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Is there a way I can do that with your framework? Any help would be massively appreciated!
Uhhhh, the verbs being given by cybernetics are being lost on a save and a reload, and its not just from the mod I made either.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2469409798
These ones are doing it too, I actually reported it to them first until I realized that my own are breaking as well.
Only question I have now is is there a way to make the entire burst only take one bullet? And if not would you consider adding one?
Thanks for the help, I appreciate it quite a bit.
sorry for delay, i found the mod which has lego to step on :)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1753026389&searchtext=Weird+Defences
@177013: I would if I had any art skill.
Could not instantiate Verb (directOwner=Verse.HediffComp_VerbGiver): System.ArgumentNullException: Value cannot be null.
Parameter name: type
at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00003] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.VerbTracker+<>c__DisplayClass11_0.<ExposeData>b__1 (System.Type type, System.String id) [0x0004a] in <c9dba226d8de460c86a9518faa82e725>:0
at Verse.VerbTracker.InitVerbs (System.Func`3[T1,T2,TResult] creator) [0x0002a] in <c9dba226d8de460c86a9518faa82e725>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()