Total War: WARHAMMER II

Total War: WARHAMMER II

The Tooth and The Horn (Animation fix;)
174 Comments
tjimagineer 1 Dec, 2022 @ 10:00pm 
Normal Ancient Kroxigors loose all skills and traits for me.,
Raevil[NL] 11 Jul, 2022 @ 8:59am 
@dilaguna
you cannot recruit these units as nakai the wanderer, is it possible to make a fix for this?
FreedomHolds 9 Feb, 2022 @ 1:51am 
is there a version with only the lizard men? im really mostly interested in the; Cursed Kroxigor, Cursed Kroxigor Thrower, and the Troglodytes with all their ROR's. i have other mods on my beast men and i think they conflict because i get crashes whenever i load into a battle with them. thank you for you time and i love the mod, power to the lizard men. :praisesun:
Pharaōn 4 Feb, 2022 @ 2:17am 
Blood Oxen Smashers don't attack, they just stand. how to fix?
SamuraiToad 29 Jan, 2022 @ 2:45pm 
how do i get it to work
Airborne Seals 8 Dec, 2021 @ 9:59am 
Question, why are my Troglodytes taking massive attrition because and I quote:
"The lands of the living offer no sanctuary for the dead"?
dilaguna  [author] 29 Nov, 2021 @ 12:00am 
BIG UNNOUNCMENT !!!!!!!!! SHARKMEN FACTION WILL BE RELEASED THIS SUNDAY!!!!!
Doktober 21 Oct, 2021 @ 8:02pm 
K nevermind, here's the real fix for missing beastlord skills; open mod in pfm/rpfm, go to character_skill_nodes_tables, under the "Key" column, manually change the word "beastlord" in every entry in that column to "warmaster". If that doesn't work, highlight every beastlord skill entry and copy/paste it into the table you're in so you've got two of each, then for every other entry under "Character Skill Node Set Key" paste in "wh_dlc03_skill_node_set_bst_beastlord".

The skills might not be grouped together for the Warmaster, there's a way to fix that but I don't care too much. This'll have to suffice until the author updates the mod proper again.
Doktober 21 Oct, 2021 @ 6:37pm 
n/m it looks like doing that somehow also gets rid of most of the Warmaster's skill tree. I don't know enough to fix it myself any other way so I guess we'll just have to wait for an update.
mal maar mals 21 Oct, 2021 @ 2:50pm 
Can you make the bovigors a special faction that is just in Nagaroth(north-america)??
And the cursed croxigors a special dark hostile lizardmen faction??
Doktober 20 Oct, 2021 @ 8:32am 
I got a fix I think. Open the mod in pack file manager or rusted pack file manager, scroll down to character_skill_nodes_tables, click the entry for the Warmaster. Inside you'll see rows with references to the beastlord and further down are references to the Warmaster. Delete all the beastlord references but leave the Warmaster ones alone, then save.

I'd back up the OG mod just in case, so you don't have to unsubscribe and delete if you mess up, and to keep in case something unforseen happens. Also not sure if this problem persists for any other lords but if it is, this might work for them.
Doktober 20 Oct, 2021 @ 8:12am 
@Skadi no I'm having the same issue too, the variable trait and all skills are gone from the beastlord. I'm poking around in rpfm right now to see if I can undo it.

