Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
-Overwall vents and coolers
-Wall mounted heaters
-Fencepost lights
@Owlchemist - Do you plan on updating to 1.5 before, or after launch?
Also check out my rework at the link below. Updates textures, adds research for progression, and also some late game lighting
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3178551927
EDIT
Incidentally, the mod does not appear to have any issues with 1.5 (if you discount the wall light now being obsolete) Unlike SU Ceiling which is horribly broken..
For what it's worth, the upcoming Vanilla Temperature Expanded seems to cover everything this mod does except for the fencepost lights (and wall lights are in the base game in 1.5).
This probably explains why there has been no "fix" update. There is no issue in the mod to fix
Second question: my wall lights are really dim, I only get 50% light from them. I think with the Wall Lights mod, that was higher. Is this intentional?
However, if you first deconstruct the appliance, then it all acts as normal. Is this something you can fix ? Either the appliance does not disappear or is counted with the wall deconstruction/deconstruction is first done on the appliance ?
Dont see this particularity noted in the mod description/issues.
Top pics are with RS, the top doesn't happen when RS is not loaded.
Bottom is for both with and without RS.