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On a more personal level, waterlocks just feel kinda bad to me? Like, unrealistic. Out of place in the fictional game world. Almost kinda like an exploit.
Stephen's mod is good because it fits into the fantasy of this game world better than waterlocks, and it's not overpowered like this mod is. It's a third tier of airlock: manual, then mechanized (requiring power and more metal, but opening quickly), then modded (requiring refined metal, power, and more space, but providing a perfect seal).
If this mod didn't exist I'd just be using liquid locks anyways... like why not just save myself the hassle!
Would love to have this work 100% so that I dont have to make the stupid liquid traps, let me know if there is any info I could give that would help solve the issue.... and thanks for the work
"Mod Updater" automatically checks if your mods have been updated since last time. (It verifies if your mods are actually up to date so you don't have to worry about Workshop not updating them when it should.) Perhaps gbdickinson should also make "Mod Updater" a requirement to use this mod?