RimWorld

RimWorld

Ultratech Weapons Plus
45 Comments
SegmentFault 4 Aug @ 12:46am 
Great idea. I'm curious if there will be more powerful Xshotgun or Xarmor in the future?
Side1iner  [author] 19 Jul @ 12:32am 
@Big Beefers: I took a look at the new weapon trait system, and I think so. As long as weapons are tagged in a certain way, they should be. And that's one of the things I went over for the last update.
Big Beefers 18 Jul @ 10:33pm 
Is there a chance for any of these new weapons to show up as Persona or Unique variants?
Side1iner  [author] 13 Jul @ 2:01pm 
I just updated this. Some balancing, some small changes to cater to changes made with 1.6 and Odyssey. And also updated sprites for the ranged guns (including color change from pinkish to light blur for both weapons and projectiles).
Side1iner  [author] 13 Jul @ 2:00pm 
@Gen1ELman: I'd be happy to link it if you make a patch for it!
@Side1iner :/
Side1iner  [author] 16 Jun @ 1:15am 
I have not made this mod compatible with Combat Extended! Feel free to patch though!
Side1iner  [author] 16 Jun @ 1:14am 
1.6 update pushed.
TheBronzeWarrior 4 Jun, 2024 @ 8:58am 
is this CE compatible? i used the Xpike and i couldn't land a single hit and died to a genie when i had a flak vest.
Side1iner  [author] 10 Apr, 2024 @ 3:02pm 
"Updated" for 1.5.

No changes made at all, just the compatible versions. I have tested it without issues.
Abyss 27 Oct, 2022 @ 8:18am 
When I make these weapons my colonists still dislike them with the meme I have, they only weapon they like is the charge rifle. the rest give a 5 mood debuff.
Side1iner  [author] 24 Oct, 2022 @ 11:33am 
Updated for 1.4.
Crimzn 2 Oct, 2022 @ 6:01pm 
will enemies use them in raids looks to add difficulty to my raiders
Latex Santa 19 Sep, 2022 @ 1:44am 
@Side1iner Looks very cool. Could we see some compatibility with Persona Bond Forge sometime in the near future, please.
Delta7777777 3 Aug, 2022 @ 10:12am 
@Side1iner no, I do not. I'm using 1.2 with Royalty.
I'm not sure what the issue is.
This looks like a great mod, and clearly no one else here is having this issue, so maybe it's some odd type of conflict.
Sorry to bother you if this cannot be resolved.
Side1iner  [author] 3 Aug, 2022 @ 3:25am 
@Delta7777777: Do you have 'Ideology'?
Delta7777777 2 Aug, 2022 @ 11:32pm 
I'm on 1.2 and getting many errors on the startup screen. I cannot possibly post all of it here, but the errors are very similar, and *most state their class does not correspond to any field type etc

Here's an example.

XML error: <weaponClasses><li>RangedHeavy</li><li>Ultratech</li></weaponClasses> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="BaseHumanMakeableGun"><thingClass>

Your mod looks really really cool, but, these errors worry me.
Great weapon design though. You have a real eye for art.
jasonstuart921 31 Oct, 2021 @ 12:58am 
@Side1iner i don't know how to do modding however i do agree dealing with CE is a massive pain on the modding scene since you need to set up the CE modifiers and a "if (mod name) is active use (file name here) if not use (other file name here)" i don't think this works with the majority of coding systems anymore however that's just the beginning then you got to set up the ammo and the like so it's fine
Side1iner  [author] 16 Aug, 2021 @ 2:57am 
@bearhiderug: Ah, maybe they added it with the 1.3 update then. If it's 'Ideology' it'd be an easy fix, I think. If 1.3, not as easy.
Side1iner  [author] 15 Aug, 2021 @ 1:59am 
@bearhiderug: Do you have 'Ideology'or not? Could be they added that class with 'Ideology'.
Side1iner  [author] 7 Aug, 2021 @ 11:58pm 
@jasonstuart921: I will look at it eventually! But it's a lot of work and I don't play with CE myself.

