RimWorld

RimWorld

RunAndGun [1.5]
86 kommentarer
Ogliss  [skapare] 11 sep @ 6:12 
Yeah, id suggest using the version by Meme Goddess, as im in the process of handing this and dual wield over to her
Ali50 5 sep @ 17:27 
New and maintained continued version by Meme Goddess (who took over several of Uuugggg's mods already):
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3562365100
Glu Man 12 aug @ 3:25 
Thank you below, for posting the 1.6 link!
Jaxtor 5 aug @ 15:42 
Can't wait for 1.6 update!
Clifforis 4 aug @ 7:01 
Any word on the 1.6 v of this?
GK_QJY88 24 jul @ 12:15 
1.6plz
Exu. 19 jul @ 5:25 
Update 1.6 please
TcT Goth98 15 jul @ 18:25 
Does it still work?
Nithcraal 14 jul @ 14:37 
@☠Ðåřk_VØïÐ☠ there is a 1.6 temp update on the original mod page in the comments.
☠Ðåřk_VØïÐ☠ 12 jul @ 15:33 
1.6 i beg of you !!
Nezuko 12 jul @ 2:34 
1.6 please, thanks for the awesome mods. I really hope you will update this soon!
jesiiiiii126 11 jul @ 15:00 
1.6 ?
GravGunner 27 jun @ 10:14 
@randall.best I'm sure it won't be before HugsLib is updated...
randall.best 25 jun @ 14:27 
Any chance you'll be updating for 1.6? This is a truly key mod for the game.
哩逆 6 apr @ 9:04 
Hello, author. Thank you for your efforts. I like your mod very much. Recently, when I was playing "CE" mod, I found that there was a conflict between the two MODS. When I use a weapon with a tripod, I can't fire normally. I hope you can fix it. Thank you
Lunar Nepneus 4 sep, 2024 @ 19:11 
My god I didn't realize how lackluster the game was with ranged combat until I got this, should be base game.
Red 13 aug, 2024 @ 6:19 
o7
Lifeless™ 4 jun, 2024 @ 9:23 
o7
Drewb 29 maj, 2024 @ 17:07 
thank you!!
Ogliss  [skapare] 27 maj, 2024 @ 0:57 
and the offical mod has been updated, id suggest swapping to it, shouldnt cause any issues
Ogliss  [skapare] 27 maj, 2024 @ 0:41 
Roolo's just got in touch, the offical mod should be updated shortly!
Ogliss  [skapare] 26 maj, 2024 @ 23:32 
@Kageko
thats curious, defo sounds like a confilict with Something your running, as im not seeing any errors on startup on this end. However without a log of the error, theres very little i can suggest. though my guess is its Not VE, just because if it Was VE, id exspect to see more people reporting the issue, im afraid im not familar with the hrk mod you mentioned, but try without it and see if the problem persists

by 'the player data' are you refering to your save file?, if so its likely something recursively saving data inside itself, id suggest opening up the save in a text editor and seeing if theres anything odd going on
Kageko 26 maj, 2024 @ 16:58 
heyo, after installing the mod, it always opens an error log at the beginning of the game, and also after installation, the player data is giving the problem of having an exorbitant size. I downloaded the vanilla expanded mods for weapons and more hrk (gun nut). I believe it is incompatible with one of these:steamsad:
Ogliss  [skapare] 25 maj, 2024 @ 2:34 
@Caldery
cheers for posting the fix, but he wasnt accusing RnG of being the culprit, just Hugslib, i was curious why he wanted to be rid of it
Caldery 24 maj, 2024 @ 15:50 
@vertigo https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3220468677

Fix for ghouls and allow tool, its just an issue with them not with run and gun
Ogliss  [skapare] 22 maj, 2024 @ 6:09 
i had a look at tjat mod, i dont think its really applicable here. at least for mod options
primarily, the issue is the entire mod options menu is built on hugslib functionality- as i dont use Hugslib for anything other than its logging functionality myself- im at a Total loss as to the 'How' it works and does what it does

on the Ghouls, i think theres Another mod in the mix, cause with hugslib loaded they work on my end
Vertigo 21 maj, 2024 @ 8:30 
Ghouls are unable to use melee, because it is disabled by Allow Tool, apparently. When I first tried to track it down, I removed Hugslib and the issue disappeared so I (and a few others) believed it was Hugslib causing the issue. Oh and apparently there is an issue with mod search and hugslib? Unsure as I use the mod "Mod Options Sort" that has its own search field.

