Install Steam						
					
				
				
									login
											 | 
						language
						
																																					简体中文 (Simplified Chinese)
																													繁體中文 (Traditional Chinese)
																													日本語 (Japanese)
																													한국어 (Korean)
																													ไทย (Thai)
																													Български (Bulgarian)
																													Čeština (Czech)
																													Dansk (Danish)
																													Deutsch (German)
																																							Español - España (Spanish - Spain)
																													Español - Latinoamérica (Spanish - Latin America)
																													Ελληνικά (Greek)
																													Français (French)
																													Italiano (Italian)
																													Bahasa Indonesia (Indonesian)
																													Magyar (Hungarian)
																													Nederlands (Dutch)
																													Norsk (Norwegian)
																													Polski (Polish)
																													Português (Portuguese - Portugal)
																													Português - Brasil (Portuguese - Brazil)
																													Română (Romanian)
																													Русский (Russian)
																													Suomi (Finnish)
																													Svenska (Swedish)
																													Türkçe (Turkish)
																													Tiếng Việt (Vietnamese)
																													Українська (Ukrainian)
																									Report a translation problem
							
						
 
											 
													







<placingDraggableDimensions>1</placingDraggableDimensions>
With this line -
<drawStyleCategory>Walls</drawStyleCategory>
And update the version number in about.xml, if the yellow text bugs you.
There doesn't seem to be an Autodoor, are there any plans to add one?
from a quick glance I believe i see the issue though, I will try to find time to get it sorted today.
I have a minor annoyance though; that you can't put Wall Lights (mod) on the reinforced walls.
I'm guessing that nothing can be built on top of them.
So, IF you have the time to look at it, that would be great! If not, no biggie, I can live with it and put lamps on the floor!
Thank you!
It will display a config error on startup saying that it's impassable but can be shot over, but that can just be ignored - it's just the game telling you that embrasures are OP.
Even better. The community is the most important part, after all.
You should use a cloud storage, like Google Drive or MEGA (recommended for the free 50GB, and paid plans ain't exactly bad either). GD's desktop app can't be used on Linux, though.
MEGA has separate options for syncing and backupping, GD only has sync and doesn't support blacklisting of files.
when i update let me know if something else would work better, this texture will blend with the base walls much better than the old.
Not sure why it would occasionally not work but this seems to have fixed it. I guess maybe the new walls are getting tagged as furniture or something else that other mod was making passable? Anyway I removed the mod from my list as I didn't realize I even had it installed, heh. FWIW, I did try changing the load order to have your mods (this one and Tiered Concrete) be the first ones after various startup / library dependency type mods and it didn't change the behavior.
and does it work when this mod is placed above the incompatible mod in the load order?
i would test but i'm headed off to work right now.
it could be a mod that somehow alters the base structures and or how colonists react to them
I'm going to keep testing to see if I can find a mod conflict and report back if I do.
https://pastebin.com/p0kNxWUe
"compatibility isn't as much as an issue with mods that add doors, rather, its whether this mod will affect those doors. This mod affects the vanilla base def for doors. So mods that add new doors based off vanilla doors will also gain the quality stat and have their HP and opening speeds affected."
but the "door quality" mod will not affect the new doors, i can try to work on something to make this the case if you wanted to move them like the normal doors.
I'm publishing the tiered concrete mod at the same time as this update, and both will be under the new research tab. so either mod will work fine separate, but intended to be together to get the strongest walls possible