Tabletop Simulator

Tabletop Simulator

3D Marker Flags
35 Comments
IncCapybara 13 Feb, 2024 @ 8:43am 
Edit: the old version ones work, the new ones don't
IncCapybara 13 Feb, 2024 @ 8:41am 
Not working at all for me, the models just show a standard untextured cube.
ColColonCleaner 15 Aug, 2023 @ 6:53am 
Thank you very much! No worries on the timeframe, everyone here is a volunteer, nobody owes anything.
Baryonyx  [author] 15 Aug, 2023 @ 4:32am 
Sorry it took so long to answer, here are the relevant values for the particle system in Unity:
https://i.imgur.com/m0aqkSJ.jpg
ColColonCleaner 9 Aug, 2023 @ 5:46am 
Knowing the process would be great!
Baryonyx  [author] 8 Aug, 2023 @ 6:52am 
I can tell you the settings for the asset bundle that I used so you can replicate it, but I cannot create something like the standard objects where you can fill in your own stuff. That is dev magic.
Green11ndy 7 Aug, 2023 @ 7:27pm 
Would it be possible to do something like this, but with custom images? I have specific flags in png form that I would love to put on these flags.
Baryonyx  [author] 15 Feb, 2023 @ 9:58am 
Nessy, you can color tint the white flag to create any colors you want.
Loki 15 Feb, 2023 @ 6:55am 
adding black and grey would be helpful for my global 40 games c:
Baryonyx  [author] 15 Nov, 2022 @ 2:00pm 
kataliyun, would you have a specific use for them? If so, for what would you use them?
kataliyun 14 Nov, 2022 @ 9:25pm 
More colors!
Baryonyx  [author] 6 Nov, 2022 @ 4:29pm 
Naneek, they are a particle system. For the alignment of the faces, check in the renderer section of the particle system component for the Render Alignment. You should select "Facing" in that option.
Naneek 6 Nov, 2022 @ 10:37am 
Hi, your mod is amazing, I read some comments, and you say you used unity with billboard to get this result! Could you tell me if you used billboard render? Or did it by a particle system with billboard? Because when trying to use the billboard render, I can't generate billboard assets, but with billboard in the particle system, my assets are "laying" on the map, they don't stand up like yours. If you can shed some light on me, I would be immensely grateful, thanks again for the awesome mod!
ColColonCleaner 3 Aug, 2022 @ 3:01pm 
Hmm. Maybe it's possible to remove fade in/out, just be always on, but keep the effect its based on? I'm not sure how it's built internally but if you need to keep the looping effect that's fine if for the whole duration it just stays visible. Thanks for looking into it at least!
Baryonyx  [author] 3 Aug, 2022 @ 10:07am 
ColColonCleaner, I'm not sure if I can turn the blinking off entirely, but I might be able to make it happen less often. Will have to see.
Regarding the color, I originally wanted to have a white one for people to tint themselves, but unfortunately white seems to be the color that the game engine reads as transparency, so that seems to be impossible.
ColColonCleaner 3 Aug, 2022 @ 6:57am 
Also, if you're willing. A flat white one would be a great addition too :)
ColColonCleaner 3 Aug, 2022 @ 6:36am 
@Baryonyx I absolutely love these. However, when there are a lot of them on a world map the flashing they do is very distracting. Could you possibly post versions that don't flash and are just static? That would be lovely!
Axebeard 1 Jul, 2022 @ 2:56am 
Fair enough!
Baryonyx  [author] 30 Jun, 2022 @ 6:14pm 
Axebeard, I called them 3D because they still stand out within the 3D space, because 2D would give the idea that they are flat tokens and because writing "2,5D Marker Flags" would sound less catchy.
Axebeard 30 Jun, 2022 @ 4:52pm 
How are they 3d if they're billboards lmao
DangerRanger 24 Oct, 2021 @ 4:08am 
This really helps with a RC kart map me and a friend use. We're using them for the checkpoints, only thing we're missing is a white flag for the finish line. Thanks for uploading this!
kataliyun 13 Oct, 2021 @ 12:23am 
I find it useful if more colors are added
yukonzach 4 Oct, 2021 @ 11:08am 
Came in very handy to pinpoint checkpoints in Firefly the Game. Thank you!
Globemaster 22 Aug, 2021 @ 6:08pm 
I'm in the same boat as you. Actually, a smaller boat even. I know zilch about coding or even doing what you did to make the flags.
Baryonyx  [author] 22 Aug, 2021 @ 4:21pm 
Globemaster, thank you for the feedback. The area to grab them is at the base of the flag pole, so it may help to zoom in on the flag a bit to get the grab area to become "larger" so to say. But I don't know anything about scripting, so that remove flags function is not something I can provide. If you find a coder to do that for you, I'd be willing to integrate it.
Globemaster 22 Aug, 2021 @ 3:18pm 
Awesome Mod! Such a simple thing but so useful. The flags are kinda skinny and hard to select and delete. Would be really great to have a clear all flags button for each individual color. That way you can slam down a bunch on a map for say, Axis and Allies and not risk deleting smaller pieces when you are dragging a box around the flags.
Baryonyx  [author] 29 Jul, 2021 @ 3:24pm 
Munkeh, I'll think about it. Thanks for the feedback.
Munkeh 29 Jul, 2021 @ 2:17pm 
@Baryonyx - Any chance of these, but without the transparency? using these ones on a black/white background they become nearly invisible to see...
fried raccoon 12 Jul, 2021 @ 5:52pm 
Thanks for fast response!
Now i see how to learn..!
Baryonyx  [author] 12 Jul, 2021 @ 5:49pm 
fried raccoon, bwahahaha! I am definitely far from a unity god! :lunar2019crylaughingpig:

You should start your research in the TTS knowledge base website, to get you started on getting the correct version installed and some basics. After that, you will have to research on your own. You know, google for "Unity Editor billboard" or something like that. It is quite a while ago I worked with it myself. I had made these flags more than a year ago, but I decided to release them only recently.
fried raccoon 12 Jul, 2021 @ 5:41pm 
You are the unity god...
Could you write some guide of making this masterpiece?
or just URLs that you reference?
It will be happy to learn to make theese billboard thing
Baryonyx  [author] 12 Jul, 2021 @ 4:23pm 
azeem, that's a feature called billboard. You can encounter it all the time in games where trees or smoke is shown. Surfaces always face the player to create the illusion of volume.

Now, I achieved this through a setting in unity editor, which is why these are asset bundles.
azeem703 12 Jul, 2021 @ 3:35pm 
How do you make it always face you no matter what angle you look at it?
[NS] zu Pferd 11 Jul, 2021 @ 8:35am 
Well done. I'll give them a try Thank You
woodsguide 10 Jul, 2021 @ 6:41am 
o7 very useful ..thanks