RimWorld

RimWorld

Auto Strip on Haul
122 Comments
Fuko  [author] 19 Sep @ 9:27pm 
@Kalief check mod settings. On default settings it only strips smeltables and leaves the rest on the corpse. You can tick "automagically destroy the rest", or configure it to strip it all instead.
Kalief 19 Sep @ 4:27am 
my pawns dont strip corpses before burying in a mass grave
Fuko  [author] 6 Sep @ 12:55am 
@Tas Canl That's actually a pretty good way of doing things. The mod didn't have so many options in the past so that scenario slipped by. Fixed now so it should work ;3
Tas Cani 1 Sep @ 1:20pm 
Hi Fuko, thanks for the mod and the updates!

I am trying to use your mod for this situation.
Strip only the non-smeltables and keep the smeltables on the pawn. E.g. remove tainted clothing, let it rot outside, carry pawn and smeltables to base. "Process" the pawn in the base ;).

Here is a collection of images showing the mod settings and the result in game. I can't make it work. Is that at all possible with your mod?

https://imgur.com/a/rimworld-auto-strip-on-haul-mod-XNW80ds
Fuko  [author] 12 Aug @ 7:02am 
@FurtherReading Check the options. On default settings, it only strips smeltable items.
FurtherReading 11 Aug @ 3:44pm 
I've noticed this is inconsistently stripping pawns. Usually it seems to just strip the face item?
DerMuffinMann 30 Jul @ 2:32am 
Thank You !!!!
Jarrod 26 Jul @ 7:35pm 
Woo! Thanks for the update!
Cyber Witch ~ 26 Jul @ 8:20am 
aww :3
Hell yeah thank you
Fuko  [author] 26 Jul @ 7:53am 
@Witch No, I don't have that kind of artistic talent ;p. The names of all the artists should be in the credits though, so check them out ;3
Cyber Witch ~ 26 Jul @ 7:21am 
are you the artist of these cute thumbnails on all your mods? They're all so cute
Fuko  [author] 26 Jul @ 6:50am 
1.6 Update is Here!!!!! (Don't mind the 1.5 in the image, I don't have the banner files with me ;P)

Sorry for the long wait. I've been in a different country for the last several months, so very low on time as you can imagine.

I don't have time to extensively test, so tell me if there's any new content/mechanics in the DLC that the mod isn't quite working with or newly introduced issues!

The mod can be added in the middle of a saved game, so no need to restart.

Also to a question asked a long while ago, mod load order doesn't matter. This mod doesn't have any interdependencies with other mods, so it will behave identically no matter where it is. In general, just obey the load order suggestions of other mods, like performance mods that suggest to be loaded last.

Have fun~!
Jarrod 22 Jul @ 2:41pm 
Hope this gets updated soon, this is one of those "should be in the game" QOL things
Yamnaer 19 Jul @ 10:13am 
auto strips like a drug, cant haul without it
Fuko  [author] 19 Jul @ 9:22am 
@Witch Should I be doxxing myself xD A certain asiatic country ;p
Cyber Witch ~ 19 Jul @ 4:14am 
ooo what country
Fuko  [author] 19 Jul @ 4:09am 
Oh, new Rimworld expansion is out :lunar2019shockedpig:

I've been in a different country for the last several months, so very low on time as you can imagine, but I brought the source code along :MHRISE_Felyne:

I'll try to get my mods updated in the next few weeks.

@Jiopaba Oh thanks, I'll take a look. Lol, it just moves all my compiled mods from the development directory into the rimworld mod folder.
Stellar Harbour 14 Jul @ 6:14am 
@Jiopaba Can you upload your version?
Jiopaba 12 Jul @ 3:33pm 
Threw up a Pull Request for 1.6 in the GitHub, Fuko. Per my testing there are no material changes, just updating the Harmony library and recompiling pretty much.

Your workflow must be pretty unusual though, I kind of want to know what's up with the "Move Mods" batch file you have run, it really tripped me up lol.
Squishyjellyfish 12 Jul @ 1:53am 
1.6 please
thorman123456789 11 Jul @ 11:49pm 
Is an update for 1.6 planned?
CosmicStone 10 Jul @ 12:13pm 
kisamara 1.6?
初音ミク 9 Jul @ 5:16am 
For some reason pawns are stripped only when hauled to stockpile zone. When pawn is hauled to be butchered, everything stays on.
HongZZ 2 Jul @ 12:09am 
1.6 Thanks!
submeg 14 Jun @ 4:19am 
This is super handy, adding it in! Thanks!
Evono 5 May @ 5:25pm 
Where should this be loaded ? at the top? at the bottom ? doesnt matter ? pls add this info in the description :) rimsort kinda puts it atm somewhere.
Soy Picker 4 May @ 3:46pm 
i'll miss gura
Nexus 29 Mar @ 7:01pm 
oh okay so it only strips clothing thats smelt-able then by default?

that explains a lot. thanks!
Fuko  [author] 29 Mar @ 6:57pm 
@Nexus By default, the "Auto-Magically Destroy Unstripped Apparel" setting is off, because I didn't want to destroy stuff without people knowing.

