RimWorld

RimWorld

Reclaim, Reuse, Recycle (Continued)
169 Comments
SpaceDorf 1 Oct @ 1:06pm 
you can modify this one to allow rotten bodies.
danzloblaha13 1 Oct @ 9:55am 
i am blindly searching for mod like a madman cause i saw on one of my saves a structure (Abandoned mechanitor base) with like 2 dozens of corpses (skeletons) which had each one some bionic or implant ... spamming bionic legs / arms, hearts, armor glands, spines, aestetic shapers, stomachs, learning assistants like over dozen bionics but they were Skeletons !!! :steamsad::steamsalty:
John DeWolf 27 Sep @ 12:34am 
@Mlie Ok. So the good news is that I figured out why it wasn't working. The issue is that if the mod options are set so the "recoverable as a non-sterile item" doesn't reach %100 it will not recognize corpses.
John DeWolf 27 Sep @ 12:04am 
I spawned a raider, gave them some bionics using the debug health tab menu. Then used the kill command. I also used every harvest recipe. (deleting them from the que as they didn't work). I only initially went about testing it because an ancient merc I just killed had a detox kidney I wanted and got confused why I wasn't allowed to harvest it.
Mlie  [author] 26 Sep @ 10:47pm 
@John DeWolf Are you using the right recipe and is the corpse fresh?
John DeWolf 26 Sep @ 9:28pm 
I, appear to be unable to harvest ANY bionics whatsoever, even with only this mod and harmony installed. Bionic hearts, prosthetic arms, peg legs, when I try to force it, the workbench says "Cannot harvest: Missing: 1 x corpse" even though there is one with all of the above in the stockpile right next to it.
SpaceDorf 21 Sep @ 9:54pm 
I use RBSE which works fine
Leo 21 Sep @ 8:14pm 
Hi, is this mod compatible with EPOE Forked or RBSE?
SpaceDorf 16 Sep @ 1:14am 
@John Helldiver
This is from ye olden times when you could get a Blade Implant from downed Scythers, and from dead ones with this mod.
Today it does nothing
Mlie  [author] 15 Sep @ 9:37pm 
@John Helldiver This is for implants and bionics, not mechs
John Helldiver 15 Sep @ 5:48pm 
what can be harvested from mechs?
SpaceDorf 11 Sep @ 9:58pm 
no, some creatures produce this detection loop, you should disable them from the bill
anaris 11 Sep @ 4:18pm 
are any parts of an ordinary Sightstealer harvestable? One of my crafters is repeatedly trying to harvest a dessicated sightstealer corpse, and I'm not sure if it's a bug
drunktrunkmonkey 10 Sep @ 8:00am 
Doesn't work with integrated implants :(
Mave 27 Aug @ 2:43pm 
Could you please move refubrishing task from doctoring to craft since it requires crafter skill inside of doctoring one? Assigning crafters to doctor task is really bad for medical operations
Mlie  [author] 25 Aug @ 11:37pm 
@Mave I dont know what that is
Mave 25 Aug @ 11:35pm 
Any plans to make this compatible with integrated implants?
SpaceDorf 31 Jul @ 10:24pm 
true, the first two tech levels of the mod are just an additional waiting period
Nasser 30 Jul @ 3:35pm 
It was my fault. I didnt realize that every bionic was glittertech. I was expecting them to be spacer/industrial tech since you can craft them but cant craft glitter medicine or archotech bionics.
SpaceDorf 30 Jul @ 10:50am 
@Mlie Thanks :) I was also trying to help Nasser.
The mod is working perfect for me.
Mlie  [author] 30 Jul @ 10:41am 
@SpaceDorf Generally 24 hours is the max time to harvest unless the body is frozen
SpaceDorf 30 Jul @ 9:18am 
is it a fresh body ?
I remember the mod needing some „convincing“ to harvest rotten bodies
Mlie  [author] 29 Jul @ 10:30pm 
@Nasser Are you using the right recipe for the level of bionic?
Nasser 29 Jul @ 2:09pm 
I cant harvest corpses with bionics. I have the harvest table and corpses on my stockpile, but It says "missing 1x corpse"
SpaceDorf 26 Jul @ 10:23am 
Warning : Mod does try to harvest from Drone corpses to infinity, so remove them from the Bill.
SpaceDorf 26 Jul @ 9:37am 
I can confim Xaria.
RRR works so far with my colony ( 246 active mods so far )
Mlie  [author] 20 Jul @ 10:27am 
@Faulenzer Im updating all my mods, see Discord for progress
Faulenzer 20 Jul @ 9:48am 
is there a continued version for this mod?
Waldleufer 20 Jul @ 9:25am 
I also discovered a workaround: setting the doctor job priorities at 6 or higher leads to the Priority Treatment Ressurrected Mod not triggering this behaviour. I ended up just bumping up all the priorities on the pawn that I wanted to use for the refurbishment job, so that prio 6 was the one with the highes prio.
Waldleufer 20 Jul @ 9:18am 
I know this is probably a silly thing, but - I am using the mods "Work Tab" with "Reclaim, Reuse, Recycle", as well as "Priority Treatment Ressurrected"

