Arma 3
[SP] Escape From Argo
32 Comments
marco.toppy 30 Sep @ 2:38pm 
I dont like follow play the mine field detector (second task because i was boring with it). :steammocking:
marco.toppy 30 Sep @ 2:36pm 
good ideabut too many enemies and a little boring ! Thanks for your job. :steamhappy:
Liberty_Valance 3 Jan, 2023 @ 9:51am 
Very nice but missing map or kind of map
Liberty_Valance 1 Jan, 2023 @ 10:26am 
Kind of campaign; very good but very enerving. Without a map it is very difficult to find the HQ or any target. at least, show a general map.
Heracles Jones  [author] 19 Oct, 2021 @ 1:42am 
@Dator :steamthumbsup:
Dator 14 Oct, 2021 @ 1:58am 
Это сделано хорошо!
Heracles Jones  [author] 30 Jul, 2021 @ 9:06am 
@JediSith1981 I'd just search for "arma mission tutorial", there are a ton of starter videos on YouTube. Good luck!
JediSith1981 29 Jul, 2021 @ 1:12pm 
Thanks for the info @Heracles :-) Any keywords you could tell me to help me Google some tutorials on it please?
Heracles Jones  [author] 29 Jul, 2021 @ 8:52am 
@JediSith1980 Thanks, I don't think you can cut down an existing map, but if you are making a small mission you can place it on a small area of a larger map.
JediSith1981 28 Jul, 2021 @ 9:57am 
<3 <3 <3 THIS & def looking forward to more from you !!!! I was wanting an "Escape from NY" kinda map, scenario, etc :-D B-)

Question: how do I cut down a map / terrain to only be a section of a new one? I am new to A3 editing. Thanks in advance!!
Heracles Jones  [author] 7 Jul, 2021 @ 2:22am 
@H00ki3 Thanks for the info. Yep, there are more maps coming, not sure what I'm going to do with Argo but I'm always thinking of things to be added. :steamthumbsup:
Boony 4 Jul, 2021 @ 10:36am 
"I'm not a fool, Plissken."
"Call me Snake.."
H00ki3 4 Jul, 2021 @ 10:19am 
Thank you for your answer buddy! I got the fix. I will post here so anyone will be able to fix if they have the same problem. So long story short, I was not able to save the progress during this scenario. Used the recommended mods (Enhanced Movement, Enhanced Movement Rework and Vcom AI). The Enhanced Movement Rework was the issue for me. Unsubed and deleted the mod. Then I resub and download the mod and now is working.
Thank you again for the good job with this scenario, is pretty fun, by far my favorite. Any new maps/location? I will love to see more.
Cheers!
:steamthumbsup:
Heracles Jones  [author] 2 Jul, 2021 @ 3:42pm 
NOTE: major update (ver. 1.1) today. I fixed the tracker glitch on the mine detector mission by deleting the enemy body when you remove the detector. I also had to remove the tracker from the boss mission, and replaced it with "war cries" that the boss is constantly shouting. It turns out, I think it's cooler anyway.
Heracles Jones  [author] 2 Jul, 2021 @ 2:46pm 
Hi @H00ki3 thanks for the feedback. We didn't see that issue in testing, so I'm not sure what to recommend other than maybe turning off any mods other than the ones in the Recommended list. Sorry you had a problem.
H00ki3 2 Jul, 2021 @ 12:39pm 
Well, not sure how many stages/missions of the scenario are but I am not able to play it in one run... 2 times tried to save the progress but when I came back, I do have to start from the beginning... My game did not saved...
Nice scenario, good job!
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 1 Jul, 2021 @ 5:53pm 
Drongo's Spooks and Anomalies or Halek's Remnant mod sounds like it would be a nice addition to this mission type. There's been much of a lack of something like those kinds of missions with scary phantoms and other monsters than the usual zombies from Ravage. Maybe a future mission idea where it's raiders and monsters you'd have to deal with? :aquaman:
John "Sairas" Stirling 1 Jul, 2021 @ 8:42am 
Pretty good mission. Ngl I kinda used Zeus to add some flair with Drongo's spooks and anomalies. Needless to say, Argo became a lot more scarier.
Heracles Jones  [author] 1 Jul, 2021 @ 3:16am 
@razlognepoznat [Reason Unknown] Thanks, I'll definitely have more work coming out in the next few months. I'm also thinking about what I can do with the city of Argo. :steamthumbsup:
Heracles Jones  [author] 1 Jul, 2021 @ 3:14am 
@Marc Thanks for the feedback. I haven't seen any problems yet in that mission, as it's just the normal default heal action, so I'm guessing it's a mod conflict. I would try running it without that mod, but on my side, I'll look into testing with some of the more popular healing/injury mods in the future.
razlognepoznat [Reason Unknown] 1 Jul, 2021 @ 12:36am 
Dark, gloomy, dangeours, post-apocaltypic, nice. 10/10 mate.

Would love to see more stuff of this kind.
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 30 Jun, 2021 @ 10:25pm 
Tried to complete the mission but hit a wall.

The "heal the prisoners" mission was impossible for me. Unable to heal any of the coughing prisoners on the ground. Might be a conflict with Project Injury Reactions or something.

Other than that, it's an alright mission with lots of close quarters and performs well on my mediocre laptop considering it doesn't use a whole island. Lags a bit though when there's a bit too frequent prisoner reinforcements. :aquaman:
Sith lord 30 Jun, 2021 @ 6:17pm 
no problem man again overall really fun little mission
Heracles Jones  [author] 30 Jun, 2021 @ 5:49pm 
@Jovan, Yeah sorry about that, it turns out the default tracker is a little glitchy. It shouldn't affect gameplay overall, as you can still turn in the mission, but it can be confusing. I'm thinking about what I can replace it with. Thanks for the feedback.
Sith lord 30 Jun, 2021 @ 5:48pm 
and lastly he was the only guy
Sith lord 30 Jun, 2021 @ 5:47pm 
Oh and doesnt say anything after I pick it up
Sith lord 30 Jun, 2021 @ 5:46pm 
I ran into an issue with the mine detector mission, I found one guy who had it, killed him, Got the backpack but then nothing else happens, the ring just keeps pointing me towards the dead man, other than that though pretty fun mission lol
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 30 Jun, 2021 @ 3:22pm 
Looks like another amazing mission to try out!

Considering your last 2 quality Ravage missions, I'm hyped to play this one! :aquaman:
krzychuzokecia 30 Jun, 2021 @ 12:25pm 
I thought you were dead!
Heracles Jones  [author] 28 Jun, 2021 @ 1:32pm 
Latest (and I think) last hotfix is in, see Change Notes above for details. As always, feel free to post any ideas, issues or thoughts here.
Heracles Jones  [author] 27 Jun, 2021 @ 6:48pm 
Known Issues: 1) sometimes the fog just switches off, and 2) sometimes the tracker breaks the mission fade-out/fade-in. Neither affects gameplay significantly, but I have a fix for #2 for upload tomorrow after testing.
Corporal_Lib 26 Jun, 2021 @ 12:09am 
This mission gives me "the Nemesys" (a lotech cyberpunk flick from the distant year of 1992)!
Let´s delta, chum! =)