Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game

1962 Lotus 25-like f1 Monocoque car body
23 Comments
fillman86  [author] 25 Jun, 2022 @ 6:41am 
make sure that the version of your game is the same as the mod. This is not for the opt-in alpha
raiols 25 Jun, 2022 @ 3:52am 
can't find it :(
crackerjack1 11 Jul, 2021 @ 1:50pm 
@Reilly001, It involves a inserting a car file.
fillman86  [author] 9 Jul, 2021 @ 7:28pm 
I go into it a bunch of times in my videos. Check out my other videos on old f1 cars
Reilly001 9 Jul, 2021 @ 5:27pm 
Hello sir, made a nice early 60s f1 car with this body, ive driven it in beamng and I just want to know how to hide the chassie and suspension, ive done it in blender and have no clue how to put it onto the car in beamng
fillman86  [author] 8 Jul, 2021 @ 4:06am 
I'll be making my way through the years of F1, mods for basically all. As for now though, I'm fixed a few things, given better paint options, and it'll perform a little better in BeamNG too due to a better engine placement
The 458 Italia's exhaust 1 Jul, 2021 @ 3:09am 
I hope you will make all the way to 2022 F1 cars, or at late 80's turbo V6s
FistMeistro 29 Jun, 2021 @ 1:35am 
OH NO, it doesn't have morphine, i wanted to get high on automation
Tmccanna 25 Jun, 2021 @ 6:56am 
why would it have morphine? its not a drug warehouse!
fillman86  [author] 25 Jun, 2021 @ 12:54am 
half the size of your rear brakes (even if it looks bad on graphs). If you watch the linked video, it goes into the unique tuning aspects of this body
River Rat 24 Jun, 2021 @ 8:17pm 
@Adaptable1 the vehicle may be too light, Beam doesn't do well with super light Automation cars
Adaptable1 24 Jun, 2021 @ 7:53pm 
It works fine in beam for me, but no matter what I do in Automation, I cant't stop the horrific vibration under braking, any ways to fix this?
degelder 24 Jun, 2021 @ 9:27am 
Please make more of this because this is amazing
JGames01 23 Jun, 2021 @ 1:52pm 
@schmickja that happened to me but the car still exported i think. also the game used to crash when loading it up but always worked the second time, looks to be working now so maybe it has been updated.
crackerjack1 23 Jun, 2021 @ 12:43pm 
I would really love to use this is BeamNG.Drive, but it will not work. The developers are planning to make a bug fix to the BeamNG.Drive exporter, so lets hope its going to be fixed in the next big update.
crackerjack1 23 Jun, 2021 @ 12:41pm 
When I try to export this car, Automation closes. Some error report from "BugSplat" sends an error report. I know that "BugSplat" Is Microsoft's game error reporter. Either this is something wrong with your mod, or the BeamNG.Drive exporter.
crackerjack1 23 Jun, 2021 @ 12:32pm 
Wow. You can put a big motor in this!
crackerjack1 23 Jun, 2021 @ 11:58am 
Or when the next update comes?
crackerjack1 23 Jun, 2021 @ 11:58am 
Will you update this when 4.26 comes?
fillman86  [author] 23 Jun, 2021 @ 10:50am 
the 1958 body is a lost cause -_- the drag on these cars are very low btw. Their cross section is incredibly tiny, I should have made it more like 0.09 maybe
zaksilver06 23 Jun, 2021 @ 10:22am 
Cool mod, as always. Although the drag seems *slightly* low. Is the 1958 rear-engine F1 mod still in the works?
Biff Wesker 23 Jun, 2021 @ 10:19am 
I Hope This Works
Mosigana 23 Jun, 2021 @ 10:17am 
hell yeah