If you'd wanna make a patch I'd be happy to link it, of course!
jasonstuart921 7 Aug, 2021 @ 7:19pm 
the mod is incompatible with Combat Extended can you make a patch for this?
Side1iner  [author] 4 Aug, 2021 @ 2:36am 
@十年一品温如言: Depending on wht mods you have that changes the Research tab it can be in different places. If you don't have any mods changing the layout of your Research tab it is in it's own tab (on the top).
北半南球 4 Aug, 2021 @ 2:33am 
I did it, but I still don’t work. Research, production, developers can’t find XSword
Side1iner  [author] 4 Aug, 2021 @ 12:27am 
@十年一品温如言: It is! I've tried it with 'Character Editor' and I can choose as it should be. It's called 'XSword', so it should be near the end of the list no matter the amount of mods you have.
北半南球 3 Aug, 2021 @ 8:23pm 
The knife does not seem to be added to the update
Side1iner  [author] 3 Aug, 2021 @ 4:50pm 
@Aegael: Thank you for your comment! I have on my list to fix the values and I'm thinking abourt the trading part... I haven't really decided yet if they should be buyable. I'm leaning towards not, just like you.
Aegael 3 Aug, 2021 @ 4:39pm 
I found a trader selling some of these weapons, and they seemed to be rather cheap. I thought the xSMG in particular wouldn't be unfair at 10x the current price. Although, I would rather they be unbuyable in the first place and only found through relic quests.
北半南球 3 Aug, 2021 @ 7:20am 
I used "Character Editor" and couldn't find the knife..
Side1iner  [author] 3 Aug, 2021 @ 4:18am 
@十年一品温如言: I added research. You need to complete the relevant projects to craft them now (I always intended to have it like this, but added the research with this iteration).
北半南球 3 Aug, 2021 @ 2:22am 
My english comes from google translation sorry
北半南球 3 Aug, 2021 @ 2:21am 
No melee weapons after I update?
Side1iner  [author] 2 Aug, 2021 @ 2:58pm 
@十年一品温如言: Melee weapons are released just now.

A shield would be neat! Will put in on the list of stuff to look at. The cooldown of the XSnipe will stay the same, at least for now.
北半南球 2 Aug, 2021 @ 6:31am 
It’s not bad to add a shield with futuristic technology style
北半南球 2 Aug, 2021 @ 3:14am 
The cooldown of the sniper rifle is a bit too long. 3.5 seconds would be reasonable maybe
北半南球 2 Aug, 2021 @ 3:11am 
Expect melee weapons :)
Side1iner  [author] 1 Aug, 2021 @ 2:28am 
@十年一品温如言: Great! Good to hear.
北半南球 1 Aug, 2021 @ 2:19am 
Thank you very much. He is effective. The art is very good. I like it very much.
Side1iner  [author] 1 Aug, 2021 @ 1:51am 
@十年一品温如言: Added support for 1.2. Would appreciate if you can see if it works and just let me know (I'm in the middle of lots of projects, and now is not the time to rewind my game to 1.2). Thanks!
Side1iner  [author] 1 Aug, 2021 @ 1:34am 
@十年一品温如言: I'll look at it! Should be very easily done.
北半南球 31 Jul, 2021 @ 6:53pm 
There are 1.2 I think I will be very happy :)
Side1iner  [author] 31 Jul, 2021 @ 12:20am 
@ProfZelonka: Thanks! Glad you like them!
ProfZelonka 30 Jul, 2021 @ 6:08pm 
Yeah looks great! Nice job!
Side1iner  [author] 30 Jul, 2021 @ 2:03pm 
Yay! My first comment! :)

Thank you! I hope you'll find them useable.
GarethTheGoblin 30 Jul, 2021 @ 1:44pm 
Thank you :) they look great