Unfortunately the Priority Treatment mod ignores the sub category work priorities, leading to pawns that I assigned only to do the "Refurbish/Clean Part" job doing priority tending.

However I think the root of the problem is the "Refurbish/Clean Part" Job being in the category of "doctor" even though it is a crafting only job. So the job should either require medical skill instead or maybe in addition to crafting, or be moved to the "craft" category, which would fix this silly behaviour.
Xarian 19 Jul @ 8:52am 
Mostly works in 1.6; doesn't recognize revenant vertebra (implant, not the entity item) or detoxifier lung
Non Alchemist. 18 Jul @ 5:38am 
this thing is amazing, can't wait for 1.6
SpaceDorf 17 Jul @ 5:35am 
**patiently waiting**
Mlie  [author] 11 Jul @ 9:25pm 
@dysaster Updating all my mods, see Discord for progress
dysaster 11 Jul @ 9:23pm 
🙏 1.6 🙏
Mlie  [author] 19 May @ 3:20am 
@hellyfire07 The description list how to extract implants. Whether a specific modded implant can be harvested is up to the mod-author that defines it.
hellyfire07 19 May @ 2:35am 
is there a way to harvest every single implant from corpse? Such as V.O.I.D brain implant.
Farbott 26 Apr @ 11:12am 
Oddly enough a royalty dlc nuclear stomach either isnt harvestable and im going to be dissapointed very soon or theeres a bug with it, they're trying to feed the corpse to the tree despite the storage only being for fully harvested bodies rather than dump it in my recycle room
PapaJuicy 18 Apr @ 5:55pm 
is there a reason i cant harvest an aesthetic nose?
Mlie  [author] 22 Dec, 2024 @ 11:08pm 
@ST3WI3101 Please see the Reporting Issues section described above
ST3WI3101 22 Dec, 2024 @ 2:54pm 
I have been stumbling upon an issue i guess you can say? Pawns and mech keep trying to harvest a corpse over and over again with nothing happening to it. If a pawn does it once in awhile it says failed in catastrophic way, sometimes not, a mech doesn't say anything.
Mlie  [author] 2 Dec, 2024 @ 12:31am 
@ST3WI3101 Sounds like bad luck, there are no special rules regarding what will get harvested.
ST3WI3101 1 Dec, 2024 @ 2:26pm 
If i end up harvesting a corpse with a bionics and a death acidifier, the acidifier is the only one that gets harvested every time. Is that suppose to happen, bad luck or a setting i can change?
Marconius 29 Oct, 2024 @ 6:11pm 
I ran into another issue: Fleshbeasts from Anomaly seem to be treated as having harvestable parts. My colonists actually tried to perform a harvest job, but got nothing; and then kept trying, over and over, on the same Fleshbeast.
Mlie  [author] 10 Oct, 2024 @ 2:06pm 
@Marconius No, all vanilla have their properties correctly set afaik
Marconius 10 Oct, 2024 @ 2:02pm 
I meant in vanilla, I'm not using any mods that could affect this, I'm fairly sure.
Mlie  [author] 9 Oct, 2024 @ 11:30am 
@Marconius Anything is possible, any mod can patch it I guess.
Marconius 9 Oct, 2024 @ 10:51am 
Is it possible some of these items don't have their tech level properly set, since it was assumed it wouldn't be used for anything?
Mlie  [author] 7 Oct, 2024 @ 12:24am 
@Marconius This mod does not change techlevel of items, it uses them as is