways, thanks for verifying that it should work I guess.
Thanks for your time.
bTrysin 18 Sep, 2024 @ 8:35pm 
I think I added this mod before I found the person with the implant, but would it matter if I added this afterwards? Just trying to problem solve and see if I have to cheat the item in or if I can still do it legitimately.
bTrysin 18 Sep, 2024 @ 11:04am 
Harvest corpse (Glittertech)
Allow rotten, fresh, unextracted, extracted, Unharvested (primitive), Unharvested (advanced), Unharvested (glittertech), Humanlike corpses
If any of that matters - thanks for your time.
bTrysin 18 Sep, 2024 @ 11:00am 
excluding that dumbass Sightstealer I removed from the list
bTrysin 18 Sep, 2024 @ 10:59am 
@Mlie When I try to get a colonist to use the Harvesting table it says that there's (more or less) nothing to harvest (I can't quote it, I sent the peeps out).
Mlie  [author] 18 Sep, 2024 @ 10:57am 
@ItsLunar_Ytv That implant is a spacer implant, so should work
Mlie  [author] 18 Sep, 2024 @ 10:17am 
@ItsLunar_Ytv Could you link to that mod?
bTrysin 18 Sep, 2024 @ 10:12am 
I have Glittertech Harvesting (and Basic Refurbishment) and I've been unable to harvest a Sandevistan (from Sandevistan 3 with a balancing mod) from a humanlike corpse. The research tree seems to classify the Sandevistan as a Bionic Replacement.
Thanks for your time.
whenwrašk 15 Sep, 2024 @ 12:45pm 
@Mlie that seems like it'd be more difficult to determine, though, which bionics are internal or external. plus, i'll admit i use the Death Acidifiest mod that not only destroys their equipment, but also flash-melts the meat off their bones and instantly turns the killed pawn into a desiccated one- which would definitely affect all the bionics, not just the external ones. but that'd be entirely up to you which route you'd go with, if either.
Mlie  [author] 15 Sep, 2024 @ 12:19am 
@whenwrašk I guess, but according to the description it gives chemical burns where the apparel was so I assume only external bionics covered by apparel should be affected?
whenwrašk 14 Sep, 2024 @ 11:45pm 
@Mlie the Death Acidifiers that the Imperials have implanted sometimes in vanilla, right? it destroys all of the Imperial soldier's gear so you can't salvage it when they die. my thought was that, by extension, it'd make sense for the Death Acidifier to irreparably damage any of their bionics, right?
Mlie  [author] 14 Sep, 2024 @ 11:42pm 
@whenwrašk Not sure I understand, could you explain a bit more in detail what you want added?