Portal 2

Portal 2

Cube and ball
72 Comments
ANYA 6 Aug, 2022 @ 3:10am 
The areal plate jump is awful
KØ414 B33R 25 Nov, 2020 @ 3:12pm 
I don't have the greatest reflexes for tightly timed coordinated actions, but this was fine for me. Most of the challenge was in realizing which way the faith plate launches you, and getting the light bridge positioned to give you enough time to get across. Well done!
Sophronius 15 Feb, 2020 @ 3:18pm 
second chamber? great work, hope you keep creating!
Petutski 19 Jan, 2018 @ 6:36am 
Nicely done. The timers are just right! Thanks!
Artmugal 14 Jun, 2017 @ 7:09am 
dumbest annoying jump, skip.
gillianstarr 2 Apr, 2017 @ 7:46pm 
downgraded for requiring perfect aim and timing. some of us do NOT have the fastest of systems.
Framer38 28 Feb, 2017 @ 8:50pm 
Nothing innovative. Go across all the way to the room and activate cubes/balls and then go all the way back to get cubes. It may be a decent chamber but making chamber that just makes things tedious and longer does not equel good chamber
Dai 13 Oct, 2016 @ 3:07am 
2000 downloads I wish my chamber was they popular...
ahmadsyar 9 Aug, 2016 @ 7:37am 
fun fun fun
PortalFan 21 Jun, 2015 @ 7:26am 
Good work, congratulations !
Trinity 25 Jan, 2015 @ 4:48pm 
Good fun! Keep up the good work.
jam.lab1 24 Dec, 2014 @ 8:58am 
Cool fun map. Good job.
jeanpants024 8 Dec, 2014 @ 11:02pm 
the timer on the fizzler in the room with the light bridge could be a bit longer
gamecreator 14 Jun, 2014 @ 9:08pm 
I don't know why I loved the "stair" mechanic at the end so much but very cool that you included that.
asminahipi 29 May, 2014 @ 6:26am 
Muy buen trabajo,gracias
leonardo-nobrega 13 May, 2014 @ 5:15am 
Bacana
BUG 12 May, 2014 @ 4:26pm 
Very nice map,thanks.
Petutski 10 May, 2014 @ 11:47am 
Very nice. I watched Skully's german Utube walkthrough and it seems he had a slightly different version that the one I played. I liked the one I played better! Two versions?
Petutski 10 May, 2014 @ 11:24am 
Wow! Nicely done, just the right amount of flying portals and logic!
Skully der Ralli 10 May, 2014 @ 5:06am 
Hi, I played your map in a video on Youtube. Since I'm German, it's commented in German too, but anyway it might be interesting for you to see: https://www.youtube.com/watch?v=MXWEac6hNGE&t=1m13s
[Tom K] 9 May, 2014 @ 1:42pm 
Very nice for your second chamber!
Video: http://www.youtube.com/watch?v=BX0GfwJziBQ (See description for timestamp)
Papyrus 9 May, 2014 @ 10:49am 
mine isbeater lol jk
7Soul 8 May, 2014 @ 9:43pm 
Cool laser puzzle. The one with the fizzler and the light bridge was way too easy though
bcwalt55 8 May, 2014 @ 6:30pm 
This was fun
Jurek Kiler 8 May, 2014 @ 1:04pm 
Nice.
Gaius Marius 8 May, 2014 @ 12:08pm 
Very buce map.
Fich Killroeye 8 May, 2014 @ 11:13am 
(Comment part 1) Hey, great concepts here, really I do apreaciate the work u put into it, I had similair ideas but did em differently, anywho enough of that niceness crap, the final room in which u fling yourself to get the cube, is possible to go over if you crouch so no problems there but getting up into the first room and accessing the cube up high through the emancipation grid is impossible unless u walk through it pickup the cube and look straight up,
Fich Killroeye 8 May, 2014 @ 11:12am 
(Comment part 2) walking back through the emacipation grid, it's feasable, just not designed to be solved the way you set up the puzzle as that specific emancipation grid can be turned off u cant actually turn it off and grab the cube without walking through the emancipation grid of the top white room to the right, which thereby removes your portals giving access to the cube w/o emancipation grid. Again it is feasable just have to look up to get past the grid. If u want mayb remove that capability OR, keep it as the misdirection of using portals to remove the grid confuses people so they find it more challenging and forces people to think differently to solve a puzzle they had previously thought to be a sinch. Great work, great ideas, I will definatly keep this in mind when working on futire puzzles Keep up the great work. ~luv fsk
Jaskier 8 May, 2014 @ 8:07am 
cube in 'ball room' can spawn unreachable and then i couldn't do this map. good design
please try my map http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=257439519
Davey 8 May, 2014 @ 3:36am 
Nice Map
Amarsir 8 May, 2014 @ 2:30am 
Lots of sweet stuff in here. One bug at the end though.

