Left 4 Dead 2

Left 4 Dead 2

Corrected "Human Skin" Common Infected
127 Comments
Wendigo  [author] 4 Oct @ 9:31am 
@Darth Shizo
Buddy, you gotta have to write everything into one, because you're flooding it in the comment section.

And no, it's not possible to combine both mods with each other due to the way its was done
Darth Shizo 4 Oct @ 9:16am 
head,upper,lower and skin
Darth Shizo 4 Oct @ 9:16am 
Is it true that common infected people have four divisions?
Darth Shizo 4 Oct @ 9:13am 
also i have question
Darth Shizo 4 Oct @ 9:12am 
because i dont want to see non human skin uppers
Darth Shizo 4 Oct @ 9:10am 
how to properly combine skessler overhaul mod with you human skin mods
Darth Shizo 4 Oct @ 9:10am 
wendigo i want to ask something
Darth Shizo 20 Sep @ 1:37pm 
Population mods does not replace the infected models.
Darth Shizo 20 Sep @ 1:34pm 
Like common_male_police_l4d2
Darth Shizo 20 Sep @ 1:33pm 
Because extended common infected use non official infected models
Darth Shizo 20 Sep @ 1:33pm 
Yes
Kaptian563 20 Sep @ 9:21am 
is this compatible with extended common infected and realsitic population?
Wendigo  [author] 10 Jul @ 1:58am 
@Darth Shizo
No
Darth Shizo 10 Jul @ 1:56am 
Can you add all improved classic piles for this mod
ndhart321 11 Jun @ 1:45pm 
@Darth Shizo
That mod is Enhanced Law Enforcement
Wendigo  [author] 11 Jun @ 3:06am 
@Darth Shizo
It's not that type of direction that the mod is going for
Darth Shizo 11 Jun @ 1:54am 
why military models don't have hats and bulletproof vests?
In case anyone wants to know, which mods from the same creator are compatible with "Corrected "Human Skin" Common Infected" and its add-on "High Res. Human Skin for Common Infected (The Last Stand Update)"?
Here I tell you:
1- Improved Whispering Oaks Staff
2- Improved Rayford Residents
3- Improved Casual Civilian
4- Improved Deep Southerners
5- Revised L4D2 Mudmen
6- Revised L4D1 Mudmen
7- Improved L4D2 Ceda
8- Improved L4D1 Ceda

Note: The last two will appear to conflict with each other, but this is normal, since the creator himself said it's because they have the same animation files but they work together.
ndhart321 9 May @ 7:13pm 
do i install this before using any common addon mods?
Wendigo  [author] 27 Apr @ 8:06pm 
@Shizo_REN_TV
Probably not, since the textures itself doesn't support with glowing parts
Darth Shizo 27 Apr @ 10:14am 
Add glowing eyes for ci
Flaky 27 Apr @ 10:11am 
can i use your textures to replace the ci eyes with the red eyes from 28 days later?
Wendigo  [author] 25 Mar @ 12:08am 
@RedBigEvilDevil
Pretty much, yes
RedBigEvilDevil 25 Mar @ 12:04am 
@Wendigo
So basically as i understand, i can use workshop priority subsequence for (Enforcement, M.I Airport Staff, Expanded Workers) - moving them above the mod "Corrected "Human Skin", and will get some variability, such as: (blue shirts at the airport pilots, welding masks for workers, and caps for the military). Did i get it right?
Or will be better put them down then "Corrected "Human Skin"?
Wendigo  [author] 24 Mar @ 11:46pm 
@RedBigEvilDevil
Well technically, both M.I airport staff and enforcement mod aren't included but yeah, they'll will conflicts with this mod
RedBigEvilDevil 24 Mar @ 11:02pm 
@Wendigo Oh, thx, this mods for CI is so complicated... Improved M.I Airport Staff & Enforcement is to inside "Corrected "Human Skin" Common Infected"? Coz they both to marked red.
Wendigo  [author] 24 Mar @ 9:30pm 
@RedBigEvilDevil
This mod has same model files as others, you gotta pick one or another
RedBigEvilDevil 24 Mar @ 9:15pm 
Why "Common Infected Variety Rural Inhabitants, Expanded Workers, Hospital Staff" mods is lighting red with "Corrected "Human Skin" Common Infected"? In addon folder. They work together fine?
ChickenChucker96 14 Mar @ 4:52pm 
thank you
Wendigo  [author] 14 Mar @ 3:30pm 
@Wrigley
It compatible, although they will show up as conflict with reskin mod but that can be ignored
ChickenChucker96 14 Mar @ 12:32pm 
does this work with the corrected uncommon infected mod?
hinge 19 Jan @ 9:26am 
looks like the rage infected from 28 days later
Wendigo  [author] 23 Nov, 2024 @ 9:12pm 
@Shybii
The only reason it's conflicting with improved classic corpses is mainly because of the dead worker model that was recently added, so it's best to ignored it for now
Shybii 23 Nov, 2024 @ 2:25pm 
That being said, I am still unsure what the conflict is with Vinnie's "Improved Classic Corpses". The notable corpse in that mod is the dead girl on the bed at the beginning of No Mercy. Despite the console saying there is a conflict, this corpse is still working as intended with the human skin and corpse mod together. Weird but I guess that's the console for you ¯\_(ツ)_/¯.

