Space Engineers

Space Engineers

Advanced Walker Script (old)
54 Comments
Queen Bee  [author] 25 May, 2024 @ 12:09pm 
this old script is very bumpy. try the other version
boo7716 24 May, 2024 @ 12:24pm 
My chicken walk mech immediatly tips backwards when walking. Any idea how i fix this? Sometimes the mech jumps when takes steps and falls.
Queen Bee  [author] 17 Oct, 2021 @ 2:36am 
the new script is rather going the way of being uploaded with the mechs, so its already tweaked for the set of legs that are used
COMMANDBrawler 16 Oct, 2021 @ 2:17pm 
cant the new version of this script be uploaded to the workshop? i wanna design my own mech with ure new script!
Pamelz 29 Sep, 2021 @ 1:15pm 
Got it, thank you! :)
Queen Bee  [author] 29 Sep, 2021 @ 1:11pm 
the best way is to probably look at my new script and how that works https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2604965345 i dont work on the old script anymore
Pamelz 29 Sep, 2021 @ 1:07pm 
Ok.. Sad im too stupid, I cant figure out the layout of all the rotors and hinges. I tried to copy your mechs, but they all modded and are broken in my world. Do you have any vanilla mech? Maybe some half-working-test-version? Just to see how they need to be build :)
(sorry for bothering, im just really curious about this script and if my hopes are right - this is the best thing ever :D )
Queen Bee  [author] 29 Sep, 2021 @ 12:41pm 
yes the script(s) work with vanilla mechs just as well, no ive not made a video of making a mech from scratch yet, just clips of setting up the old one on a mech that already has all the necessary parts
Pamelz 29 Sep, 2021 @ 12:37pm 
I have several questions:
1) Is there any point of using this script without the mod?
2) Is there any video of whole process of creating mech from scratch? (I've seen the guide, but It feels kinda "Im trying to figure out myself but everything blows up."
Queen Bee  [author] 29 Aug, 2021 @ 1:48am 
try RotorSyncScript
Glàcîer 28 Aug, 2021 @ 2:10pm 
Do you know a script I can use to sync other legs to the main set?
Corrupted QAi 27 Aug, 2021 @ 5:09pm 
cool cuz im disabled in the memory department
Queen Bee  [author] 27 Aug, 2021 @ 4:42pm 
im making a better version of the script, when that is ready i could make that
Corrupted QAi 27 Aug, 2021 @ 4:38pm 
think you could make a set up example world save to make the mech leg stuff easier for me
Queen Bee  [author] 26 Aug, 2021 @ 2:34am 
its not meant for multiple sets of legs yet, but you coul use a script to sync them to the main set
Vanlith 25 Aug, 2021 @ 5:17pm 
Any ideas on how I could incorporate this for use in a spider mech?
DragoF1sh 9 Aug, 2021 @ 3:52pm 
sure, any help is useful.
Queen Bee  [author] 9 Aug, 2021 @ 9:18am 
hm, want to join discord and then have a session together to try it out?
DragoF1sh 9 Aug, 2021 @ 5:35am 
triton has 1g gravity
Queen Bee  [author] 9 Aug, 2021 @ 1:20am 
the script was developed in 1g gravity
DragoF1sh 8 Aug, 2021 @ 4:07pm 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2569928108

Here is a GIF where you can see the walk cycle stutter mid-cycle. I'm not sure what causes it, but it happens on all of my mechs that use this script.
DragoF1sh 8 Aug, 2021 @ 3:38pm 
Are there any options i can change in the script to make their walk cycle more stable?

When my mechs try to walk, they seem to be very wobbly while walking and fail to walk properly as a result. I have gotten one of my mechs down to 81 tons, and it still cannot walk properly on triton.

The script seems to stutter mid-walk cycle resulting in a dramatic faceplant while trying to take its first steps. I have counteracted this by placing gyros on the chest and allowing myself to aim straight, but then the torso buckles and lands on the ground, even after adding around 20 gyros to the torso.

