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Using the campaign map editor they linked, the "Create unique hero at capital" option didn't work for me, but the generic "Create hero here" did. Set Faction to your faction (I was playing Tyrion and it worked fine, no need to be Imrik), Agent Type is champion, and Agent subtype takes the form:
TD_imrik_black_dragon_lord
For the other dragons replace black with forest, moon, star or sun.
They all spawn with random names but you can rename them in the normal fashion, and I haven't encountered any other immediate issues.
The lord version of the mod works for me, I am unsure what could be causing this.
TD_imrik_moon_dragon_lord
and it successfully spawned in Lamoureux
What are the keys for the dragon heroes?
Yeah, I think every mod that adds things to the noble category conflict. Why I don't know.
@All
Glad you have helped each other out and sorry for the lack of responses
After that you can call yourself a modder!
Cheers!
Most likely you have a conflict with some other mod, as the mod has worked through my testing. Still, what you have brought up should be fixed, as I probably missed it.
@hammerofoz
1. Maybe that will work, I am not sure as heroes are not a subject I know alot about.
2. This one I can explain. The dragons of this mod and the Lord version use the same Character skill set, so when that mod add a skill to that set, it will appear for both mods. However, the skill is made to target Lord's army, and these are not Lords anymore, so it does not work. Nothing I can do on my part, other than changing the entire Character skill set
@cabrown085
I won't, as I think it is fine how it is, but doing it yourself is super easy. Just go into "character_skill_nodes_skill_locks" and delete all entries linked to Ymwrath.
Two issues though. ;)
1. There is a conflict with this mod.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2104404525
As Xoudads mod adds a hero (Dragonship Officer) to the Noble Hero tab, I assume it is interfering with your mod as I could never get your Dragon Heros to spawn until I started a new campaign without Xoudads mod. Pity. I wonder if I switch the load order of the two mods if that would fix the conflict?
2. There is also a glitch with this mod.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2452890495
This mod by Cat adds skills to all Lords. However it is also adding the extra skills to your hero Dragons?
These skills do not function though. No other hero types receive these extra skills in my experience so it seems to be related to your mod.
Cheers and thanks for this. Love it all the same! :)
No, as they are meant to still work with Imrik's mechanic. However it is a rather small change you can do by yourself.
He can take a entire spell lore, not just one spell.
If you want to, making them all availeble is a quite easy fix
@lupus
No
Heroes are not a subject I know a lot about, so I don't really know how to do that.
@Sollux Captor
I will look into it, but as stated above, heroes and searching for problems for them is really not my strong side
@JediMasterDraco
I will look into it
I will check it out and see if there's anything I can do about the conflict, but we will se if I actually get anywhere
The Legendary lord version work fine, great work :3
Can"t wait to watch your future mods <3
It would be possible, but it would require a sub-mod, or for me to find out how that script works and use it with the author's approval. However, none of these are super high on my priority list, but someone else is free to do a sub-mod, just make sure to ask the other author for permission as well
The turn time is in cdir_events_mission_payloads. Change the 0 to 20 for the vanilla duration