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and using sol system config
I did a personal fix for it on my end by removing all the overrides for non SCP-affected jobs and renaming the files but for those unfamiliar with modding delete the "00_specialist" and "00_workers" files in STEAM\steamapps\workshop\content\281990\2538207206\common\pop_jobs and it will get rid of the bugs and, again, it doesn't affect anything unless you play with necroids and even then it's an acceptable fix until the dev can get around to updating it.
I think.
Genocidals get bonus unity for letting the destroyer be.
Also yes all events have event IDs... although since it starts as an anomaly it would likely be best to spawn it as one first instead. It will, notably, possibly not work without a primitive in the system.
like does it make getting 'anmoalous" tech pulls more likely in the research tree?
As for the toxic god stuff, I'll think about it.