Don't Starve Together

Don't Starve Together

Refillable Staffs and Amulets
48 Comments
CROW-N MARTİN 5 Aug @ 7:46am 
That thing are so op i think i Just the need renewable The Lazy Explorer
Phoenicem 23 Feb @ 8:12am 
The mod is working and the idea is awesome, thank you!
I wonder why original game doesn't use this mechanic though -_-
Eshka 23 Feb @ 3:50am 
does not work
Dionisio 18 May, 2023 @ 10:23pm 
i suggest adding an option for every amulet and staves, so each one is either refillable with nightmare fuel and gems / only gems / not refillable at all
MissCherrypie 26 Mar, 2023 @ 12:52pm 
Could i suggest an option toggle for the character's speach? It's pretty annoying when my characters talk while refueling stuff. Otherwise good mod
Areoma 2 Jan, 2023 @ 3:46am 
Life giving amulet gone after revive, is this bug or not?
Pliosauroidea 11 Oct, 2022 @ 8:44am 
魔光护符在耐久用尽后,使用梦魇燃料充能并不能使其重新可以佩戴,必须重新进入多人世界(或许是重启?我开的多人只有我一个人)后才能正常佩戴
ashura6594 24 Sep, 2022 @ 12:44pm 
This is a good mod, but the Bluegem amulet cannot refill, please fix it, thanks.
Kiyo 27 Aug, 2022 @ 9:16pm 
发现bug:跳世界、重进游戏等行为导致重新加载世界后,0%护身符会变成生效状态,然后就无限使用了
U 22 Jul, 2022 @ 4:35am 
那个宣告功能总感觉怪怪的可以变成自定义是否宣告吗?
The_Final_SAMIrai 4 May, 2022 @ 3:17pm 
Totally fair, just a thought. if I knew lua at all Id do it myself. But alas, I do not.

However, I would like to ask if we could we get some more options to be able to tweak items individually. Id love to be able to tweak the refill rate per item. I might want to make one green item refuelable but very expensively, not the other. Have The life amulet more expensive then the cold amulet to refuel at least makes sense to me. Having the one static number isnt great.

again, just a thought.
颠覆沉沦丶 2 Apr, 2022 @ 8:24am 
不知道作者可不可以做一个懒人护符相关的mod,可以控制捡什么物品,不捡什么物品
X Game  [author] 10 Nov, 2021 @ 8:09pm 
@The_Final_SAMIrai
Hi, this mod does not create new items, it only provides new functions for the staff and amulets in the original game, thanks!
The_Final_SAMIrai 5 Nov, 2021 @ 7:33pm 
It might be more work then its worth. But Id like to see a version of this where we have separate refillable amulets and staves that are made of thulecite.
X Game  [author] 23 Sep, 2021 @ 7:39am 
@Seele
Hi Seele, 我认为你的建议是非常合理的,我已为MOD增加了一个新的选项,使玩家可以自由选择是否将噩梦燃料对魔光护符的充能值设置为官方默认的标准(37.5%),谢谢!
摸鱼勇者成名录 22 Sep, 2021 @ 12:30am 
感谢作者大佬,mod很实用,不用一直往远古跑去做护符了。不过有个小建议:不要把魔光护符列入稀有装备中,因为这件装备消耗速度太快了,不用再做限制。可以使用官方默认的充能值(每次37.5%):steamhappy:
X Game  [author] 19 Sep, 2021 @ 11:41am 
@dvoice
你好dvoice,正如我对幕夜之下所说的那样,我的mod已经可以规避"finiteuses"组件被移除所产生的影响,但我还是建议你处理一下那个会移除"finiteuses"组件的mod,谢谢!

Hi dvoice, as I said to 幕夜之下, my mod can circumvent the impact of the removal of the "finiteuses" component now, but I still recommend you to deal with the mod that will remove the "finiteuses" component, thanks!
X Game  [author] 19 Sep, 2021 @ 11:40am 
@幕夜之下
你好!这个bug并不是由我的mod造成的。这个bug之所以会出现,是因为dvoice开启了一个会移除护身符”finiteuses“组件的mod,导致我的mod在加载时无法读取该组件。我已经更新了我的mod使其可以不受该漏洞的影响,但是任何其他Steam创意工坊内与”finiteuses“组件相关的mod都可能被该漏洞影响。我已建议dvoice找到这个有问题的mod并修复它的bug,谢谢!

