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I wonder why original game doesn't use this mechanic though -_-
However, I would like to ask if we could we get some more options to be able to tweak items individually. Id love to be able to tweak the refill rate per item. I might want to make one green item refuelable but very expensively, not the other. Have The life amulet more expensive then the cold amulet to refuel at least makes sense to me. Having the one static number isnt great.
again, just a thought.
Hi, this mod does not create new items, it only provides new functions for the staff and amulets in the original game, thanks!
Hi Seele, 我认为你的建议是非常合理的,我已为MOD增加了一个新的选项,使玩家可以自由选择是否将噩梦燃料对魔光护符的充能值设置为官方默认的标准(37.5%),谢谢!
你好dvoice,正如我对幕夜之下所说的那样,我的mod已经可以规避"finiteuses"组件被移除所产生的影响,但我还是建议你处理一下那个会移除"finiteuses"组件的mod,谢谢!
Hi dvoice, as I said to 幕夜之下, my mod can circumvent the impact of the removal of the "finiteuses" component now, but I still recommend you to deal with the mod that will remove the "finiteuses" component, thanks!
你好!这个bug并不是由我的mod造成的。这个bug之所以会出现,是因为dvoice开启了一个会移除护身符”finiteuses“组件的mod,导致我的mod在加载时无法读取该组件。我已经更新了我的mod使其可以不受该漏洞的影响,但是任何其他Steam创意工坊内与”finiteuses“组件相关的mod都可能被该漏洞影响。我已建议dvoice找到这个有问题的mod并修复它的bug,谢谢!
Hi! This bug is not caused by my mod. This bug appeared because dvoice opened a mod that removed the amulet's "finiteuses" component, which caused my mod to be unable to read the component when it was loaded. I have updated my mod so that it is not affected by this bug, but any other mods related to the "finiteuses" component in the Steam Workshop may be affected by this bug. I have suggested dvoice to find this problematic mod and fix its bug, thanks!
[00:09:30]: [string "../mods/workshop-2526190738/scripts/amulet_..."]:397: attempt to index field 'finiteuses' (a nil value)
这个是我的MOD,详细日志去留言区看吧。
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2486802405
Hi 蹦极不拴绳, thanks for your message! Like 又大又圆 said, there's refill value reduction for rare equipment, you can cancel it by setting the "Refill Rate Reduction/充能值削减" option to "No Cut/不削减".
你充能的是不是稀有装备?更新后稀有装备默认削减75%的充能值,在“充能值削减”那一栏把选项调成“不削减”试试。
Hi, the new features have been added, please leave a message if you find any problems, thanks!
Hi 又大又圆, I am very happy to see you enjoy this mod, and thanks for your suggestion! As you said, this function is quite difficult to implement, and too many complex functions may cause unexpected bugs. But stipulating the minimum energy consumption is indeed a more scientific and balanced way to use the equipment. I will decide whether to add this feature after conducting certain tests.
Hi dicksonregister, I think your idea is very smart, and it should be feasible, I'll try to add this new function in the next update.
Thanks for your feedback! The new feature has been added, hope you enjoy it!
I'm so glad to see your problem has been solved! Have fun!
Hi Ambroise, the non-disappearing function of the equipment with zero durability has been improved. Now the functions of the equipment will disappear when the durability exhausted and returns after refilling. Hope this will bring you better gaming experience!
Hi Narcissux, thanks for your message! I've never set up a dedicated server before, but I will figure it out asap.
That's great! Thank you so much! Hopefully I go home soon. Have a great day!
Hi Ambroise, thanks for your reply, and hope everything is going well with you! I've added the un-break function for the staff and amulets, you can choose to not break them when the durability reach zero now. But they will still be effective when the durability is zero, to make their functions to disappear with durability (and return with recharge), it basically requires rewriting all the code about the staff and amulets. In order not to conflict with other mods, I will decide how to adjust it after doing more research, and the related new version should be released in the near future, thank you!
Thank you for the kind response! My hope is that the amulet doesn't break when it hits 0% so that we have a chance to refill it again in order to get the benefits again. I am sure there are players who would be interested in the other option as well. I appreciate anything you can do for it!
- Sorry for the delay in answering you. Being in the hospital sux!
Hi, Ambroise, thanks for your message! I believe your idea is technically feasible, but one thing is if the amulet still exists with zero fuel, its functions may also remains (for example, the blue amulet still provides you cooling effect after its fuel runs out). Do you want the amulet to lose all its functions when it runs out of fuel (and get them back after refilling)? If you want its functions to always exist, I may add an option of unlimited durability/fuel to all staffs and amulets, so you don't need to worry about losing fuel or functions of the equipment anymore.