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Good sounds and a good reload animation but the animation that is played is seemingly random and needs to be fixed, I've ran into it playing the tactical reload when the weapon was empty and vice-versa, and I recommend increasing damage and tweaking the visual recoil on the model itself. It's kinda hard to see where the sights are while shooting. Also, The hipfire spread is a little ridiculous for a weapon that was credited for it's accuracy.
Those few fixes and maybe c_hand support if your up for it and you have a real solid TFA weapon. Nice work.
otherwise expect: "no pics no clicks"