Pavlov VR

Pavlov VR

CODZ Laboratorium (WIP)
16 Comments
SPACE TRUMAN  [author] 12 Oct, 2021 @ 10:30am 
Thanks a bunch :D
Alucarp 10 Oct, 2021 @ 6:56pm 
nice map guy
SPACE TRUMAN  [author] 16 Aug, 2021 @ 1:05pm 
Frosty, ive moved that one to a place that makes more sense, it was in a pretty stupid location
Frosty Coyote 15 Aug, 2021 @ 8:44pm 
Does anyone know where the Red Button in the C zone is? I looked everywhere for 30 minutes and gave up
ShamaLlamaDingDong 15 Aug, 2021 @ 9:01am 
i love this map and played for hours but after i unlocked the A-E door wont let me get passed round 1 anymore
SPACE TRUMAN  [author] 12 Aug, 2021 @ 10:59pm 
I Will look into it, but ive heard of other maps having similar issues, so it may be a bug with the mod itself
Edzo 12 Aug, 2021 @ 2:23pm 
Can't seem to get past round 2 at the moment. Zombies stop spawning and the round never completes. Lighting looks massively improved since last time I played it. Looking good
SPACE TRUMAN  [author] 7 Aug, 2021 @ 5:29am 
if its the one in the basement, look at the letters above the door, and then go around on the ground floor, paying attention to the doors between rooms
halolord999 6 Aug, 2021 @ 3:43pm 
how do you open the second sucurity door
SPACE TRUMAN  [author] 5 Aug, 2021 @ 12:07pm 
its located very close to Double Tap
SomeBee 5 Aug, 2021 @ 7:24am 
Great map. I was wondering where is the power switch to turn on the perk machines?
SPACE TRUMAN  [author] 1 Aug, 2021 @ 2:21am 
At the moment im reworking the lighting, during testing it occured to me that different headsets have different brightness, and for some headsets its way too dark. So the plan is to add a flashlight, and then the power switch will turn on some more lights.
BlackSun 31 Jul, 2021 @ 10:00pm 
good work so far, though it'd be nice to have a flashlight. but i think not having one adds a nice spooky atmosphere without it.
Scoops 29 Jul, 2021 @ 4:48pm 
poggggers
SPACE TRUMAN  [author] 29 Jul, 2021 @ 4:14pm 
I will look make sure to add the kar wall buy in the next update :) i was thinking the thing about the reactor room myself as well, its too easy to just camp by the double tap machine, but i'm having a hard time coming up with a way to fix it without compromising the aesthetic of the room, but i am working on it. Thanks for the feedback :D
Edzo 29 Jul, 2021 @ 2:31pm 
Gave this map a try earlier and it seems like it has the potential to be excellent. Really like the lab aesthetic and the rooms that are furnished look really cool. Some of them could use more lighting. I'm not a fan of the reactor room that leads to PaP. It looks cool but it's so big with multiple paths it would be extremely easy to train zombies forever with minimal effort. I felt the map was at its best in the smaller rooms along with the outside area on the left(?) while the reactor areas on the right felt too big and spacious(can't remember how the map was divided but I think it was outside left, reactor and PaP right). If you want it to be a large open map that's fine too. I just personally prefer more cramped spaces for difficulty. It felt like you could create a solid loop with the middle and left side of the map and use outside as the lone big open space. One suggestion which is my default suggestion for all map makers, put a kar98 wall buy in the spawn room :)