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I know this mod is over a year old and is to server only as an example, but is there anything that rings a bell as to why this may not be working? Also, have any maps come into fruition because of this? It's really a stellar idea.
or is this just a map with mod features that gets updates with your unnesesarily frequent core mechanic changes?
Maybe try to have the skeletons come in these massive waves but be easy to take down indivdually. Then have these flashy bosses that need some good amount of skill to take down.
for dungeon crawler: open to2-dungeoncrawler-Example
Now you probably think: I did that. i thought the same, and got the message that it didn't exist all the time, but i think there must have been a small fault in the command that made it fail, so try to use the console commands i just said.
TO2-DungeonCrawler-Example.udk
Haven't tried it whout .udk tho, so maybe I'm just getting different results. You guys should give that a try if it still doesn't work.
i realy wish someone will do something similar to dark soul(kings field,dark tower) with combat mechanic from chivalry.i will be like in heaven