Hi! This bug is not caused by my mod. This bug appeared because dvoice opened a mod that removed the amulet's "finiteuses" component, which caused my mod to be unable to read the component when it was loaded. I have updated my mod so that it is not affected by this bug, but any other mods related to the "finiteuses" component in the Steam Workshop may be affected by this bug. I have suggested dvoice to find this problematic mod and fix its bug, thanks!
dvoice 18 Sep, 2021 @ 7:10pm 
幕夜之下 18 Sep, 2021 @ 9:05am 
有人往我的MOD页面丢了个连接,是个log,提示
[00:09:30]: [string "../mods/workshop-2526190738/scripts/amulet_..."]:397: attempt to index field 'finiteuses' (a nil value)

这个是我的MOD,详细日志去留言区看吧。
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2486802405
Narcissux 17 Aug, 2021 @ 8:18am 
不好意思想請問一下為什麼我開專用伺服器的時候,都會去下載1.0.29版本的模組?我加入伺服器時他都會顯示房主的模組太舊而無法加入,有大老知道解法嗎?
蹦极不拴绳 16 Aug, 2021 @ 8:29am 
好的!谢谢!
X Game  [author] 15 Aug, 2021 @ 11:37am 
@蹦极不拴绳
Hi 蹦极不拴绳, thanks for your message! Like 又大又圆 said, there's refill value reduction for rare equipment, you can cancel it by setting the "Refill Rate Reduction/充能值削减" option to "No Cut/不削减".
又大又圆 15 Aug, 2021 @ 7:57am 
@蹦极不拴绳
你充能的是不是稀有装备?更新后稀有装备默认削减75%的充能值,在“充能值削减”那一栏把选项调成“不削减”试试。
又大又圆 15 Aug, 2021 @ 7:50am 
感谢大佬的光速更新:steamhappy:目前还没有发现新功能有任何问题:steamthumbsup:
蹦极不拴绳 15 Aug, 2021 @ 6:56am 
大佬 更新之后充能百分比只有之前的四分之一了,选项里充能100%但是在游戏中只有25%
X Game  [author] 14 Aug, 2021 @ 11:11pm 
@dicksonregister @又大又圆
Hi, the new features have been added, please leave a message if you find any problems, thanks!
又大又圆 14 Aug, 2021 @ 2:52am 
好的,非常感谢!
dicksonregister 13 Aug, 2021 @ 11:53pm 
Thanks again! Nice mod.
X Game  [author] 13 Aug, 2021 @ 11:04pm 
@又大又圆
Hi 又大又圆, I am very happy to see you enjoy this mod, and thanks for your suggestion! As you said, this function is quite difficult to implement, and too many complex functions may cause unexpected bugs. But stipulating the minimum energy consumption is indeed a more scientific and balanced way to use the equipment. I will decide whether to add this feature after conducting certain tests.
X Game  [author] 13 Aug, 2021 @ 10:40pm 
@dicksonregister
Hi dicksonregister, I think your idea is very smart, and it should be feasible, I'll try to add this new function in the next update.
又大又圆 13 Aug, 2021 @ 7:33pm 
感谢大佬!没想到这么快就把新功能做出来了:steamhappy:我还有一个建议,现在的装备在剩余使用次数不足一次的时候还能发挥一次使用的作用,比如星星法杖在剩余0.5次使用次数时还能召唤一颗星星,这样其实是让后续的充能失去了意义。请问能否让法杖在剩余使用次数为一次以下时失去作用,只有充能至一次或以上时才能使用?感觉这真的很难,但无论能否做出这个功能,这都是我见过最好的充能mod!
dicksonregister 13 Aug, 2021 @ 8:52am 
谢谢大佬,还有个小建议你可以考虑是否接纳,不使用噩梦燃料来填充,而是使用对应宝石来填充对应的护符和法杖。我知道这样会让填充更困难,但可以设置为每个新宝石直接填充100%耐久。这个考虑是因为各种宝石是可持续拿到的,但现在法杖护符都不会0耐久消失了,所以只需要造少量几个就够了,多余的宝石就失去了存在的价值。另外可能代码修改也会比较复杂,所以只是个想法:steammocking:
X Game  [author] 13 Aug, 2021 @ 2:34am 
@又大又圆 @dicksonregister
Thanks for your feedback! The new feature has been added, hope you enjoy it!
dicksonregister 11 Aug, 2021 @ 9:08pm 
确实感觉至少分两类来单独配置比较好,红蓝紫一类,黄橙绿彩一类:steamhappy:
又大又圆 10 Aug, 2021 @ 10:44pm 
感谢作者大大!请问能否增加一个选项,使黄、橙、绿色法杖和护符每次获得的充能值减少?感觉星星法杖和火法杖每次获得的充能值一样实在是太bug了:steamsad:谢谢!