Sorry for the multiple walls of text. Just wanted to give heads up in case it was worth looking into.
Shybii 23 Nov, 2024 @ 2:24pm 
Okay I just did multiple play throughs and on multiple l4d1 campaigns just to see what is going on empirically with the corpses.

For the conflict with this and your "Improved Classic Dead Bodies", it looks like only specific corpses are different, but I was incorrect about the skin texture not applying. Texture is working correctly it seems. I think the conflict is caused from very specific corpses (like the police one sitting in the subway train on No Mercy) that want to use unique CI heads found in Classic Dead Bodies and are thus causing the conflict from trying to modify the same unique corpse. Most corpses are taking the new bodies recently added in the update so no issues really.
Shybii 23 Nov, 2024 @ 12:46pm 
@Wendigo
Right now I am using:
Improved Classic Dead Bodies (conflict, which I think the officer corpses in l4d1 are in this mod)
Improved Classic Body Piles
Improved Classic Corpses (conflict, but I believe its working fine here)
Corrected "Human Skin" Common Infected
High Res. Human Skin For Common Infected (The Last Stand Update)
Wendigo  [author] 23 Nov, 2024 @ 5:02am 
@Shybii
Vinnie recently updated his base mod, in which included some of the dead bodies/corpses. So for this case, I would recommended disabled improved Classic Dead Bodies since it's "kinda" already included in this mod.

For human skin absence for officer, by any chance are you using "corrected common infected" mod at the moment?
Shybii 23 Nov, 2024 @ 3:05am 
Hi Wendigo! The recent update you made to this mod is now causing conflicts with Vinnie's Improved Classic Corpses and your Improved Classic Dead Bodies. I played through a bit on No Mercy and noticed that Vinnie's corpses are fine and still have the skin textures applied, but the officer on the train that is in your corpses mod no longer have the human skin texture.
Wendigo  [author] 17 Nov, 2024 @ 12:57am 
@Sheen Boah
Both mods contain same models, you gotta pick one or another
Sheen Boah 17 Nov, 2024 @ 12:55am 
At the moment, I'm trying to understand why this mod is conflicting with Improved M.I. Airport Staff and Improved Enforcement. Do you happen to know why that is the case? Thanks.
blueghost 3 Oct, 2024 @ 11:54am 
zombies do not gib with this mod. just fyi
Wendigo  [author] 11 Sep, 2024 @ 6:26pm 
@ÜberMorpth
Yes, it's compatible with uncommon infected mod
ÜberMorpth 11 Sep, 2024 @ 4:21pm 
I assume for consistency sake this still works with another of Vinnie's Corrected Common's mod? That being the Corrected Uncommon Infected mod
soh0_. 20 Aug, 2024 @ 6:00pm 
please make a left 4 dead zero common infected mod
person 22 Jul, 2024 @ 3:40am 
28 days later
Skirmister 29 Jun, 2024 @ 5:17am 
Rural females infected gibbing is broken like in Corrected Common Infected.
Nicaphus 10 May, 2024 @ 5:13pm 
Awesome!
chicolachowski jr. 26 Apr, 2024 @ 9:23pm 
Why doesn't the addon work? The mod is already on but i don't see it in the game
DAN1EL_LIU 25 Sep, 2023 @ 1:54am 
They are alive human going mad,not zombie bruh