XML Extensions ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2574315206 ) is primarily focused on XML mods. That being said, Niilo's QoL mod has an assembly and also requires it.
Ogliss  [skapare] 21 maj, 2024 @ 8:11 
as for XML extensions, is that another mod? or are your talking about moddefextensions?
Ogliss  [skapare] 21 maj, 2024 @ 8:10 
curious, which features in anomoly? havent noticed anything myself, but i dont really play rimworld to play it, just testing mod stuff lol
Vertigo 21 maj, 2024 @ 8:08 
It is causing issues with Anomaly's new features, and the whole log uploader issue during 1.4 as well. Although there are patch mods already, the fact the author basically shows up to update/recompile the versions + a single "minor tweak" after version update and that is it. Now I know not all mods need constant updates besides an update/recompile but with issues cropping up the last two xpacs, I feel like just cutting away from the mod entirely. I also only have 2 mods that require it atm. (Allow Tool and HeatMap) I will miss the logs part of the mod though. As for options window, have you looked into XML Extensions?
Ogliss  [skapare] 21 maj, 2024 @ 4:00 
outta curioity, why remove hugslib?, its logs are Far better than vanillas, if the mods options didnt rely on it, and i didnt LOATH UI coding, id consider removing the dependency
Vertigo 21 maj, 2024 @ 1:11 
Alright, I was hoping it was removed at one point and forgotten about in the about.xml. (Had a mod or two that did that during 1.4) Oh well back to waiting for an updated tacticowl then.
Ogliss  [skapare] 20 maj, 2024 @ 0:21 
Yes, like the original, it does require hugslib, i just forgot to add it as a requirement here
Tomori 19 maj, 2024 @ 20:10 
As the Dependencies say yes it required Hugslib
Vertigo 19 maj, 2024 @ 6:43 
Does this mod still require Hugslib? I am trying to phase it out and I noticed it in the about.xml but not here on steam.
Noizeknight 18 maj, 2024 @ 8:53 
THANKS! :cactusrum:
Ogliss  [skapare] 17 maj, 2024 @ 16:39 
@BitBoySeven
it did when i last tested it, are they not showing up?

@Noizeknight
if your refering to the duped package ID's, thats on you im afraid :) last line of the description!
BB7 17 maj, 2024 @ 16:31 
Does the mod have a mod settings option?
Noizeknight 13 maj, 2024 @ 11:26 
seems to work fine however i got this error if it helps to fix

https://gist.github.com/HugsLibRecordKeeper/3d16684768c44b0329ea3b835be6429d
Ogliss  [skapare] 13 maj, 2024 @ 11:20 
@StayFun
having never used the MP mod, not a clue, i didnt do anything to support it- so if the original worked with it, then theres a pretty decent chance that this one will
StayFun 13 maj, 2024 @ 10:46 
hey Ogliss, does this mod works with multiplayer?
WaKKO151 13 maj, 2024 @ 7:41 
Awesome. Thanks Ogliss.
Ogliss  [skapare] 13 maj, 2024 @ 7:35 
it does default to Off, but seems to work for me, if its not, let me know
WaKKO151 13 maj, 2024 @ 7:24 
does this actually work or do i need to click a button every single time I want someone to shoot while moving and it still won't shoot most of the time?
Ogliss  [skapare] 9 maj, 2024 @ 10:51 
Aye, should do
ozfresh 9 maj, 2024 @ 10:33 
Ya, the other mod continuation is broken, so I'm going to use this one instead. Will it work on an existing save game? Thank you
Ogliss  [skapare] 9 maj, 2024 @ 8:30 
because it was unlisted for the last 3 years until last night, its a test build for 1.5, ive helped Roolo (the originakl author) keep things working since he retired from modding for rim- Most likely, when hes ready, he will use it to update the offical mod
ozfresh 9 maj, 2024 @ 8:18 
why do you think this mod has a 4 star rating and the other mod continuing it has a 5 star?
mod in question:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3221373644&searchtext=run+and+gun
Ogliss  [skapare] 9 maj, 2024 @ 8:15 
indeed, relisted with an updated build for 1.5 and tested with the version of dual wield ive been maintaining