Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Dungeon Crawler - Example
53 Comments
dyno 13 Jun, 2015 @ 9:36am 
I can not open the map because Chivalry says the map does not exist
AnEpicSquirrel 26 Mar, 2015 @ 9:10pm 
I'm having issue running this on my dedicated server. I can run this via "open TO2-DungeonCrawler-Example" fine, whereas when loaded on my server the map loads, and there is no way to choose your class. I see the map in the background, but cannot select anything (agian, this only happens on my dedicated-server, which has hosted Horde Mode Maps fine).

I know this mod is over a year old and is to server only as an example, but is there anything that rings a bell as to why this may not be working? Also, have any maps come into fruition because of this? It's really a stellar idea.
isBobby 10 May, 2014 @ 7:49am 
Awesome:jarate:
madmitch2233 10 May, 2014 @ 5:43am 
Hay can you make this for Deadliest wariior and make it that like 5 colour teams are allied and one other coloured team is evil like pink or somthing? this means everyone will be able to be their fav classes this would be so fun if you did. and make it that you can create a server for it because there are no australian servers to play on, no players to play with is one thing, no ping lower than 70 to play on is another. this would be awesome if you did this.
Teuffel Hunden 7 May, 2014 @ 9:02pm 
When twinkeis strike back this objective will be told of and--------------------DIE!!!!!!!!!!!!!!
Blvck 7 May, 2014 @ 8:04pm 
this will change chiv for the better, also imagine adding in zombies haha swords and zombies would be an amazing mix! :D
Fortitude 7 May, 2014 @ 3:44pm 
Love how Hexron is yelling at this guy that instead of doing mods he should fix his game, too bad this isnt a company affiliate so he isnt involved in working on the game.
TorchHead 7 May, 2014 @ 3:34pm 
This is quite good, but if you're alone and are facing the Skeleton Boss, you're fucked. Oh, and just hold F when attacking Blocky Mc BlockyFag.
Brother Raccoon Shaman 7 May, 2014 @ 10:56am 
Very cool idea, love to see where it goes
Recruit 6 May, 2014 @ 1:35pm 
Please make it possible to block the swings of the boss. Same for Horde mode, cuz these damn giants go through my block all the time.
7777 Tʜɛ Ӻ๑๛∂ß¡tξr 5 May, 2014 @ 3:11pm 
Keep walkin m8 says i'm sofa king we tar ded
Stefanos Kasselakis 5 May, 2014 @ 11:28am 
HOW ABOUT.. Instead of fucking wasting your time at a mod.. you FIX YOUR GAME.
Cas0121 5 May, 2014 @ 10:17am 
looks great but how do i use it
Earl Dee 4 May, 2014 @ 9:16pm 
Its listed as a map though tibberius, you seem to be putting documentation in the mods section. Do we have full control over this as a mod?
or is this just a map with mod features that gets updates with your unnesesarily frequent core mechanic changes?
NBDexter 4 May, 2014 @ 1:09pm 
question to the author of this can i use this in deadliest warrior?If not can you make one for DW please.
NBDexter 4 May, 2014 @ 1:06pm 
+Keisarinvaimo in console(to activate consle press ~) type open TO2-DungeonCrawler-Example.udk type every single word exactly as i did.
Keisarinvaimo 4 May, 2014 @ 10:41am 
How to get to play this? Nobody is (last time I checked) having a server up where this mod is used :(
Tibberius Bane  [author] 4 May, 2014 @ 10:11am 
I'll look into getting some documentation on this up soon. It will go up on the modding section of the official forums so make sure you are looking there. Also the skeleton king is not immortal, and is a pretty advanced challenge but more than possible to beat alone.
BraKi 4 May, 2014 @ 9:44am 
im very interested in some more documentation if that is still a offer.
Guts the Black Maulman 3 May, 2014 @ 9:34pm 
MOOOAAAARRRRR!!!!!!!!!!!!!!
Fish 3 May, 2014 @ 8:17pm 
Hey, keep working on this. This would be awesome to see in Chivalry as a fully polished mod.
Maybe try to have the skeletons come in these massive waves but be easy to take down indivdually. Then have these flashy bosses that need some good amount of skill to take down.
grublin 3 May, 2014 @ 5:47pm 
that would be cool if you posted the documentation also the skeleton king is definitely not immortal, unless you recently patched it
Tender Kisses 3 May, 2014 @ 5:09pm 
I'd love to see more levels like this; that documentation you mentioned would be nice. I just really hope you're not actually supposed to beat this example stage.
Randy Bobandy 3 May, 2014 @ 4:59pm 
Not fair the skeleton-King is imortal!
[D&C] NecroLust 3 May, 2014 @ 1:30pm 
This would be cool for scenarios or like D&D stuff!
Recruit 3 May, 2014 @ 12:30pm 
for horde room copy this in your console: open to2-Horde_Room.udk
for dungeon crawler: open to2-dungeoncrawler-Example
Now you probably think: I did that. i thought the same, and got the message that it didn't exist all the time, but i think there must have been a small fault in the command that made it fail, so try to use the console commands i just said.
Made in China 3 May, 2014 @ 11:52am 
guys i just bought chivalry and i have a problem in launching it, i start it and when i click play it dissapear and nothing show again and i really tryed many ways to fix it but nothing worked i even tryed reinstalling it and still didnt work, help please :S .
pariza 3 May, 2014 @ 11:14am 
For me, typing the ENTIRE thing out works.

