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Just skip the generation of the Brimstone Crags with Worldgen Previewer (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2843258712&searchtext=worldgen)
and with Cheat Sheet you take out the item that generates the Brimstone Crags and that's it.
Btw, i'm using google translate so if I say something wrong I'm sorry
if you're using infernum go to mod config and turn off overhauled generation
10/10
Please reach out if you have time this will certainly fix the compatibility with Calamity if they want to fix it but you will have to reach out first if not they are probably not gonna do something until someone reached out from this mod!
is making a large*4 by large*4 world (33600 by 9600) tiles world supported and if not, what's the biggest supported world size?
because with that size the map fog of war area doesn't save and it crashes when I change deep underground on the far right side of the map (I assume that means it's not supported, so what's the biggest size?)
please help, I'd ask in the discord but I literally can't get in :c
I wouldn't hold your breath regarding Calamity's devs trying to ensure their mod is compatible with other mods. That could get exhausting really fast and take away time from working on their own mod. Especially for a mod that not everyone uses.
Aside that, still grants way more control over the seeds, that's something.
As of why it's "buggy", it's quite simple : it affects worldgen a lot, and only the vanilla part of it, some mods don't expect that. I also made this mod alone and unpaid.
All of that to say, complaining won't help the situation, I need a precise bug report or I can't do anything
You are a living legend for that. I can finaly make my perfect Calamity World with Infernum!
Thank you so much, thats so awesome.