Tabletop Simulator

Tabletop Simulator

Pokemon TCG
37 Comments
giggles 26 Jan @ 12:32pm 
Re-created my top 3 decks irl on here so I can battle them without taking out my cards, setting them up, wearing and tearing the cards, etc. Love this!! Gonna try to convince my childhood friends to do the same so we can all play again like we used to.
Tamin 30 Sep, 2024 @ 4:48pm 
Appreciate you making this mod, it's my go too for playing with my friends!
SIMBA 8 Jun, 2023 @ 1:54am 
This mod is great! Is there a way to remove the extra bench spots/make the bench zone smaller? New to tabletop sim in general and my cards keep getting grabbed and thrown on the bench when i want to reveal them
DarkYuan 8 May, 2023 @ 1:28am 
Also noticed cards being spawned by the api are sliiiiiightly too wide to fit into all 8 bench slots. Scaling them to x:1.07 instead of x:1.08 gets around that issue though.
DarkYuan 8 May, 2023 @ 12:22am 
Just wish there was a way to spawn in decklists. It might need a tweak to the searching to do though, like being able to search "Professor Oak 88" to get the specific Base Set card.
DarkYuan 8 May, 2023 @ 12:07am 
This field is amazing! I love how it handles all of it with layout zones, which i never knew existed until now. I was expecting something similar to the "attach well" from another table, but this works nicely, and more like physical games anyway.
ChaoticRylee 1 Apr, 2023 @ 11:37am 
will this be updated for scarlet and voilet
Raven Omen 21 Feb, 2023 @ 1:28am 
Is there an easy way to search for the trainer card N? I don't want to clock through all of the cards in existence with the letter n
Tamin 6 Nov, 2022 @ 12:20pm 
Btw if you want to add hands to let other players set up decks while you play instead of spectate, use the 3rd button on the left hand side and click and drag on the table sides. It'll let you mess with cards while others are playing. Change the color and then change your names color to that one. <3 Make sure you save your custom decks as an object too.
Tamin 6 Nov, 2022 @ 12:11pm 
This is amazing, my friends and I are stoked to play this long distance! We're playing with friends in Australia for gods sake. Thank you so much, you put a lot of love into it clearly
snake 13 Sep, 2022 @ 2:04pm 
Legit best adaptation 5/5 10/10, easy to set up once you know where everything is
Bob Omb 13 Jul, 2022 @ 9:29am 
Love this mod but I have a few problems

-Talonflame BREAK and Muscle Band are bugged
-Ruby and Sapphire Breloom is bugged with Gardevoir
-Crystal Guardians swampert (non ex)
-if there is anyway to make searching N easier that would be nice
- Gligar 94 Legends Awakened is bugged with the other Gligar 95
MRLOCKEHART 3 Jun, 2022 @ 9:23pm 
Edit: Looks like its just for VSTAR pokemon
MRLOCKEHART 3 Jun, 2022 @ 8:02pm 
HP isn't showing properly for evolved mons, is this an issue anyone else is having?
LordBaghdadsVintner,TwiceRemoved 2 Nov, 2021 @ 1:21pm 
Thanks so much for this!!!
Piewolf 21 Oct, 2021 @ 6:30am 
So, to comment on EnderJ's problem, I ended up having the same issue. I looked at the Lua script to find out why it was happening and it's because they don't have an actual value next to Card HP. Turning off the script (by clicking the Auto button in the menu under Modding > Scripting) fixes it but you could also add 0 to every Trainer card or card without a value.
Bluesidez 18 Oct, 2021 @ 9:23am 
Are you going to be adding any older cards? I've been wanting to play Expedition/Aquapolis/Skyridge and that would be truly awesome to get into.
Thanks before hand!
EnderJ 12 Oct, 2021 @ 2:42pm 
This is really great, however there is one issue. Whenever I place older cards (ex. Call of Legends water energy) it gives me an error that ends with "chunk_3;(2,14-15): Uxepected symbol near '='". This could be problematic because it does this even when I put my prize cards face down., telling me exactly what my prize cards are. Is there any way to fix this?
Pepper0ni 11 Oct, 2021 @ 6:26pm 
It might not be much help for your search code, but I'm working on a similarish mod but for a packsim, and am working under the 30 per minute no-account rate limit without problems because I request a whole set at a time and cache it in Global. Maybe it's possible to cache enough card data and use large enough pages to make it feasible to work this way with searches too.

