Garry's Mod

Garry's Mod

{VJ} Space Marines [WH40K]
140 Comments
Cursed Hawkins 12 Sep @ 2:40am 
Not sure if this is being updated but in the case that it is, these are the drop pods for the chaos forces.
https://wh40k.lexicanum.com/wiki/Dreadclaw
Lego Fish 3 Sep @ 9:21am 
yeah ubertrollz, i agree but that's more of a lore problem than anything tho, that's just how they are lol, i'm pretty sure you can turn down the health in the vj base settings tho, as well as wep accuracy if i'm not mistaken, it's been awhile since i played so idk, hope that helps tho! :)
ubertrollz 3 Sep @ 8:17am 
could you make them just a little less overpowered? I want to make 40k battles with other 40k npcs but the marines kill them in like 2 seconds, these are space marines, not custodes
Gasmask09  [author] 26 Aug @ 4:08pm 
It's a good idea, I'll try to do it when I get back to mods
HeWhoHydrates 26 Aug @ 1:54pm 
Can you add jump assault marines?
arguablybueno 2 Aug @ 10:20am 
vavictrus, do you know how strong space marines are?? the defeat hordes of antlion like things and they barely lose health
melissakelley1213 13 Jul @ 9:18pm 
be cool have terminators and rest grey knights custions those like golden space marine and have another mod having sisters of battle and sisters of silence much more
ArbitersHand 15 Jun @ 9:51pm 
thx
Gasmask09  [author] 15 Jun @ 9:48pm 
thank you
fixed
ArbitersHand 15 Jun @ 9:44pm 
Friendly blood raven devastators are tiny. They're the size of guardsman.
TheGreat_Viper 4 Jun @ 12:47pm 
Mad was great. Can you please add other legions like Black Templar, Blood Angels, Imperial fists, Space Wolf.
Gasmask09  [author] 2 Jun @ 5:32pm 
It's weird, I can't reproduce this bug. I left only 2 addons enabled, VJ base and this one, but bolter displays correctly
BigJohn3464 2 Jun @ 5:20pm 
You have the best 40k npc's, but their bolters are checkered (missing textures).
I AM INSIDE YOU'RE WALLS 1 Jun @ 7:19am 
Cool mod, its just can you make an option for the bodys to despawn faster, having them have a death phase means that npc spawner mods won't respawn them.
Freaky freakster 17 May @ 5:03am 
Excellent work! I do think they are a bit too strong, one space marine should 99% lost against 2 antlion guards in close range.
MouseQuest 13 May @ 6:14am 
would terminators be possible?
Gasmask09  [author] 12 May @ 3:59am 
Okay, I'm back from the hospital.
@Mememan97A This error doesn't usually occur with normal npc and VJ Base NPCs, I don't know if it might be a problem with nexbots, all I can say is try using other NPCs

@Feeds_Fortress2 To add a dreadnought I would need an animated model, and I can't work in blender because of my old laptop, so no dreadnoughts =(
Feeds_fortress2 11 May @ 11:58am 
Can you potentially add dreadnoughts?
idksomething 6 May @ 1:51pm 
what i mean, is they dont technically "die" but rather just stay there for npcs to keep attacking them until i have to go and manually remove them.
Gasmask09  [author] 6 May @ 1:46pm 
Enemy npc shouldnt attack them, hl2 abd vj base one at least
idksomething 5 May @ 4:51pm 
their death animations dont turn into ragdolls, instead, they stay "alive" and it ends up having the enemy npc attack them which is annoying
damker158 1 May @ 7:18pm 
Бедные Тау почему именно они
Gasmask09  [author] 8 Apr @ 10:28am 
Такое же как и у всех остальных VJ NPC
Стрелять на ПКМ, ближний бой на ЛКМ, ходить на WASD
Crispy Combo 7 Apr @ 7:28pm 
какое у них управление?
коза из овса 24 Feb @ 9:02am 
и игроков(
коза из овса 24 Feb @ 9:01am 
жалко что кровавые вороны не могут спиздить карту(
Khan-General_mrwarwood 25 Jan @ 8:02am 
FOR THE EMEPERORRRRRRRRRRRRRRRRRRR!!!
⚔️ Soldado BURLON ⚔ 14 Dec, 2024 @ 6:20pm 
Hi bro, the vj is GREAT, but could you make another HD space marine vj at some point, but this vj is really good 10/10
Gasmask09  [author] 19 Nov, 2024 @ 4:07am 
This is a “bug” of the VJ base itself, if it can be called a bug.
Actually friendly and hostile npcs are in the same faction and do not attack each other, but friendly npcs are assigned an extra faction PLAYER_ALLY so they don't attack player.
When a hostile space marine spots you, it tells all (both hostile and friendly) space marines that you are an enemy. That's why friendly npcs become enemies
Scientist 18 Nov, 2024 @ 4:01pm 
hey,idk if you are already aware of this glitch,but if you spawn friendly marines and then a hostile one,all of them become hostile (at least thats what happened to me)
Gasmask09  [author] 30 Oct, 2024 @ 4:31pm 
Probably not :(
Sir Fla 27 Oct, 2024 @ 7:53pm 
I take it dreadnoughts or the terminator Cataphractii/Indomitus units won't be added.
39-21 Commander 10 Oct, 2024 @ 8:43am 
Recently updated! Yay!
Gasmask09  [author] 7 Oct, 2024 @ 12:28am 
I don't plan on adding any new stuff for now
Generic_Genesis 6 Oct, 2024 @ 11:27am 
will you add more units and weapons to this mod?
PBF Guy 26 Sep, 2024 @ 5:39pm 
Oh no, its because of Dynamic squads
PBF Guy 26 Sep, 2024 @ 11:02am 
Probably because of Dynamic squads.
Gasmask09  [author] 26 Sep, 2024 @ 11:01am 
I have not been able to reproduce this bug, I don't know why it happens for you.
Btw I updated the addon, try it, maybe it's fixed now?
PBF Guy 26 Sep, 2024 @ 10:52am 
Maybe try how Cry of Fear Resurgence does its death animations. I dont know how its done, but it definitely prevents them from moving and are basically 100% dead.
Gasmask09  [author] 26 Sep, 2024 @ 10:51am 
I'm starting to get paranoid that I screwed up the animations
PBF Guy 26 Sep, 2024 @ 10:50am 
Well the space marines kinda just walk it off after the death animation plays. So its kinda broken.
PBF Guy 26 Sep, 2024 @ 10:49am 
Oh I see now.
PBF Guy 26 Sep, 2024 @ 10:48am 
They have a death aniamtion?
Gasmask09  [author] 26 Sep, 2024 @ 10:46am 
In this case, I will increase their death animation time to 9999 instead of 100 seconds
PBF Guy 26 Sep, 2024 @ 10:35am 
I mean, anything is better then them just disapearing out of thin air.
Gasmask09  [author] 26 Sep, 2024 @ 10:30am 
I'm not sure if that's possible, but it would probably require working in Blender, and I have some issues with that
PBF Guy 26 Sep, 2024 @ 10:27am 
I mean, are you able to make the ragdoll model larger to suit with the actual NPC weight?
Gasmask09  [author] 26 Sep, 2024 @ 10:23am 
I know they don't have ragdolls, it's not a bug, it's a forced measure.
If I gave them ragdolls instead of death animation - it would look like in Zadi addons, when a two meter space marine becomes small after death
PBF Guy 26 Sep, 2024 @ 10:19am 
For some reason, the space marines do not have any ragdolls when they die, probably fix that?
Gasmask09  [author] 24 Sep, 2024 @ 2:54pm 
Yeah, probably