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Rapporter et oversættelsesproblem
I don't need to go into more detail why this map is awesome. Just astonishing work all around!
How have I not played this til now? Simply astonishing work, I adored the puzzle (which I found surprisingly tricky in the best possible way), and the way you masterfully interweaved two completely separate styles into one harmonious map is impeccable. Incredible level of detail and the visuals really tell a story too. Here, have a 2,400 Steam Point monocle-wearing dinosaur award for your efforts
https://youtu.be/ZzkEXQgVLw0
good job keep creating
Overview:
1. Drop Old-Style Cube and bring it here to sit on the funnel button.
2. Ride funnel to that side and climb up to drop FrankenCube.
3. Use funnel to knock off the funnel.
4. Put a portal right below the ceiling and go across it.
5. Take Oldie to funnel while you go trigger funnel.
6. Fizzler off from ceiling button, reportal the Franken, first funnel then walk off funnel to let it drop in.
7. Remove portal from funnel so it can pin you up. Shoot it, let it bob there, portal the funnel, right timing means you take that cube to Exit, so quicksave it before the attempt.
So I guess last step suppose to break down to more firmer steps, but well I cannot think of one.
Though there are few points of technical issue:
1. This is not so much a technical bug but a design bug; the thing was in an angle when I manage to retrieve it just to see it wedged up like a cat on a tree.
2. More lights, too dark.
3. Cut the falling sequence in half; it is too long.
4. I'm not sure how you deal with this, but I can see it is visually too rich; my GTX 1050ti is running around 30 fps, bit more and not many can play; since Portal 2 itself is old; this is a GPU issue. I also played another BeeModer who went to town on the visual and tanked my FPS to around 20; it feels wrong to do that especially on well designed puzzle.