TO2-DungeonCrawler-Example.udk

Haven't tried it whout .udk tho, so maybe I'm just getting different results. You guys should give that a try if it still doesn't work.
Grandguy4U 3 May, 2014 @ 10:23am 
incredibly interesting
Ferrante 3 May, 2014 @ 10:20am 
I dont see the "wave" stuff show it in the print screen or a king, or a peasant. I just see 1 room with 3 skeletons and 1 blocker and next room with Skeleton Boss. Any help?
Chevo 3 May, 2014 @ 8:18am 
Myr | Dovahkiin {HTK}, how did you get it to work? what was the correct command for opening the map?
Steve Martin 3 May, 2014 @ 8:16am 
how did u work it out?
Recruit 3 May, 2014 @ 4:49am 
nevermind, i figured it out.
Steve Martin 3 May, 2014 @ 3:06am 
open to2-dungeoncrawler-Example is wat i typed into the console and it says it doesnt exist...any help pls. Same with the horde mode.
Recruit 3 May, 2014 @ 3:05am 
the map 'TO2-DungeonCrawler-Example.udk doesn't exist' it says
Magic Man 3 May, 2014 @ 12:44am 
wish theyy remade mount and blade with the chivalry engine and game of thrones mod
Gudrax 3 May, 2014 @ 12:20am 
I tried it out, however there seems to be a problem with the skeletons. Their attacks are unblockable. Makes it hard to beat the boss. Other than that it was a good experience.
Housepf 2 May, 2014 @ 10:24pm 
Im doing exactly what you tell me to... nothing, do i need a server?
Tibberius Bane  [author] 2 May, 2014 @ 8:49pm 
Please do expand upon it, my goal with this is to have someone else take it over and push it farther than I have time to do.
Tibberius Bane  [author] 2 May, 2014 @ 8:49pm 
In the console type exactly: open to2-dungeoncrawler-Example
pariza 2 May, 2014 @ 6:40pm 
Drex, you forgot .udk at the end
AJAX 2 May, 2014 @ 1:49pm 
I've downloaded the game, and typed to2-dungeoncrawler-Example in console, nothing happens, help?
Ephilon 2 May, 2014 @ 12:35pm 
How do I open it in the game?
Ronchiporc 2 May, 2014 @ 12:02pm 
Actually i've been doing a map of the same kind for a few days now! And additionnaly i'm making a UDK package with everything modular : doors, corridors, rooms, ennemies , weapons and food, so in the end anyone would be able to build dungeons quite easily.
The Drunksman 2 May, 2014 @ 10:55am 
can you please put up a easy follow video on how to make one of these? or an explanation.
Lu2 2 May, 2014 @ 10:11am 
finaly some rpg experience with chivalry combat.
i realy wish someone will do something similar to dark soul(kings field,dark tower) with combat mechanic from chivalry.i will be like in heaven
Tibberius Bane  [author] 2 May, 2014 @ 7:08am 
yeah to play you can download it and then open the console and hit open 'to2-dungeoncrawler-Example' Keep in mind though it is meant more as an example
lazyhead 2 May, 2014 @ 6:32am 
Seems like a good concept, keep up the good work.
madmitch2233 2 May, 2014 @ 4:13am 
so is it out yet?
Kalisti 2 May, 2014 @ 12:16am 
I have been brewing a similar idea so very interested how this works out, more documentation owuld be really good. Was thinking on how to make it with payers on both adventurer an d monster sides though...