Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Personally I find the vanilla mood penalty mildly annoying, but not that difficult to deal with (to be fair though, my current colony is also a bunch of religious stoners, so mood isn't really that difficult to manage haha)... but ideally wish there could be a setting in the ideology creation stage to set food desires to something like restrictive (get debuffs for eating anything else, but big buffs for eating the right food), relaxed (no debuffs for eating the wrong food, but only small buffs for eating the right food), and none (... should be obvious xD) but I imagine that would take a significantly greater amount of time and effort to make that mod haha
Also thank you for the mod.