That means by default non-smeltable clothing stay on the corpse.

You can either turn that option on to destroy the clothing.
Or raise the number of non-smeltables to strip to strip the clothing.
Nexus 29 Mar @ 3:43pm 
is there any specific requirements for the strip? cause i keep getting colonists to haul dead bodies to dumping stockpile zones yet they never bother stripping them
Fuko  [author] 28 Mar @ 9:52am 
@ASS Those are her tiny blood-covered hands, they're not cut off :lunar2019laughingpig:
ASS 28 Mar @ 3:31am 
i will install your mods when i next play RW.
why is her arms cutoff though?
Mike 4 Mar @ 2:26am 
This is a mod I have been wanting since I started playing the game so many years ago. Thank you.
Fuko  [author] 16 Feb @ 2:40pm 
@hoteldoor No this only works on dead pawns.
hoteldoor538 16 Feb @ 9:52am 
can you use this to selectively strip an apparel for downed pawns too?
Fuko  [author] 18 Dec, 2024 @ 5:22pm 
@fyodord Yeah I think it works for animal haul too. They all call the same code.
fyodord 18 Dec, 2024 @ 2:47pm 
I'm curious would animals trained to haul also do this? If so it'll be more useful than I thought.
Gnox 22 Sep, 2024 @ 11:32am 
Thank you for this, it'll be very useful as others have said.
BadJudgement 3 Sep, 2024 @ 4:17pm 
This is gonna make my life so much easier... I've been playing a cannibal colony for like.. almost 1400 in game days now, and The constantly filling kitchen area with everyones items and then smelting it all down has just been a real annoyance. At this stage I just want it left to rot outside or in an easy burn location. Ty for your work.
Arthur GC 18 Aug, 2024 @ 9:55am 
It's ok, thanks for the attention :)
Fuko  [author] 17 Aug, 2024 @ 10:44pm 
@Arthur Hmm, while I understand the case you're making, it sounds like a bit of a niche use case for how much work it would take, so unfortunately I don't have the time to do it.
Arthur GC 17 Aug, 2024 @ 10:14pm 
Hi, would it be possible to add a button to disable or override the auto-strip settings for selected pawns? Sometimes someone dies far from my base, and I’d rather not have to strip them so far away from it. There are times that I want to haul bodies to inside my base (when a trader dies with a full inventory, for example), and sometimes not (raiders).

The current workaround is going to the mod settings and setting the auto-strip to happen after haul, and after hauling moving this settings back to strip before hauling, which is somewhat clunky.

Thanks!
Fuko  [author] 5 Aug, 2024 @ 2:29am 
@AJarOfDirt It's because of the tainted on rot mod. I set it to always strip untainted clothes because they still have value for being worn or sold. Only tainted clothes will be destroyed/left on corpse.
AJarOfDirt 4 Aug, 2024 @ 8:37pm 
Yeah I'm seeing everything being stripped with smeltable set to all and non-smeltable set to zero. Even turning on the auto magically destroy option doesn't seem to do anything... I wonder what would be conflicting with this one?
Fuko  [author] 2 Aug, 2024 @ 11:16pm 
@AJarOfDirt Also, apparel specifically means clothes. Equipment, such as belts, grenades, etc, weapons, and other items on their inventory, will always drop regardless of the setting.
AJarOfDirt 2 Aug, 2024 @ 11:04pm 
Hmm, must have a mod conflict or something since everything is being dropped on the ground.
Fuko  [author] 2 Aug, 2024 @ 10:23pm 
@AJarOfDirt Zero means it will be stripped, but automatically destroyed instead of being dropped.
If you untick the automagically destroy option, zero will mean they will be left on the corpse.
AJarOfDirt 2 Aug, 2024 @ 10:15pm 
Any idea why everything is still stripped when I set Non-smeltables to strip to zero?
AJarOfDirt 2 Aug, 2024 @ 1:15pm 
What about a setting to not strip non-tainted apparel? I use the only tainted on rot mod.
Fuko  [author] 28 Jul, 2024 @ 7:19pm 
@AJarOfDirt Unfortunately that feature is too niche of a case for how much time and work to implement ;<