DayZ
Blackout's Expansive DayZ Overhaul
89 Comments
Hacker from Hellツ 2 Oct @ 11:56am 
Which country is the author of the mods from?
Hacker from Hellツ 2 Oct @ 11:56am 
Does this mod increase the durability/HP of armor vests, or do they remain vanilla values?
Hacker from Hellツ 2 Oct @ 11:54am 
What is the difference between this mod and EDO_WEAPONS?
Hervoo 9 Jun @ 11:28am 
This has thompson, i love thompson
⛧Cympak⛧ 18 May @ 1:34am 
@ЗАВЕТ репак не разрешён
☢Маслина 17 May @ 9:48pm 
разрешена ли переупаковка
Dizzle 5 May @ 2:14am 
Hello Thanks for the mod but when i load it into my server it gives me the Error on the vanilla Launcher: Saying the server cant transmit all data. Any idea? everything seems to be working but i havnt seen this error befor and i am not sure whats causing it
xxjuggernaut472 29 Mar @ 2:16pm 
Can the pump shotguns be sawed off? If not do you plan to add a version of either the r870 or m590 with pistol grip, short barrel, short tube, and vertical grip pump? I believe such an addition would make a great early game cqc shotgun.
Ferny 6 Feb @ 11:26am 
Hello, I've been having problems for a while with "BO_SeaContainer_" and I can't use the inventory. I can move or remove some things, but after some DayZ updates it became more complicated.
PsYke86 24 Dec, 2024 @ 12:43am 
i have to wipe my server for it ?!
CHUBBYMAN328 15 Dec, 2024 @ 6:44pm 
what mags go into the Armalite AR10?
Inked4Evr 23 Nov, 2024 @ 5:42pm 
Is this mod compatible with Expansion?
⛧Cympak⛧ 22 Sep, 2024 @ 1:52pm 
Is it possible to use your mod without changing it ,on my server?
Loukroz 26 Feb, 2024 @ 11:57pm 
Классный мод! С меня лайк ! Дайте пожалуйста разрешение на переупаковку вашего мода в свой мод 🤝
One Shot 24 Feb, 2024 @ 3:53am 
anyone noticed issue with SakoTRG and Alligator, only once put in storage they will vanish on server restart, they remain on your character.

type.xml files are also good, only seemsto be issue with those 2 weapons that ive currently noticed
Apocryphox 18 Feb, 2024 @ 12:54am 
Where's the difference now between this one and EDO_Weapons?
Hoo Lee Shet 10 Feb, 2024 @ 4:33am 
Legend
Egdelwonk 6 Dec, 2023 @ 1:12pm 
Hello! How to add this to marked? trader? what mod is the BoMarket files for?

Cheers m8! epic mod!
smoothlikebutta 5 Dec, 2023 @ 4:34pm 
Is this mod still working?
One Shot 28 Nov, 2023 @ 2:31pm 
Hey, The tactical helmet says it has rails for NVG goggles to be attached but I cant seem to find any way of attaching Nvg's to it

Also the Mando helmet says it has built in NVG but again cant seem to find a way of iether attaching or using Night vision with it
KAWAIII 11 Nov, 2023 @ 5:53am 
do you give permission to repackage your mod into my server mod?
Jamsheed The RPG God 19 Aug, 2023 @ 8:51am 
Just a heads up, the weapon systems you changed to 300 win mag need their descriptions updated, both the L115 variants and the magazine still have "Chambered in 338" in their text, the WA2000 also still states that it's chambered in 308. So far those are the only issues I've seen, will post again if there's anything else I stumble upon.
JohnZ 19 Aug, 2023 @ 5:29am 
Please leave stronger weapon calibers like barret, as50 or ax50 as I have certain clothing mods that support shots and other weapon mods that are stronger even though they are the same weapon
TNT Noir 15 Aug, 2023 @ 9:32pm 
sir, if i want to know the state of damage of weapon, where can i find the state:)
Kat 13 Aug, 2023 @ 5:12am 
Compatibility with DAYZ-Expansion?
LordeJadus  [author] 14 Jul, 2023 @ 8:54pm 
@Derko, no clue, have not gotten this error using the mod.
LordeJadus  [author] 14 Jul, 2023 @ 8:54pm 
@ZombieX, if you are using expansion, you need to use codelock compatibility mod.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2746483592
LordeJadus  [author] 14 Jul, 2023 @ 8:53pm 
@xan, I am not able to replicate this.
LordeJadus  [author] 14 Jul, 2023 @ 8:53pm 
@moshpittv, this mod is 1.2k mb per the workshop details, while the EDO_weapons mod is just over 100mb. That's not the actual size of either mod but I can guarantee you, this mod is far larger.
ZombieX 11 Jul, 2023 @ 4:02am 
Ok I had to remove codelock.
ZombieX 11 Jul, 2023 @ 3:47am 
Gigabytes of client crash logs.

