Source Filmmaker

Source Filmmaker

Meet the Soldier Remaster (Read Desc)
87 Comments
Crispy Waffle Iron 12 Oct @ 5:51pm 
spyke i figured out the first question i asked you but i still want to know how i get toon projectile trails and explosions into sfm
SpyKe  [author] 11 Oct @ 6:40am 
Sure
Crispy Waffle Iron 10 Oct @ 5:22pm 
idk if this is dead or not but spyke i have a couple of questions please add me so i can ask them
SpyKe  [author] 10 Aug @ 7:20pm 
If you're still struggling with this, the best I can advise you would be to either get a fresh installation of SFM in your computer (and promptly try again), or use a program like Crowbar -

https://developer.valvesoftware.com/wiki/Crowbar

- to download these workshop files as a separate .zip file, and then manually extract them to your SFM installation by dumping all the files to the usermod folder.
Tried it and it then didn't work :( is there an tutorial on youtube by chance?
SpyKe  [author] 26 Jul @ 4:38am 
Go to your SFM's installation folder, then go to workshop\materials\overlays\spyke\mtt_soldier_remaster

See if you can find the files spy_smack_new.vmt and spy_smack_new.vtf .

If they're missing, unsubscribe from the addon, open SFM to confirm the removal of the files, then subscribe again and open SFM to download and install them. It should fix it
Q: how do i fix the teeth being an error in the scene where soldier hits spy? do i have to use sfm beta content or what?
Chef Ian 15 May @ 11:44am 
Can you make a meet the pyro
Procesador De Jamón 27 Apr @ 11:48am 
ok, thanks
SpyKe  [author] 27 Apr @ 11:46am 
If you're talking about the toon particles, they were originally made for TF2, you might get them to work on other Source games, but I can't guarantee that. They are guaranteed to work on TF2 and SFM though
Procesador De Jamón 27 Apr @ 11:40am 
Q: Can I put the toon effects into any source game or do they only work for sfm? Sorry if I wrote something wrong, my English is not good.
SpyKe  [author] 25 Nov, 2024 @ 7:47pm 
Nope
MajorCheeseburger 25 Nov, 2024 @ 10:06am 
Q: Is it possible to get lighting like this in TF2?
SpyKe  [author] 25 Nov, 2024 @ 12:06am 
What would you like to upload to SFM?
Tucker.frasure 24 Nov, 2024 @ 12:52am 
and im new to sfm
Tucker.frasure 24 Nov, 2024 @ 12:51am 
Q: how can you upload it to SFM?
MajorCheeseburger 20 Nov, 2024 @ 8:54pm 
i wish i had lighting like this in the game....
fishh 6 Aug, 2024 @ 4:07pm 
is the author talking to another guy as if their roles are swapped
TriggsGames 10 Mar, 2024 @ 2:08pm 
Love the 2D smoke!
Link Freeman 7 Sep, 2023 @ 9:58am 
Yeah, I only tweaked a bit on a radio style resonance filter preset I got on Vegas Pro. Idk how else I was gonna do it...Thanks for the feedback!
SpyKe  [author] 6 Sep, 2023 @ 10:31pm 
Alright, looks nice, but you could've handled the audio part a bit differently, it sounds a little too high-pitched during the fight sequences
Link Freeman 5 Sep, 2023 @ 2:40am 
Hey man, its me again. I have finished the video... here's the link to it (I've read the "Very Important" section, no links for posting custom animations with your session): https://youtu.be/kFb6_-yg7Rk

I decided to change things in order to make it fit for the "1960's" aesthetic. And sorry if this is not that good. My previous video "Meet the Heavy but "Accurately 1960's" is kinda critisized for too black and white, so I decided to put a "faded" filter on this video. Also sorry if this looks like self-promoting.
SpyKe  [author] 1 Sep, 2023 @ 3:29pm 
Alright, good luck with your project!
Link Freeman 1 Sep, 2023 @ 2:51pm 
Oh, alr. It's nice to hear! Recently got an idea to kinda remake the defaut Meet The Team videos with "accurate 1960's" style filming. Found your videos next to the official Valve one and I thought its really great! I'll make sure to credit you though.
SpyKe  [author] 1 Sep, 2023 @ 1:13pm 
I've never heard of custom launch variables being attached to a session file, so I don't know why you'd have a problem with running it

