RimWorld

RimWorld

Bootleggers Arsenal
13 Comments
AcetheSuperVillain 19 Sep @ 7:58am 
I tried this myself and it seems to work fine in 1.6
Mafia <3 22 Oct, 2022 @ 12:41pm 
Are there plans to continue development of this mod for 1.4 and/or re-implement the other emplaced MGs?
Spyrot La Iguana 29 Apr, 2022 @ 3:37am 
Hey! Are you going to get the CE Version online soon?
Spyrot La Iguana 21 Apr, 2022 @ 2:52am 
Hey, when is the CE patch gonna be online? Cause I installed this mod on my playthrough and kinda just realized it's not CE compatible.
AcetheSuperVillain 16 Mar, 2022 @ 10:44am 
Really love this mod!
May I suggest the M97 Trench gun? It'd be nice to see a shotgun-type weapon to round out the collection. Maybe with the bayonet attachment to make it more different from the normal 12-gauge.
lechkingofdead 12 Jan, 2022 @ 12:22am 
looks like i got my weapons for another run to be planed
Assault Infantry 24 Aug, 2021 @ 1:00pm 
Had an issue with the anti tank rifle overwriting the damage of all bolt actions?
Aggressive_Pizza 7 Aug, 2021 @ 1:19am 
Thanks for adding the vanilla-friendly names for the non-CE users!
Vice Roo  [author] 4 Aug, 2021 @ 1:45pm 
CE's back on the menu!
BladeofSharpness 4 Aug, 2021 @ 9:35am 
That's ok, I was teasing you! I guess you tried comparing with mods only adding one weapon with CE support?
Vice Roo  [author] 4 Aug, 2021 @ 3:23am 
@BladeofSharpness I'm trying to patch one gun rn, to get an idea of what needs to be done for absolute compatibility, then after that the rest should follow and I'll update the mod. But for right now ABSOLUTELY FRIGGIN NOT, HOLY CRAP. 1000 melee tick errors and the ammo system is broken lmao.
BladeofSharpness 4 Aug, 2021 @ 12:01am 
When you say it's not CE compatible, do you mean it's not CE compatible?
QueenBlade 3 Aug, 2021 @ 5:03pm 
Very nice models. Am gonna test em out in a smidge.