NULL pointer to instance
Class: 'BO_ActionDestroyCodeLock'
Function: 'ActionCondition'
Stack trace:
BlackoutContainerScripts/4_World/classes\actions\bo_actiondestroycodelock.c:47
scripts/4_World/classes\useractionscomponent\actionbase.c:727
scripts/4_World/classes\useractionscomponent\actioninput.c:341
scripts/4_World/classes\useractionscomponent\actioninput.c:390
scripts/4_World/classes\useractionscomponent\actionmanagerclient.c:551
scripts/4_World/classes\useractionscomponent\actionmanagerclient.c:124
scripts/4_World/entities\manbase\playerbase.c:2810
One Shot 18 Jun, 2023 @ 1:32pm 
anyone use this mod with MSP? i think its becasue of this mod but cant attach codelocks onto msp military crates.

this mod also as military cratesand i think my be conflicting with msp version
SharrenSkunk 22 May, 2023 @ 11:25am 
Does this mod contain tac lights?
Derko 3 May, 2023 @ 6:10am 
BlackoutScripts/3_Game/launchers\dayzgame.c(18): Undefined function 'DayZGame@351#1.lsMissionHost
WTF ?
Jango Fett 26 Mar, 2023 @ 2:06pm 
@krich as buzz said no
_krich_ 13 Jan, 2023 @ 12:56pm 
is repacking allowed?
xan 7 Jan, 2023 @ 9:54pm 
the glockpdw crashes the game
Operator Mosh 29 Dec, 2022 @ 8:12am 
Is there a reason why this full mod is 1/4 of the size of the EOD_Weapons mod? I would expect it the other way around. Any clarification is very much appreciated!
buzzth3bee 18 Dec, 2022 @ 9:10am 
@Ando Repacking is something we don't do. However a quick script to override our gun sounds can be made an thrown into your own mod pack. This actually works for overriding almost any feature of another mod that you wish to change. :)
buzzth3bee 18 Dec, 2022 @ 9:08am 
@GGR Ghost Bro glad to see you on PC. I recognize the name :) PC sure does have a lot more fun features to it.
buzzth3bee 18 Dec, 2022 @ 9:07am 
@MONOLIT_DAYZ Sorry for the late response. This is actually a bug we fixed on a lot of our optics. We must have missed one somewhere. Do you happen to know which optic it was? If you can replicate it and send a screenshot of what you have on you we could find it easily.
MONOLIT_DAYZ 1 Dec, 2022 @ 4:59am 
Good day!
I have a problem with your mod on my server. When you exit the inventory begins to cloudy in the eyes. It is treated by switching the scope. How can I make sure this problem doesn't happen again?
GGR Ghost 16 Oct, 2022 @ 7:09pm 
I played this server when it was only on xbox and the owner actually was the one that got me to switch to PC Glad to see you all are doing well!!!!
evil larry 15 Oct, 2022 @ 3:57am 
Am i able to repack the mod to change the SRS-A2 weapon sounds to the same as the R700 Timberwolf sounds. or is there an alternate way to customise the weapon sounds without having to repack
LordeJadus  [author] 8 Oct, 2022 @ 3:15pm 
@zombiethumper, sorry for the late reply. I will look into this. I believe the intention was to use hacksaw to raid them like MSP does for its items.
zombiethumper 23 Sep, 2022 @ 9:49am 
is there a way we can get a raidable sea container or if someone knows how to set that up. I use gold raid tools and breaching charges. I can plant the charges on it and it deletes it completely . Not really what we want to do with it. Any help will be great. Thanks.
LordeJadus  [author] 15 Aug, 2022 @ 8:00pm 
@Cthulhu, if you switch mods there will be no work to do with the files as they are made interchangeable. I am not aware of vest to belt setting within my mod. I can look into it in the future, thank you.
Necromancer 15 Aug, 2022 @ 7:23pm 
When we downloaded your mod, my assault vest started going into my belt slot instead of the vests and was wondering how to remove that setting from the mod, but since you have a standalone for the weapons, that's no problem. I hadn't realized that was a thing. Thank you :steamthumbsup:
LordeJadus  [author] 15 Aug, 2022 @ 6:13pm 
@Cthulhu, I'm not sure I understand your question. If you only want the weapons, use my mod 'EDO_Weapons'.
LordeJadus  [author] 15 Aug, 2022 @ 6:12pm 
@JuggaloKingTTV, the AR-15 uses the PMAG300.