Protip: the TTS provided json decoder is hot garbage and you should use moonsharps json.parse() (which is also built in) instead as it is exponentially faster, but you have to sub out the &'s or it breaks. Ask the TTS scripting discord for more info on that.
Aleksey  [author] 11 Oct, 2021 @ 6:16pm 
Understood. I can't hide that though or I would have.
Pepper0ni 11 Oct, 2021 @ 5:22pm 
I can make API requests using your pokemonTCG API account because of what you left in the scripts.
Aleksey  [author] 11 Oct, 2021 @ 3:23pm 
I don't really do DMs. Can you be vague about it here?
Pepper0ni 11 Oct, 2021 @ 5:13am 
I've noticed something important with the mod I don't want to share publicly, please accept my friend request for DMs.
Kari 6 Oct, 2021 @ 10:42pm 
Amazing game board and deck. One suggestion, add a better Search feature if you can, because searching for N is an achievement and a task.
David Beef 7 Sep, 2021 @ 10:01pm 
Holy crap thanks!
Aleksey  [author] 6 Sep, 2021 @ 11:15am 
You can do that in TTS. Select the deck, right click, and then "Save Object" or something similar.
David Beef 5 Sep, 2021 @ 2:42pm 
This mod is amazing! My friend and I are going to introduce the rest of our friend group to the game. We wondered if there would be a way to save decks we create? We are relatively new to TTS.
Aleksey  [author] 4 Sep, 2021 @ 9:22am 
At the moment, no. It just does a search by name.
Flek171 4 Sep, 2021 @ 5:04am 
Is there an easy way to search for a specific card from a Pokémon? So that if I want to spawn in a specific Pikachu I don't have to scroll through all the quadrillion different results for "Pikachu", and look for it manually? Searching for the card number either didn't work or I did it wrong.
Aleksey  [author] 28 Aug, 2021 @ 12:37pm 
The mod is hooked up to an API, so whenever they update their database, the mod will be updated too without a release from my end.
Robin Left 28 Aug, 2021 @ 11:46am 
Probably a bit early, but do you have any idea when support for Evolving Skies will be added?
Aleksey  [author] 26 Aug, 2021 @ 4:35pm 
Hey, thanks for checking out the mod!
st0n3rm4n92 19 Aug, 2021 @ 7:17pm 
This is a QUALITY mod. Best pokemon TCG mod ive tried and ive downloaded most of them now. The developer has gone the extra mile to automate a ton of stuff. HP is tracked automatically and accounts for the damage counters added.

personally my absolute favourite part, is the graphics affixed to the status tokens. they're whimsical and effective and i just love it. I really hope this mod gets more attention. It DEFINITELY DESERVES IT!
Aleksey  [author] 4 Jul, 2021 @ 10:38am 
The mod has been updated to help account for the previously noted issues.
Aleksey  [author] 2 Jul, 2021 @ 11:07am 
Hey Rico, thanks for checking out the mod! I will look into a way to fix the annoying counters, though it is a bug with TTS itself and Layout Zones. See, the Layout Zone is what's allowing the cards to be stacked the way they are. Also, when you you're talking about the 5th benched Pokemon, did you mean a 6th? That's another issue with the Layout Zone where it snaps to the top based on how large the zone is. I allowed 5, more than 5 won't really work. I'm not sure how I could rectify it to allow for 8 for decks like Eternatus.
Rico 30 Jun, 2021 @ 9:43pm 
Standout features:

* Every card is high quality and searchable without any missing card assets as far as I can tell

* The way cards stack on top of each other, giving you a view of lower cards is unique for Pokemon tcg mods AFAIK and greatly contributes to immersion

* The inclusion of damage counters, status chips and tons of pokemon tcg coins is very much appreciated

My criticisms are:

* The way damage counters work seem to be broken. Counter chips will often jump to the bottom of a card pile which is very annoying and creates a lot of hassle. Sometimes damage counters will not follow the card pile when moving it. This is the main issue that will prevent me from using the actual play board for games.

* 5th bench pokemon will not stay in its proper place and will instead snap to an improper position above the 1st bench pokemon


Overall this is a great mod that has potential to be the best Pokemon TCG mod by far once the bugs are ironed out.:steamthumbsup:
<™[-=> Cookiez <=-]™> 28 Jun, 2021 @ 9:10am 
"your" not "you're"