Arma 3
Battleboys Arsenal Loadout Anywhere
8 Comments
Mr.Frost  [author] 6 May, 2023 @ 10:32am 
Glad it works for you :)
jordantyson3636 6 May, 2023 @ 1:27am 
Thank you, thank you!!!! I thought saving loadouts was over with extended Arsenal, but this solved all my "load out not allowed" problems!! Thanks to this masterpiece I'm back in business!! Lol. Thanks again, I appreciate and enjoy your work!!
Mr.Frost  [author] 24 Jul, 2021 @ 11:36am 
Glad it worked :)
MSFMiller 24 Jul, 2021 @ 10:01am 
Yup, seems to be working fine. Thanks alot for the help man! :steamthumbsup:
MSFMiller 24 Jul, 2021 @ 9:39am 
Wow, I think that might have just done the trick.
MSFMiller 24 Jul, 2021 @ 9:33am 
I'll give it a try, thanks.
Mr.Frost  [author] 23 Jul, 2021 @ 11:08pm 
@MSFMiller You might be able to set the variable

_playerstart = player getVariable ["enableBB_ALA_Start",true];

Then have another loop that checks whether stuff is loaded....

if(hasInterface) then {
[] spawn {
waitUntil {sleep 1; !isNull player};
player setVariable ["enableBB_ALA",false,false];
player setVariable ["enableBB_ALA_Start",true,false];
sleep 30;
player setVariable ["enableBB_ALA_Start",false,false];
};
};

I have *no* idea if that will work... but feel free to hack around with it. :)

MSFMiller 23 Jul, 2021 @ 6:31am 
Is there any way to use the grace period through the addon instead of through a mission file? i've tried putting a .sqf in the addon's functions folder with the code you provided in the readme, and i have also tried creating a separate addon just for it, but to no avail. the "Resupply grace period" hint works, but doesn't actually make the arsenal option disappear after the 30 seconds.