The cube that's needed to open the exit door got stuck in the corner where it's supposed to pass from the Excursion Funnel to the second. (Not sure how it happened, but it was flattened against the wall just out of the path of #2.) I couldn't get to it and there's no way to manually trigger another cube to drop, so I couldn't complete.

I also found that the fling required to get the cube from the top of the pillar required just a little more precision than IMHO was necessary. (By randomness, it had fallen on the far edge meaning that I couldn't just grab it without landing on top.) This was still possible so not a bug, but it might turn some people off if they know they're supposed to do the fling but don't have quite the momentum to reach. If you could make it slightly easier you'd still keep the same "puzzle" aspect without room for frustration.

Otherwise I liked it. The three lifts at the end were very cool.
Swurderer 8 May, 2014 @ 2:14am 
Wow, really nice!
herbusmc 7 May, 2014 @ 5:31pm 
Very nice! Thanks.
xred 7 May, 2014 @ 10:12am 
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=131595581

see my map please... i had alot more in it but i had to remove otherwise it wouldnt acept my map, but its a great map with some dificulty
Vitor Oliveira 7 May, 2014 @ 9:32am 
Realy nice, and a good way to use spherecial blocks to activate :) we're hoping you got other rooms for us aswell :D
LittleFinchy 7 May, 2014 @ 8:26am 
Proofturtle 6 May, 2014 @ 9:58pm 
Nice test chamber, one bug though. On the right mini-chamber, I was able to walk out with the second companion cube without undoing the destroyer wall. I was just able to lift the cube above the wall. Otherwise, keep up the good work.
Trinity 6 May, 2014 @ 6:56pm 
I lked it :) Good work.
GraveNoX 6 May, 2014 @ 3:00pm 
Nice chamber. Also getting the second cube require only 1 laser connection.
Eidua 6 May, 2014 @ 9:18am 
is dificult but funy sorry for my bad engilsh (es dificil pero divertido lo siento por mi mal ingle)
joshua 6 May, 2014 @ 7:11am 
Nice test chamber, I solved it in a video ( /watch?v=TkNTurxv3Vc ) on YouTube, because after my "Lets Play Portal 2". I made more videos of Portal 2, where I solve commmunity testchambers. I also found the bug with the MEG and explained how you can solve it, but I'm from Germany and I dont know if you understand it, so I give it you here:
-Make the wall higher so that it touch the top of the test chamber.
-Do the same with the MEG.
-And maybe you can place some lamps in the other room, I don't had a problem to see everything, but anyway it was a bit dark.
La Nutria 5 May, 2014 @ 7:48pm 
:p2turret: datt test chamber :p2turret:
Extreme Waffle9 5 May, 2014 @ 3:28pm 
i really like it :D
Ziu 5 May, 2014 @ 12:46pm 
nice and easy chamber gj :)
I'm 12 5 May, 2014 @ 9:09am 
Nice work Dude! 1:p2orange:/1:p2orange:
Please try my Adventures too
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=256697251 :p2turret:
HebGeenNaam 5 May, 2014 @ 6:44am 
I did lift a cube over the fizzler but i liked your chamber!

Would you like to try mine as well:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=256305657
ZAEROS 5 May, 2014 @ 2:21am 
Good fun map, loved the exit lift,Enjoyed ,Thank you.
JWing01 4 May, 2014 @ 5:03pm 
The right room has no puzzle. I just lifted the cube over the fizzler. DERP
Cardinal Funky 4 May, 2014 @ 4:10pm 
This was a difficult chamber for me, however, I managed to pass it. Thanks for making this challenging!