Any ideas as to what may be wrong?
DragoF1sh 2 Aug, 2021 @ 1:16pm 
ok, so less heavy armor. thanks. I will see if i can get it to less than 100k kg and follow up if it still doesnt work.
Queen Bee  [author] 2 Aug, 2021 @ 10:16am 
the script is intended for 1g of gravity and mechs up to about 100 tons
DragoF1sh 1 Aug, 2021 @ 11:26pm 
Is there a weight limit to the script? It doesn't seem to like working with a 227,000kg small grid mech. It likes to fall on its face and its walk cycle is very wobbly. It could possibly be something from the update as some other mech scripts are having similar balancing issues.
Projekt Pleasure 1 Aug, 2021 @ 5:11pm 
okay... due to everything thats been found out about the script i will hold off in making it as im sure there will be a few updates that puts part of the guide out of action, so for now ill hold off for a bit
9thC|Sójka 29 Jul, 2021 @ 10:23am 
Why after all those years when i see MDK murder death kill pops up in my mind (yup that game)
Projekt Pleasure 29 Jul, 2021 @ 5:09am 
@BlindLight98
im working a newer guide right now, will be done sometime on 1st or 2nd of august
after i finish the newer version of the guide ill start work on a tutorial
BlindLight98 28 Jul, 2021 @ 4:00pm 
Is there a tutorial on how to use this script?
Takeda 28 Jul, 2021 @ 10:00am 
No worries - I did wonder if that mod might take the joy of invention out of your own setup :)
Queen Bee  [author] 28 Jul, 2021 @ 9:41am 
ive seen it, yeah, he has cool 3d models but i want to use my own mod, meant for pvp
Takeda 28 Jul, 2021 @ 9:36am 
Hi Bee :) - have you looked at Akiad's Mech mod? I don't know if that helps or hinders your project - hopefully ti helps ofc
Queen Bee  [author] 28 Jul, 2021 @ 9:27am 
anyways - @CTH2004 its meant for 2 legs atm, landing gear is planned, maybe ill start making it when the magnetic plate is released, yeah i could make an option to toggle a transport/flight state
Takeda 28 Jul, 2021 @ 7:05am 
Well we have received conflicting reports that @marcel.t cannot get to Discord because he is either A: blocked by a pane of glass which he can't get around, or B: being dragged away from Discord by a strong breeze catching in his umbrella.
Lasher 28 Jul, 2021 @ 7:03am 
I don't know if @marcel.t is of French nationality but I certainly hope so.
Reason being that the whole "want to jump on Discord so I can help you" response of "no" very much reminded me of Monty Python and the Holy Grail and the whole "NON. Now go away!"
Anyone else getting this vibe ???
Careful @Beesoldier - he might fling a cow at you if he gets annoyed...
:happymeat:
CTH2004 27 Jul, 2021 @ 1:38pm 
is there a limit to how many legs you can use? (I want to make a 4-leged carrier mech)

Also, can it toggle landing gear, so when it's on the ground it locks? (So it could latch onto stuff such as, say, a ship in space. You jump off and fly around, but it can dock and lock to walk)

And, could you make it so we can control the sequence of legs? (If there are four, whether it's one leg at a time, two at the diagonals, front then back, or sides together)

Can you do odd numbers? So like the front one moves, then the back 2 move?

Could you make an argument that "pauses" the script, and activates all thrusters so it could be flown as a ship? Maybe it even will move the legs to a pre-set posistion, allowing someone to dock the legs during flight?

Just some questions/ ideas!
marcel.t 27 Jul, 2021 @ 9:41am 
no
Queen Bee  [author] 27 Jul, 2021 @ 9:24am 
wanna hop on discord?
marcel.t 27 Jul, 2021 @ 5:58am 
the scrpt helps but the mech does not want to move normaly.
Queen Bee  [author] 27 Jul, 2021 @ 3:25am 
doo eet
marcel.t 27 Jul, 2021 @ 3:04am 
I am currendly building a king crab and this script is good for it.
Queen Bee  [author] 25 Jul, 2021 @ 12:48pm 
@Cronyx of course it has its limits, for now a smooth walking speed of around 5m/s and a max incline of a bout 10 degrees, but yeah, no landing gears of thrusters for walking used
g o o s e 25 Jul, 2021 @ 11:51am 
I'm gonna +rep this! Its absolutely awesome and works very well
actual construction *can* sometimes yield issues, but its well worth it!
Cronyx 25 Jul, 2021 @ 8:04am 
Does this actually... work? Like, without using thrusters or other "tricks"?
Projekt Pleasure 25 Jul, 2021 @ 5:51am 
i noticed that when i was testing, if the mech i was testing wasnt the replica you made and looked more humanoid or had longer legs it might actually have a good chance at walking up somewhat steep hills
Queen Bee  [author] 25 Jul, 2021 @ 5:30am 
hey, thanks for the feedback, actually i already have a system that makes the mauler move up inclines up to 10 degrees! :D chicken walker incline will follow
Projekt Pleasure 25 Jul, 2021 @ 4:09am 
This script is amazing, however there is 1 thing i would love to see come true with this mod.

Having the ability to orientate the mech and the mechs feet to an incline
eg- If the mech can rotate its feet to face the ground flat on then that should give mechs the ability to climb moderate angled inclines (this in conjunction with the ability to shift the COM (Center of mass) to stay over the feet to prevent the mech from falling backdown the hill would make mechs WAY more viable and WAY more effective)

The main issue i see with mech is that most small bipedal walkers cant walk up an incline of over around 10-20 degrees (just an estimation) this means that mechs could become much more viable as there is already ways to print multi grid grids.
Projekt Pleasure 25 Jul, 2021 @ 4:09am 
the mech is already incredibly stable and fast, just imagine if it could somehow orientate itself to walk up an incline, sadly SE is a clunky game so this maybe a difficult endeavour, if you dont do it i will, sorry if i come across as anything aside from amazed, i dont know how to say everything in a way that doesnt sound critical. but i truely am amazed, a new age of mechs are coming
Mercair 23 Jul, 2021 @ 7:02pm 
i can finally make a walking engineer mech :D
Mercair 23 Jul, 2021 @ 7:02pm 
WOOOOO