I do have custom launch parameters in both autoexec.cfg and Steam's Launcher, but none of them affect the actual session file itself whatsoever.
Link Freeman 31 Aug, 2023 @ 11:00pm 
I wanna ask before I run this session, did u saved this with custom launch variables and parameters aside the "sfm_resolution" ?
Grimaldus 22 May, 2023 @ 4:22am 
ok
SpyKe  [author] 22 May, 2023 @ 4:12am 
Then unsubscribe all of them, open SFM to uninstall them, then subscribe to them again and do the same as below (by selecting "Yes to All").

If that doesn't work, read the 2nd point in this description, as well as the 4th one that includes a file with common problems you might run into and how to fix them
Grimaldus 22 May, 2023 @ 2:05am 
I install all of it
SpyKe  [author] 22 May, 2023 @ 2:01am 
Make sure you subscribed to all the required items on the right, and if asked by SFM to override anything after you open it again, select "Yes to All"
Grimaldus 22 May, 2023 @ 1:20am 
when im open the blue pyro is got error model and the red soldier too
SpyKe  [author] 26 Dec, 2022 @ 6:14am 
I'm afraid it isn't, but you can use the Shot where Soldier is holding the two grenades in his hands. That is the origin of the pose and lighting for the Poster you see on the thumbnail.
Haste 25 Dec, 2022 @ 2:34pm 
is the thumbnail in the session id love to use it for a poster :D
76561199002370610 10 Nov, 2022 @ 3:52pm 
Thanks mate
SpyKe  [author] 10 Nov, 2022 @ 2:54pm 
I suggest you learn the basics through Valve's tutorials: https://youtu.be/xG02JftoiLU?t=225
76561199002370610 10 Nov, 2022 @ 12:39pm 
How do I modify the session? I mean put models, cosmetics etc
John Metallica 1 Oct, 2022 @ 4:58am 
it worked, thanks
John Metallica 29 Sep, 2022 @ 9:14am 
oh ok, I will try
SpyKe  [author] 28 Sep, 2022 @ 8:10pm 
Unmount the workshop folder by launching SFM's SDK through your Steam Launcher. In there, 'Edit Search Paths For Selected Mod' and untick the workshop. If the problem goes away, it is workshop related. Make sure to place the workshop path in the exact same order after re-enabling it.
John Metallica 28 Sep, 2022 @ 12:18pm 
ok I will try but, what do you mean by "unmounting" ? like verify ?
SpyKe  [author] 27 Sep, 2022 @ 8:15pm 
If these textures weren't present before, it is most likely due to another mod that you subscribed to (that is overriding the original textures). You can try unmounting the Workshop mod folder to see if it helps.
John Metallica 27 Sep, 2022 @ 8:58am 
sorry to ask for your help again but I now have green plants coming out of the ground and distorted all over the map (I tried again to update tf2 manually but without results) pic : https://www.deviantart.com/sreffas/art/Mtt-Soldier-Bug-Plant-931020853
SpyKe  [author] 24 Jul, 2022 @ 1:26pm 
Try this guide, showing you how to update the SFM TF2's assets by extracting from a current and updated version of TF2: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=234952643
SpyKe  [author] 24 Jul, 2022 @ 12:10pm 
The link is blocked by Steam. Try another website, or upload it as Art through the Steam Community.
SpyKe  [author] 24 Jul, 2022 @ 8:26am 
Could you send a picture of the problem?
John Metallica 22 Jul, 2022 @ 2:27pm 
hi, the grass is not on the ground but is flying a little above. (I looked for a solution but I found nothing)
Myahster 17 Mar, 2022 @ 3:08am 
It only just occurred to me that judging by the sound effects, Soldier actually fires a handful of random crits.
SpyKe  [author] 5 Nov, 2021 @ 10:53pm 
I would suggest you watch the entire Tutorial by Valve on how to execute such tasks before attempting to edit this session.
https://youtu.be/xG02JftoiLU?t=238