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ClothingItemExtraOption = DownHoodie,
clothingExtraSubmenu = UpHoodie,
Same.
Thanks a lot for your time and your work, i really like your mod !
I have a request, if you have time, could you add the ranger pants with your mod ? :D
Thanks and have a great day ! :D
I took the liberty of adding those to the texture folder and editing the items to use them: https://www.dropbox.com/sh/6oub7jmo6d8tcju/AADErnx2EjB9Hgb41cCo8Qc3a?dl=0
I also added the file needed to show the "blousing" text options in the context menu instead of the default hoodie text options, besides fixing some misplaced context menu blousing/hoodie text when wearing already bloused pants.
There are only two texture "masks" for the lower body legs which are Mask 7 and 9 (one for each leg), they have to either be fully hidden or fully rendered, meaning you either get bloused pants with invisible legs/severed feet, or the current clipping. In order to fix this we would need more masks, a better texture mask system or mod custom masks (which who knows how to code).
This is also, in fact an issue with vanilla clothing, long shorts have this exact kind of visual clipping but they are barely noticeable due to being shorts.
The "bloused" versions are all slightly smaller than the normal/vanilla version, it's noticeable on light-skinned characters with no shirt as the pants will visually clip/fuse into the character's skin.