RimWorld

RimWorld

Friendlier Ideology Food Debuffs
15 Comments
Rexstriker 13 Feb, 2023 @ 7:40pm 
Oh I see, good to know!
mayonnaise  [author] 13 Feb, 2023 @ 6:34pm 
i think it already got nerfed into the ground, so there's no need IMO. do feel free to update it yourself, though!
Rexstriker 13 Feb, 2023 @ 5:57pm 
Hey are there plans to update this one?
Kaluth 25 Oct, 2021 @ 2:13pm 
@KiTarn That means... One of your muffalo have killed and made a human meat suit to gain the trust of the others before killing them as well! D:
KiTarn 25 Oct, 2021 @ 8:48am 
Looks good as I was inspecting a rancher colonist and they were getting the ate veggy debuff from their cows eating grass.
mayonnaise  [author] 21 Oct, 2021 @ 11:27am 
@Kowhaifan that's the joke, lol
Kowhaifan 21 Oct, 2021 @ 2:53am 
ill just go ahead and say it.... the thumbnail kinda looks like dream
Dingus Bird 22 Aug, 2021 @ 4:06pm 
"DEBULLSH*T-IFIER" describes most QoL mods, to be honest. Thank you for doing this!
mayonnaise  [author] 22 Aug, 2021 @ 1:03pm 
@Feckless @Jimbo Slice I improved the description, let me know what you think. Also, thanks all for the positive comments! :3
Not Quite Dead 22 Aug, 2021 @ 12:28am 
Yey. My pawns marriages thank you. So sick of that stacking everyone hating everyone debuff on pawns cause there is no long pig in the freezer. Thats what moods are for.
Feckless 16 Aug, 2021 @ 9:11pm 
Can we get more tech specificity like Jimbo asked please?
OddHornedNinja 1 Aug, 2021 @ 3:22pm 
Thank you so much, well my guys don't worship cannibalism meat is meat but apparently only sometimes lol.
[З.Е.Р.Г.] moon.gif 30 Jul, 2021 @ 2:34pm 
Dream
Jimbo Slice 30 Jul, 2021 @ 7:18am 
Can I get a bit more technical specificity about what the mod actually does? Specifically: are the debuffs removed entirely, or just reduced to a more reasonable level, and do pawns still get the same mood buffs when they do eat whatever weird food their religion demands?

Personally I find the vanilla mood penalty mildly annoying, but not that difficult to deal with (to be fair though, my current colony is also a bunch of religious stoners, so mood isn't really that difficult to manage haha)... but ideally wish there could be a setting in the ideology creation stage to set food desires to something like restrictive (get debuffs for eating anything else, but big buffs for eating the right food), relaxed (no debuffs for eating the wrong food, but only small buffs for eating the right food), and none (... should be obvious xD) but I imagine that would take a significantly greater amount of time and effort to make that mod haha
Kaluth 30 Jul, 2021 @ 12:43am 
Nu! I haven't eaten the forbidden meat for over a day now! I'm pissy and I'm gonna start destroying our skull spikes. >:(

Also thank you for the mod.