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and you're very welcome! ^_^
Okay, I'll also check out the second level.
I've also added not just this map, but your 2 part collection that includes this map it to a group of collections I've created:
"Campaigns Categorized by Starting Level"
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2889123353
But this is still an old version with "only" a single level.
Install Part 2 (single locatioon too) for second Level.
The campaign is working in progress. But it will take some time...
Level 1?
-transition to part 2 activated
-Changed fortuneteller key from dragonkey to goldkey, to avoid misunderstandings with the dragonstatue
-Corrected typo "sever" to "sewer"
-The exit grid is now the end of the module, so that the characters can be saved. The transition to the second part will be activated as soon as it is finished.
all fine
V1.1 online
-Fixed Silverkey Body
walking:
At the moment there is no possibility of fast travel in Dungeonmaker,nevertheless i wanted to make a big wilderness map.
fighting:
Matter of taste, i like the mix of role-playing, exploration, puzzles and combat and no hack slash. I'm an oldschool guy.
teleporting monsters:
yes, this is currently the only atmospheric option in the beta dungonmaker. I didn't want the group to just run into enemies that appear in front of them, but to place them appropriately and create a feeling of encirclement. Again im an old man and dungeon master since 1989...
chests :
Only possibility in Dungeonmaker.Bug with locked Virtual Loot.Later i'll add lever,switches&puzzles.
You certainly know that the module is free & that a lot of work has gone into it.It's not exactly motivating to hear only negative things as your first feeback.
I will take a look at your workshop adventures, test and evaluate it and will give you a feedback too.
thanks anyway for your feedback
Micha