Kenshi
Extra Furniture + Buildings
11 Comments
fredetted 11 Jul, 2022 @ 9:15am 
@Muscles, just checked on my side and all three tents work perfectly in the newest version, thanks.
Muscles  [author] 10 Jul, 2022 @ 6:25pm 
@fredetted I've released another patch that should hopefully fix this issue for good. Sorry for not seeing that last time, I was very tired and wasn't expecting these simple tents to be so unorganized in the modding tool. I assumed Market Tent Big was using tent3_part since I thought Market Tent Big was the third in the series. Thank you again for not only pointing these out, but helping an amateur (barely) modder like myself learn some things and fix the issue. :shell:
fredetted 10 Jul, 2022 @ 10:37am 
@Muscles test4_part is used for the Big Tents, so you need to add the XML Collision to it as well. tent1_part should be for Small Tents and tent3_part for Long Tents (I have no idea what tent2_part is for or why it was skipped). Other than the Big Tents the other two appear to work on my end.
Muscles  [author] 9 Jul, 2022 @ 9:32pm 
@fredetted Omg youve fixed it! Thank you so much for telling me how you fixed the problem, I had no idea something like that would cause such an issue. My apologies to you and @Wolf_Whitte for being unable to figure it out sooner. It turns out it was ME who had the conflicting mod, preventing me from knowing the tents were bugged, since that was what fixed them on my end. I've done what you said and updated this mod, hopefully the tents are in working order now. :remote:
fredetted 9 Jul, 2022 @ 8:58pm 
@Muscles I have the same issue @Wolf_Whitte was seeing. To fix it I had to add a value to XML collision under Buildings > Parts > tent1_part/tent3_part/tent4_part. Without an XML Collision value you cannot actually click on the Small, Long, and Big tents. I copied the XML Collision value from the Flat Shelters camp_tent1_part and that appears to of fixed the issue.
Muscles  [author] 17 Dec, 2021 @ 9:47pm 
@Wolf_Whitte Just had a check with my mod... The Camping items seem fine to me. They can be dismantled both ways. Maybe you're talking about something from a different mod, or another mod is causing you issues?
Muscles  [author] 17 Dec, 2021 @ 12:31pm 
Thanks for the heads up, I will look into this ASAP. Sorry for the trouble this has caused you
Wolf_Whitte 16 Dec, 2021 @ 11:00pm 
Camping bugged, impossible dismont
Muscles  [author] 1 Aug, 2021 @ 3:05pm 
Yeah, I noticed this too eventually lol It certainly saves time. I wish I knew how to give the Prisoner Pole one of those 'man with arrow' indicators on the placement preview like how other items have.
Shir Blackwater 30 Jul, 2021 @ 8:40am 
@muscles You could also look closely at the rings on the prisoner pole, the pole has a ring on the front and back side, one of them hangs straight down, that one is the back, and the other ring is at a slight angle, that's the front facing side where the prisoner will be tied up. You'll have to zoom in a bit to see the rings better, but it's a small tip I discovered once that's been quite useful for placing the prisoner poles correctly without having to switch to other items first. =)
Muscles  [author] 23 Jul, 2021 @ 4:17pm 
Prisoner Pole direction:
The Prisoner Pole 'faces' the same direction as the door on the Prisoner Cage. So in the build menu, if you preview a prisoner cage and turn it so that the door is facing wherever you want your prisoner to be looking, and then switch to a prisoner pole and build it, your new victim will be hung up as intended and you wont need to rebuild your pole! :SkullR: