Stormworks: Build and Rescue

Stormworks: Build and Rescue

Pilum-Class Border Frigate
132 kommentarer
Evie Mae 13 maj, 2023 @ 7:50 
What about the thrust isn't working for you? And which direction of movement are you talking about?
Captain_chance23 23 feb, 2023 @ 17:34 
for some reason the thrust doesnt work
Evie Mae 28 jun, 2022 @ 8:26 
I have my SAR refit up, however it is still a WIP. I hope I didnt butcher the OG ship too much
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2827347848
.Rolko_117284, 16 jun, 2022 @ 4:48 
will you add weapons to your airships?
it would be awesome
Evie Mae 13 jun, 2022 @ 9:10 
Thanks! I am still messing around with it, but most of the systems are final.

I am currently playing with water hookups for fire fighting scenarios, and then I think I will be finished.
dutch 11 jun, 2022 @ 4:35 
@Eagle131
A version of this craft which is reconfigured to a SAR vehicle would be a good idea so keep it up
I also don't know much about logic and other things like that but I think you'll do it well
Evie Mae 2 jun, 2022 @ 16:58 
Awesome, thank you! Been taking the chance to learn a lot about how vehicle building works by modifying the original and making heads or tails out of what is already under the hood. Hope it won't go too far out Sandine lore, but there are quite a bit of electronics slowly making their way on board. Will share something when I feel it is ready.

Thanks again Xenome! Love this thing to pieces.
Xenome  [skapare] 29 maj, 2022 @ 20:04 
sounds like an interesting idea, thanks for asking! go right ahead mate!
Evie Mae 29 maj, 2022 @ 19:25 
I bought into Stormworks finally once I saw the awesome collection of airships here on the Workshop. I have flown a whole bunch of them by now, and the Pilum-Class is now my main workhorse ship for SAR operations. I love the design and basic functionality, it feels like a Jeep of the airship world (even though the setup is far from simple!)

Thanks for creating and sharing this awesome vessel! It's up there amongst my favorites to fly :)

On a sidenote, as this ship was originally created for border patrol, to get her up to SAR spec I ended up doing a complete equipment refit in the vehicle editor. I am still learning about how vehicle editing and logic works, but would you mind one day once i polish it up, if I shared my SAR variant here? I would of course give you all proper credits and link back to the original vessel.

Thanks!
dfenstrate 3 apr, 2022 @ 11:28 
i want to know how this works
oceanicthefirst 19 mar, 2022 @ 12:44 
how do i spawn the ship
colyncnd 14 jan, 2022 @ 14:47 
pretty pogg this thing is really nice a good :D
M.F.Ruckus 22 dec, 2021 @ 10:30 
how do i load the weapons?
Vector_059 8 dec, 2021 @ 6:01 
right weapon does not work and heating
VeriVerso 30 okt, 2021 @ 18:47 
Can you update the guns or make a gun version??
Phoenix 28 okt, 2021 @ 16:42 
Lost contact with the friend, he most likely won't be publishing weaponized version
Chopsticks 26 okt, 2021 @ 18:49 
@Nova we just went over this can you not read?
Nova 26 okt, 2021 @ 17:48 
This is amazing. though any chance you can add real guns from the DLC?
Xenome  [skapare] 26 okt, 2021 @ 17:29 
i'll put on parachutes when i update it, no escape pods though. where would they go?
Chopsticks 26 okt, 2021 @ 17:16 
id say make a the ability to read a required mod then say youll get around to it in the descripton
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1145223801
TACTICAL_BAGEL 26 okt, 2021 @ 17:15 
can you maybe add escape pods just asking it would make it better
Xenome  [skapare] 26 okt, 2021 @ 12:16 
i'll get to it when i get to it. my schedule doesn't revolve around stormworks since it's only something i ever do in my free time.
Xenome  [skapare] 25 okt, 2021 @ 19:36 
lmao
Chopsticks 25 okt, 2021 @ 19:05 
You know the more you try and force them to update it the less likely they are
G.Mitchell 25 okt, 2021 @ 16:35 
Update it.
z 120908 25 okt, 2021 @ 14:28 
How did you stop it from turning too far?
MkPuffin 23 okt, 2021 @ 11:45 
dlc update plz
Phoenix 23 okt, 2021 @ 10:05 
or a naval gun
Phoenix 23 okt, 2021 @ 10:02 
awesome, might end up replacing the fuel in the ceiling with warheads for instead for a self destruct and in case the munitions aren't enough to destroy the thing when the dirigible gets hit by a rocket
Xenome  [skapare] 22 okt, 2021 @ 17:08 
wheels impart so much force you could load an entire 56m hangar with weight blocks and it'd barely take 6 wheels to lift them. also no, the solid fuel is purely aesthetic. i didn't even know it would explode, since this was made before weapons.
Phoenix 22 okt, 2021 @ 16:25 
Also, does the solid rocket fuel in the dirigible serve any purpose other than exploding when it's taken a massive enough hit? Asking so we can know if replacing them with munitions will affect its ability to fly. and one more thing, how do you get it to fly regardless of mass?
Astronautazinho 22 okt, 2021 @ 4:12 
tath have gud wapons form wapon dlc?
Xenome  [skapare] 21 okt, 2021 @ 21:24 
Sure, and thanks for asking mate.
Phoenix 21 okt, 2021 @ 16:02 
Xenome, I have a friend that I asked to modify this to have guns, can he publish it? It's still a work in progress, but it's pretty good
Darksigma298 21 okt, 2021 @ 8:40 
where do i place it
Revy Bando 20 okt, 2021 @ 21:57 
reminds me of last exile's ships
John Liberty 20 okt, 2021 @ 0:10 
When are we getting it with guns!!!!
Xenome  [skapare] 16 okt, 2021 @ 21:38 
visually, it's a block which has the appearance of a wheel axle with no rim or tire
Xenome  [skapare] 16 okt, 2021 @ 21:30 
i used a position fixer, which is a 3x3 wheel with a negative radius. it totally locks the vehicle in place for both pitch and roll.
Jyochi 16 okt, 2021 @ 17:52 
I noticed you only have one pair of wheels instead of the 4 that ZE uses. How do you deal with pitch with just one pair?
Xenome  [skapare] 16 okt, 2021 @ 12:50 
it doesn't differ at all. I use a secondary body on a pivot to push up against the bottom of a wheel, which is all there is to it. it also works with non-suspension wheels, though i only found that out recently. you can use a pid or whatever to monitor the pivot's angle, which varies the force the wheel is imparting to the ship.
Jyochi 16 okt, 2021 @ 12:38 
Hey just wanted to ask some questions about the way you used the tire glitch; I haven't used it before and saw that your method differs from the ZE framework I found on the WS. Mind if I add you and chat a bit about it?
Chopsticks 13 okt, 2021 @ 16:38 
:steamthumbsup:
Xenome  [skapare] 13 okt, 2021 @ 16:37 
I'll be updating this with guns when i get around to it, just added them to the mako so it'll be a minute or two before this one gets them.
Chopsticks 13 okt, 2021 @ 16:34 
why ask the creator to put guns on when you can do it your self with minor edits
Phoenix 13 okt, 2021 @ 15:19 
Please weaponize this, it would be so awesome
Ender gamer 20208 13 okt, 2021 @ 7:21 
but its a good starship, keep it up
Ender gamer 20208 13 okt, 2021 @ 7:20 
GUUUUUNNNNSSS PLLLLSS
Astronautazinho 13 okt, 2021 @ 2:23 
put guns
Pixelir 12 okt, 2021 @ 16:24 
I would love to see this armed with weapons when you find the time.