I think the compatibility for this mod got busted with one of OVN's updates, these two aren't innately compatible for some reason.
Holynevil 21 Sep, 2021 @ 9:01am 
would you make a submod for SFO or u not using it
The Swarmkeeper 18 Sep, 2021 @ 7:20am 
@Tenebrae there already exists a skill dump mod that works for every lord from every mod.
Skadi 16 Sep, 2021 @ 6:51pm 
It seemed to have removed the Beastlord native skills and traits entirely.... is it on my end or what? I can somewhat overcome it because I have custom lords in the meantime but those skills are kinda integral lol
REITERPALLASCH 10 Sep, 2021 @ 4:39pm 
When will there be compatability with mixus mods?
Brighteye 5 Sep, 2021 @ 3:18pm 
Good improvements :):steamhappy:
Tenebrae 5 Sep, 2021 @ 1:59pm 
could u add a skill dump for the lords pls?
Monke Man 5 Sep, 2021 @ 9:25am 
hey i noticed when u play as nakai that u cant recruit cursed kroxigor or cursed kroxigor thrower because u need the weapon crafters commune building and as nakai u cant build that building so can u fix it plz
KangarooTheBlessed 3 Sep, 2021 @ 8:31am 
What bonus does the hydra take?
〤Aquila 2 Sep, 2021 @ 6:50am 
and they look great ^^
〤Aquila 2 Sep, 2021 @ 6:48am 
youre literally the only modder who made a hydra for lizardmen
〤Aquila 2 Sep, 2021 @ 6:47am 
could you make settings for mod configuration menu? to switch some aspects on/off
Holynevil 1 Sep, 2021 @ 1:58am 
will you make submod for SFO? thank in advance
Capt SeaBass 30 Aug, 2021 @ 11:12pm 
Large problem with Nakai's faction. Can't build the Weapons Crafter's commune to unlock the Kroxigors. Very fun, just wish I could use Kroxigors with the Kroxigor leader.
Tom De Discobom 29 Aug, 2021 @ 9:39am 
The cursed kroxigors mess up my screen while in battle.
一眼丁真 29 Aug, 2021 @ 12:20am 
@dilaguna sfo?
ArcaniteM 27 Aug, 2021 @ 12:19pm 
They dont appear in the dread screen for capacity. Is that intended or bug ?
btw I donno how you did it, but those fluffy minotaurs are incredible.
^2REPROBATE 25 Aug, 2021 @ 4:49am 
This mod is defintely removing my warmaster skill tree, shame cause i'd like to use this mod if you can polish this up a bit more
Jester Orion 22 Aug, 2021 @ 8:33pm 
I think this mod is removing the Kroxigor Ancient's skill tree?
Angron 20 Aug, 2021 @ 8:09pm 
saw the trailer for the ghorgon lord and the crazy rouge idol! are they both included or still waiting for an update?
Cantankerous_cretin 20 Aug, 2021 @ 8:59am 
just arrived from the awesome trailer, glad to see a beastmen mod (with lizardmen stuff to!) that isn't just " haha, more minotaurs!" also, its lore accurate, instead of "yeah, beastmen with guns"
Arron 16 Aug, 2021 @ 6:54am 
i still dont have animations for some units
Da True Wae 13 Aug, 2021 @ 9:23pm 
for some reason the blood oxen smashers don't have attack animations so there pretty much useless
Purge8642 10 Aug, 2021 @ 11:13am 
When I'm not zoomed close to the units they're really fuzzy and look kinda glitchy from far away.
dilaguna  [author] 8 Aug, 2021 @ 4:13am 
Amm about mixu mods
Wait till legendarium update
Arron 7 Aug, 2021 @ 5:13pm 
i don't know what the problem is dose anyone know
Arron 7 Aug, 2021 @ 5:09pm 
i don't have animations for some units
NINA rojozangre 6 Aug, 2021 @ 10:28pm 
@dilaguna HELLO GREAT AND BEAUTIFUL MOD ... :steamthumbsup: :steamhappy:

- a question,
the mod is already compatible with mixu mods?
Arron 6 Aug, 2021 @ 3:44pm 
i have a question it says unsubscribe than delete it then subscribe how would i delete it and so i don't sound stupid i am dumb i never finished school
Godzilla2021 3 Aug, 2021 @ 12:17pm 
TheBigTesot that happens to me as well
TheBigTesot 2 Aug, 2021 @ 11:27pm 
Why do the kroxigor and beast lords have no abilities?
dilaguna  [author] 1 Aug, 2021 @ 11:13pm 
For Mino like - build mino den
For ramhorn - ghorgon den
Baligdur 1 Aug, 2021 @ 12:44pm 
So how to increase unit cap for new Beastmen units ?
Templarie 31 Jul, 2021 @ 1:00pm 
yes.... Yes.... YES!
Space Hero 30 Jul, 2021 @ 8:04pm 
Yeah, the Ramhorn is pretty cool, but some of the rest of these aren't really what I'm after.
Baligdur 29 Jul, 2021 @ 4:42pm 
Ramhorn only mod would be great.
xiongstream 29 Jul, 2021 @ 12:55am 
this mod in general remove kroxigor ancient skill line for me.
dilaguna  [author] 28 Jul, 2021 @ 3:44am 
For playing with mixu mods patch is needed !!! I would work on that next week. Update small one also on next week))
REITERPALLASCH 26 Jul, 2021 @ 8:38pm 
ETA on update? (: