Space Engineers

Space Engineers

Extended Programmable Block v1.3
6 Comments
RichardLuo 29 Nov, 2023 @ 7:37pm 
Can I load from stored script (for example, workshop script)? Since I want to save some time from re-selecting it every time it updates
Kyr 14 Aug, 2021 @ 1:32pm 
Those phantom forces from subgrids causing carriers to drift downwards are meant to have been fixed in the last update
Stardriver907 13 Aug, 2021 @ 3:39pm 
I wonder. When you merge two grids, the smaller grid takes on the identity of the larger grid. If you merge a fighter to a carrier in order to avoid "phantom force" problems, for example, when you un-merge the fighter, it still believes it is the carrier. Could a PB with this feature store the fighter's original name and restore it after un-merging using a script?
Zaxabock 2 Aug, 2021 @ 2:50pm 
I love more script possibilities, since we're limited to 100'000 this could maybe increase that if you modify files externally as you suggest.
KaiGermany  [author] 9 Jul, 2021 @ 4:45am 
@Kyr for example if you have a script that uses the Stroage field to store stuff in it than you can make backups of it or analyze its content with external tools;
I have written a simple file-system, build an example-file using Java and inserted it into the game on this way where i can access them using a script that can parse the data-structure behind it :)
So, a lot of use-cases are imaginable ^^
Kyr 9 Jul, 2021 @ 12:45am 
Sounds like a good improvement. What are the use-cases for this? What scripts make use of it?