Ambroise 3 Aug, 2021 @ 8:21pm 
@Rocket Thank you! That's perfect!
X Game  [author] 25 Jul, 2021 @ 7:23am 
@Narcissux
I'm so glad to see your problem has been solved! Have fun!
Narcissux 24 Jul, 2021 @ 8:28pm 
I think i solved it. Find modsettings.lua in steamapps\common\Don't Starve Together\mods. Add sentence ForceEnableMod("workshop-2526190738"). It works good :steammocking:
Narcissux 23 Jul, 2021 @ 9:51pm 
Thanks! I tried to move data to my dedicated serve folder , but it still doesn't work @@
X Game  [author] 23 Jul, 2021 @ 7:20pm 
@Ambroise
Hi Ambroise, the non-disappearing function of the equipment with zero durability has been improved. Now the functions of the equipment will disappear when the durability exhausted and returns after refilling. Hope this will bring you better gaming experience!
X Game  [author] 23 Jul, 2021 @ 5:45pm 
@Narcissux
Hi Narcissux, thanks for your message! I've never set up a dedicated server before, but I will figure it out asap.
Narcissux 22 Jul, 2021 @ 10:21am 
我自己開房是有用的,但開專用伺服器的時候,好像沒有作用?
Ambroise 18 Jul, 2021 @ 11:55am 
@Rocket
That's great! Thank you so much! Hopefully I go home soon. Have a great day!:steamhappy:
X Game  [author] 18 Jul, 2021 @ 6:50am 
@Ambroise
Hi Ambroise, thanks for your reply, and hope everything is going well with you! I've added the un-break function for the staff and amulets, you can choose to not break them when the durability reach zero now. But they will still be effective when the durability is zero, to make their functions to disappear with durability (and return with recharge), it basically requires rewriting all the code about the staff and amulets. In order not to conflict with other mods, I will decide how to adjust it after doing more research, and the related new version should be released in the near future, thank you!
Ambroise 16 Jul, 2021 @ 3:44pm 
@Rocket
Thank you for the kind response! My hope is that the amulet doesn't break when it hits 0% so that we have a chance to refill it again in order to get the benefits again. I am sure there are players who would be interested in the other option as well. I appreciate anything you can do for it!

- Sorry for the delay in answering you. Being in the hospital sux!
X Game  [author] 10 Jul, 2021 @ 10:11pm 
@Ambroise
Hi, Ambroise, thanks for your message! I believe your idea is technically feasible, but one thing is if the amulet still exists with zero fuel, its functions may also remains (for example, the blue amulet still provides you cooling effect after its fuel runs out). Do you want the amulet to lose all its functions when it runs out of fuel (and get them back after refilling)? If you want its functions to always exist, I may add an option of unlimited durability/fuel to all staffs and amulets, so you don't need to worry about losing fuel or functions of the equipment anymore.
Ambroise 10 Jul, 2021 @ 9:42am 
This looks great! Will the amulet still auto-break if it reaches 0%? If so, can this be added at a later time?