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Thanks for the feedback! Yeah, this was the best I could do, this element is really weird to actually design puzzles for, so I couldn't really come up with much.
I also see potential for this mechanic but it's just really hard to design for
The second chamber can be completed without the cube.
And you can shoot through walls if too close to them, making the last room very easy to cheese.
But I really like how you took just one thing you can do with the launcher and tried to expand on it (that being bombs not going through fizzlers).
But this level wasn't meant to be an actuall puzzle, was it ?
I'd like to see an actual puzzle with this gun that requieres more thinking than walking from point A to point B, because I really think this idea (or the item in generall) has a lot of potential.