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Love the narrative and would like to see more, but for example the first extra mission in the farms you spend a good 7 or 8 minutes just on fast speed. The Norscan camp one is trolling I am convinced. Minor stuff like the rift attack is a fun concept, but its not as fun when you have to sit through about 5 minutes of reloads to face an unwinnable battle just to see some interesting dialogue
To those who suffer from no replenishment of units, check mod description, if you click on unit while army is in settlement, you can replenish troops for gold.
...I know users duty is to not read mod description, but you really really should
You guys and gals can always visit our discord (link in mod description).
You may bested CA at CA thing... really good mod, i enjoyed it very much. Bonus point for writing and the scenario, it's really nice and you get attached to every event and all the units.
In that mission there is mission "objective" (or should be) "End of current content", which means it is end of current content.
@Digily Dave @FokkyFokky
you can put some of your units in reserves (check mod description screens)
@FokkyFokky
We will check if restart battle or some kind of automatic autosave before battle would be possible
In future we plan to add to player roster more tools like runes, Kislevian cavalry, maybe piece of artillery, that should make them more versatile.
Btw guys if you have questions, ideas and so on check our discord(link in description).
1. Side quests are useless in their current state, since they give you too few resources with which you can barely cover your losses, and not every time, even if you bring only a small force with you
2. A restart button during battles is necessary, cause you'll usually lose the first attempt
3. I'm not a big fan of dwarves but the roster can be quite weak and doesn't allow you to experiment a lot of different tactics on the field, aside from the classic shieldwall. E.g. in the beastmen battle a single enemy cavalry unity can rout your entire army with a couple charges. Besides, the battle maps definitely don't make defensive battles easier. Quite the opposite, there's a lot of running to be done and dwarves don't fare well in that.
That said, keep up the good work
whilst it has it's issues, it completely changes the game into something else. i am looking forward to more content from you guys!
Wëkrëkùs 10. Aug. um 9:15 Uhr
After start a campaign i can click quest ledger multiplay times but it dont't working at all
Thank you for the info! It seems mine finally worked after I disabled and re-enabled the mods in the mod manager, it probably auto set the mods in the order you mentioned. Still, good to know for others who might have this same problem.
Thank you once more Toketa! ^^
Same issue here, resolved by changing the launch order of the mods: Modding > Vfx effect > Lost Kin > Mixxu > GCCM2
seems working now :)
Does anyone how to fix this? Would appreciate it and thank you!
Two notes to address some of th eissues raised below:
- you can send part of your troops to reserves when doing the ''side quest'''missions. Each mission shows the reward up-front: if the reward is only 3000 gold, you should only bring half of your force to make sure you don't make a financial loss
- you can instantly heal/replensish troops for some gold when located at a friendly settlement, to make sure you enter the next battle at full strenght
Hope it grows ever bigger and adds more interesting and fun scenarios to it :)